XCOM 2
Underbarrel Attachments for EU Weapons
22 Comments
Zelfana 12 Apr, 2024 @ 2:24pm 
Could you clean up the configs to remove duplicate config for Bayonets and Underbarrel Attachments? It is not necessary to include config that you're not changing from the original mods. While you're at it, you can also remove the mod's code along with the Editor, Enginer and Game config files as they're not actually doing anything.
Kinsect 15 Nov, 2023 @ 3:48pm 
Say can this work with the ghost Template versions of the EU Plasma guns and Veehementia's WOTC port of the EU/EW Tier 1 weaponry?
Zorbakaq  [author] 24 Oct, 2021 @ 4:58pm 
@TyrantLyzardKyng it should be 100% fine

@Preconceptor, er not sure, as I'm doubtful as the constraints are based on the actual weapon

@Deathwatch913, so the reason it technically isn't is because if a mod adds say more tiers, or more weapons, the attachments aren't set for those weapons, you would have to add them separately yourself. Which you could do in the configs of this file.
DEATHWATCH913 25 Sep, 2021 @ 8:36pm 
Is this mod compatible with the cosmetic LW laser and coil weapons mod? I prefer that one over the two that add those as their own tiers. I did notice that Tier 1 of the laser weapons can mount the underbarrels/bayonets, but lose that function as soon as you upgrade to tier 2 and 3.
Bantichai 6 Feb, 2021 @ 4:32am 
Is there actually a mod that ports EU laser weapons for wotc?
PreConceptor 27 Jan, 2021 @ 7:04pm 
If you use something like Wolf's Asset Pack and use XSkin to change a vanilla weapon's appearance to a model with underbarrel support will this still work visually (i.e vanilla beam rifle to coil rifle)? Also are the EU / ETC packs absolutely required if I only want to use Long War models?
TyrantLyzardKyng 7 Dec, 2020 @ 4:47pm 
Sorry if this has been asked but can we use this without 'ETC Weaponry for WOTC'? I use all the other mods but find using that specific mod to be redundant (IMO). So will NOT using it cause any issues?
Dr. Quackers M.D. 3 May, 2020 @ 7:57pm 
Thank man that is all I ask. Try using it with a fresh game you will falling in love with everyting but that submachine gun.
Zorbakaq  [author] 3 May, 2020 @ 2:27pm 
@AlphaAshIsAWeenie I could take a look at it, might take a little while as thats a good amount of guns
Dr. Quackers M.D. 3 May, 2020 @ 12:58am 
[WOTC] Max Payne Weapon Pack (v1.01)
Dr. Quackers M.D. 3 May, 2020 @ 12:56am 
Could you do one for the Max pain weapons. i feel like that mod adds just enough old world weapons without going overboard. I love giving my punk recruits old war weapons early on. Makes them feel like resitance recruit.
Zorbakaq  [author] 1 May, 2020 @ 9:38am 
for anyone else wondering this mod should also work with ,"Weapon Tier Overhaul for War of the Chosen (Add Coil and Lasers anywhere)"
Zorbakaq  [author] 29 Apr, 2020 @ 3:51pm 
@Firejedi not entirely if you don't use one of the weapon types such as ETC, Laser, or Plasma you can get rid of them without breaking the mod, as this only affects those weapons that are installed, the other 2 yes.
OnyxLock 29 Apr, 2020 @ 9:08am 
Does this work with the cosmetic version of the laser weapons?
Firejedi 28 Apr, 2020 @ 9:40pm 
Do I need the all requirements to have this run?
Zorbakaq  [author] 28 Apr, 2020 @ 3:45pm 
Well hell I might make a Coil pack soon XD
MrMister 27 Apr, 2020 @ 1:25am 
Yeah, Coil Support'd be awesome.
xxx_420_Bad_Boy [Wizard_Cum] 27 Apr, 2020 @ 12:45am 
coil support would be great!
Zorbakaq  [author] 26 Apr, 2020 @ 6:00pm 
The Barrel would be the top one, as the the barrel would have to bend quite a bit to fire out the second (technically it wouldn't be able to go out of either because neither line up with the ejector of the gun)
Arkhangel 26 Apr, 2020 @ 5:54pm 
Not if it was a Boltor from Warframe :P
DragonKingAbashī 26 Apr, 2020 @ 5:34pm 
So, it shoots a bayonet. You have a problem with that lol 😆
Arkhangel 26 Apr, 2020 @ 5:25pm 
Uh.... Zorb? The Bayonet on the X-9 (Ballistic Assault Rifle) is IN the Barrel of the gun.