RimWorld

RimWorld

Ra2Bunker SC2 addon
16 Comments
charlescgui 18 Jan, 2024 @ 12:36pm 
At last, I can now do a star craft gameplay in it's fullest.
Dragon of Desire 14 Oct, 2023 @ 9:14pm 
You forgot to correct the requirements in RimPy, it's demanding I have both parent mods active.
FlareShooter  [author] 2 Oct, 2023 @ 11:38pm 
Changed the parent mod from Mlie's work to AKreedz风影's fork.
FlareShooter  [author] 26 Aug, 2023 @ 11:57pm 
I did some tweak and add the 1.4 tag for now, but won't work properly unless the broken parent mod is fixed.
The Leaver 26 Aug, 2023 @ 10:39am 
Will this be updated to 1.4, or is that not possible?
Mad Dog Peter 8 Aug, 2021 @ 2:28am 
Can you add a command button to the bunker to attack a specified target?
I want the bunker to attack the designated target first
FlareShooter  [author] 10 Oct, 2020 @ 11:11pm 
@MetroResident
Changed dependency relationship to Mlie's continued version.

The original Ra2bunker [1.1] is also still usable but will generate harmless errors.
MetroResident 10 Oct, 2020 @ 7:44pm 
Ra2bunker[1.1]'s developer mentioned

"Please use Ra2Bunker (Continued) by Mlie:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235810677 "

any plans on updating dependencies to it?
pgames-food 13 May, 2020 @ 1:52pm 
hi shadowk we need more people like you to hunt down and report nigglies :)
(since 1.1 came out, so many mods give off so many warning etc and it would be cool to see then all erradicated).... (i still have some more of my own mods to tweak to 1.1 but yeah the more fixed the merrier) and probably less other issues with compatibility going forward :)
shadowk 12 May, 2020 @ 6:01pm 
Small bug (nitpicking): In your Buildings_Misc xml file, in the code for your infested bunker, you set ticksPerHeal to 7.5. It is an integer variable so it should be 7 or 8. Otherwise, obsessives like me will hunt down the debug warning and notify you about it.
mochi chuki 2 May, 2020 @ 8:22pm 
damn cool '0')b
Dominique901 30 Apr, 2020 @ 10:50am 
Mind blow
pgames-food 27 Apr, 2020 @ 5:55pm 
i wonder if the infested bunker, can also make the pawns inside it, gain a tiny bit of Toxicity buildup, (like from the toxic fallout event)?

that way, since the bunker will be regenerating, staying too long inside it would affect them slightly, so if we made a row of defensive bunkers, the outer one could be the Infested bunker, and then we can retreat our pawns manually into the normal bunkers, to let them reduce toxic buildup :)
keepercraft 27 Apr, 2020 @ 4:52pm 
It will be nice, if it will fit Rimworld art-style.
pgames-food 27 Apr, 2020 @ 12:37pm 
looks neat :)
Miandrel 27 Apr, 2020 @ 7:32am 
You sir deserve a medal for this, always wanted some sc content on riwmorld and now you make it possible