Stellaris

Stellaris

Build Pirate Ships 2.0
46 Comments
Neverminder 11 Sep, 2022 @ 3:09pm 
thanks for trying Skitter!
FirePrince 19 Aug, 2021 @ 10:34am 
I improved the flag icon and used it in The Great Khan Expanded[3.0] .
Skitter 1 Aug, 2021 @ 12:13am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562896559 I did an unofficial update of the mod. Some stuff still doesn't act right though.
Skitter 31 Jul, 2021 @ 4:39am 
I was able to fix the asteroid stations by removing the combat computer slot @Stark43 which was broken some time ago. In addition, this mod gets kinda weird with the crisis ships, but I have not figured out a fix for that.
GEROIN 28 Mar, 2021 @ 1:06pm 
Will you make 2.8 update ?

Neverminder 13 Dec, 2020 @ 8:29am 
anyone figure out a fix for this?
TurtleShroom 30 Sep, 2020 @ 9:17am 
Seconded. I am also having Skitter's problem.
Skitter 30 Sep, 2020 @ 1:56am 
Asteroid bases are acting up, there's an empty slot that I'm unable to fill by any means, resulting in an error in the design menu
zulu9812 3 Aug, 2020 @ 10:09pm 
I would also love to see a standalone ship set.
Trade Banned 22 Jul, 2020 @ 6:43pm 
I just want the ships :c
Antares93 20 Jul, 2020 @ 12:41am 
Is it possible just to release the pirate shipset as a standalone mod, jist the ships? And if possible downscaled ships compatible?
paulo 19 Jul, 2020 @ 11:47am 
Honestly, I would prefer to have this shipset WITHOUT the pirate markings or the asteroids glued on them. :steamsad:
tyokota638 23 Jun, 2020 @ 6:27am 
If you use it with the MOD of ↓, the thruster will be blank and you will not be able to replace it with another thruster. I would like some measures.
Stark43  [author] 21 Jun, 2020 @ 3:35pm 
@TurtleShroom It was an orgigin previosuly )
it is more interest to have it like a civic, in this case you can use some interesting Origin with Pirate Civic. (not all - need more time to test)
2. Second point there are about 80 events that are trigered oon specific ORIGIN, changing Pirate civic to origin will case loosing alot of interesting events. Refactor or of them is not a problem, but to keep them up to date IS a Problem ))
Stark43  [author] 21 Jun, 2020 @ 2:57pm 
tyokota638 ESC, ? waht is ESC
Stark43  [author] 21 Jun, 2020 @ 2:57pm 
Skitter Galeons require Pirate tech, batleship-tech, upgrade_galeon tech. and building Galeon yards on any big Station
Stark43  [author] 21 Jun, 2020 @ 2:55pm 
To: TurtleShroom 2
Small one could be build inside borders from megastructere menu
Medioum one could be build outside borders to 'mark' tasty system - will be turned on after testing.
Stark43  [author] 21 Jun, 2020 @ 2:53pm 
После всего что мне авторы NSC навалили в личку, я делать совместимость с NSC пока не собираюсь.
SurgeonAlcoholic 21 Jun, 2020 @ 9:30am 
как же моду не хватает совместимости с NSK2
Neverminder 26 May, 2020 @ 10:35pm 
trying to make this "more" compatible with NSC but has anyone beat me to it with a patch?
TurtleShroom 25 May, 2020 @ 8:31pm 
How do you erect an Asteroid Base?
Skitter 25 May, 2020 @ 7:19pm 
...nevermind, Galleon fixes itself upon researching Cruisers, and Asteroid Bases fix themselves upon researching star fort I think
Skitter 18 May, 2020 @ 8:48pm 
It only appears to be Galleons and Asteroid Bases as far as I can see. The rest work great.
Skitter 18 May, 2020 @ 4:34pm 
Whenever I try to save a pirate ship design, the save button is permanently grayed-out with a message about missing components. Any fixes?
tyokota638 18 May, 2020 @ 7:18am 
When used with ESC, the thruster part disappears. Sorry to trouble you, but please take measures. I'm not good at English (sweat)
blacktigeractual 15 May, 2020 @ 3:44am 
@Stark43, sorry to hear that and I hope it does work out eventually. This is a cool mod. Thanks.
TurtleShroom 13 May, 2020 @ 8:53am 
Please consider converting the Pirate Civic to an Origin!
Quiiliitiila 13 May, 2020 @ 4:01am 
@Stark43
If you had published it, I might've missed it. I'll look again when I get home from work!
Stark43  [author] 12 May, 2020 @ 8:03pm 
Ah! Pirate civic, choosing pirate ships for custom empire? I was sure that i've already published it.. it was done a week ago..
Sorry, my Stellaris Workshop is not working, and paradox support can not help me, right now i can upload mods to steam, but not dawnload them to test..
Quiiliitiila 12 May, 2020 @ 7:01pm 
@Stark43
By ship set I mean a being able to choose pirate ships as your empire's default ship type when creating an empire. Like the plantoid/mamalian/lithoid/humanoid/ect ship sets.

The pirate ships seem like they'd be an easy conversion to a full ship set, they have enough models in game to cover all of the base ship types I believe, and you could use the Galleon as the titan and juggernaut.
TurtleShroom 12 May, 2020 @ 5:53pm 
You have absolutely no reason to bow to NSC, as they gave you permission for your models. As long as you use the ORIGINAL files that they created and let you use, they have no right to stop you.

Tell them to pound sand.
Stark43  [author] 12 May, 2020 @ 5:30pm 
To: blacktigeractual
My mod has several points of intersection with their mod, in terms of graphic cultures and sections trmplates of the ships. In general, this is not a problem, I'm already doing compatibility with the great mod - Fallen Empires. BUT THERE IS A PROBLEM, when several of the authors of the NSC started drooling crying and complaining about using their models in my mod, I had to remove their meshes and compability. Now I have no desire to cooperate with them, and even download their code. Perhaps in the future this will change, but not in the near future.
Stark43  [author] 12 May, 2020 @ 5:14pm 
To: Quiiliitiila
Previously i had them as a separate mod. But it was long ago.
Yes there is a chance, when Mercunary Enclave and pirate Enclave will be updated, i will devide some future in separate modes.
Please describe what exactly ypu mean by 'ship set'ю
Quiiliitiila 6 May, 2020 @ 5:17pm 
Any chance you'd consider releasing the ships / stations as a ship set?
blacktigeractual 3 May, 2020 @ 10:10pm 
Love the mod, just one question I get SHIPDESIGNER_SAVEFAIL_WRONG_REQUIRED_COMPONENTS and cannot save designs. I'm using NSC if that helps.
Stark43  [author] 30 Apr, 2020 @ 1:46pm 
To TurtleShroom:
2. Checked, I’ve added only 1 small_utility_slot, even disabling my mod will not harm current game, but ok, i will think how to make it in another way.
3. Regarding Fllen Empire, it is funny, years ago i had conversation with author 'had' and he gave his agreement for taking some parts of his other mods. even right now i have integrated his boar_that_ship mod. But it was so many years ago )). thanks for idea. I will find time to study his code.
TurtleShroom 30 Apr, 2020 @ 1:34pm 
1. They gave you permission years ago. They can't take back the files you have in your Mod on hand.

2. Absolutely not. That is unnecessary incompatibility.

3. Human Fallen Empires link: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=901039859

HFE is the best "Stellaris" Mod ever made. When I first joined them in making content, I IMMEDIATELY thought of this Mod, long abandoned at the time, and desired to implement it with their work.

HFE already has many, MANY downloads. Outright merging it is obviously an option you will never want to consider, but I do ask that you consider adding full support for the Mod and its Pirate mechanics.
Stark43  [author] 30 Apr, 2020 @ 1:21pm 
To TurtleShroom:
1. NSC could be very shout...
2. I added additional slot for all corvette section for balance with pirate ships, yep i could create new sections, but there is no sense to hold almost identical sections.
3. Why not, could you point link to this mod, searching i have found TOO MANY Fallent Empire mods. Regarding special Pirate Country Type - i had it in this and other my mods designed for 1.6.2.. And was going to return them in next update. The fact that they also use full mesh structures is especially interesting, I also used them until the threat went. Will be interesting to compare. So Please point me. I will look on it during wekand.
TurtleShroom 30 Apr, 2020 @ 11:35am 
3. Make sure you add support for the Human Fallen Empire Pirates! That is the only Mod left that really gives Pirates the attention they deserve. They have a special Pirate Country Type ("hfe_pirate") and use the Country Flag called "hfe_pirate". They build normal Ships that use the Pirate ship mesh files in a fully functioning Graphical Culture. They also have Custom Diplomacy and their own AI movements.
TurtleShroom 30 Apr, 2020 @ 11:35am 
2. You barely need to overwrite anything in the Vanilla rendition files, including the Anomalies. You can use Events, flags, and so on to check if an Anomaly has fired, and you can even scope to the fleet generated by the Automated Shipyard, assuming it has flags and such. The corvette rework is unnecessary because you can create new ship components.
TurtleShroom 30 Apr, 2020 @ 11:34am 
1. You don't have to honor the offended authors' requests. They granted permission and they can't revoke it for stuff they made years ago. You can't use anything further, but other than that, tell them to pound sand. That's what I would do.
TurtleShroom 30 Apr, 2020 @ 11:27am 
OHHHHHHHHHHHH

I LOVED THAT OLD MOD, THIS IS FANTASTIC!

Also, it is possible for the AI to have an Empire Unique system. Simply set it so that the AI will only build so many in their Empire, or make requirements for them to build it (etc.), and so on.
Stark43  [author] 29 Apr, 2020 @ 11:46am 
Asteroid Autposts turned off temporary, I can not override hardcoded rules, except creation them as Megastructures (As it was in Pirate Enclave mod), but in this case Ai builds it in insane amounts, hundreds .
Julio 28 Apr, 2020 @ 6:15pm 
I'm not able to build asteroid outposts, Other then that this mod works perfectly for me
4ydra 27 Apr, 2020 @ 1:37pm 
Finally!