Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
JaiZ's version is the best and is completely fine with all my mods, only problem is there's no music... but theres another addon to compesate for it (a.k.a Helms Deep Addon Music)...
I don’t typically play/rate Survival Mode Custom Maps, but for this classic and iconic Survival map, I’ll make an exception (especially since this one actually has an ending, after you survive for 30 minutes).
The Battle of Helms Deep from The Lord of The Rings: The Two Towers (2002) is a classic scripted battle which is faithfully recreated by fans in nearly every mainstream video game.
And Left 4 Dead 2 is no different, with Helm's Deep -Reborn- being a faithful recreation that sticks closely to the source material (scripted segmented fallbacks, epic LotR music, and all), in order to provide a dramatic and authentic experience of fighting your final battle, against an overwhelming force, across every last inch of Castle Hornburg.
Gameplay-wise, as is typical for Survival Mode, the relative difficulty of Helm's Deep -Reborn- will depend greatly on the quality of your teammates...
So long as your team camps the infinite Military Sniper Rifle and focus-fires the Special Infected from afar (without ever reloading), and guns down Commons and Tanks with Assault Rifles/Shotguns at medium-close range, you shouldn’t have too much trouble on this map (as is generally true on all Survival maps).
I have no real complaints with the map as-is, other than there’s an obnoxious invisible wall near the Military Sniper Rifle on the outer wall, next to a fake painted-on door, which prevents you from walking along/sliding down the stone ramparts next to the castle’s main tower, which you totally should be able to with L4D2 logic (I’m definitely not salty due to getting pinned in this corner and killed by two Tanks, because I didn’t know there was an invisible wall placed here)...
This respawn mechanic, along with the very generous amounts of supplies provided by the map in each segment, ultimately makes Helm's Deep -Reborn- fairly easy to win with a half-decent team.
Overall, even though it’s not the hardest Survival map, Helm’s Deep -Reborn- is a very fun experience and a well-designed map, and everyone should play it at least once.
retirada1.mp3 and retirada2.mp3
We can't get past the 10 minute mark. Too many special infected spawning.