Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glad to be of service. And yes, I didn't know that either until I found out that trick on the internet. So even if you get a 10-day Supply Drop, you don't have to ignore other Points of Interest in order pick it up quickly.
@Valvatorez
Yes, the game actually counts intervals in hours, but also adds a random amount of hours between 1-48 for variance. So the hourly Supply Drop range is 252-756 hours.
@//..Kintaro Oe
I personally enjoy more randomness. It makes the game less predictable and presents me with different and random situations - which makes the game stay interesting for longer and gives me a unique experience every time I play. XCOM is designed to be played repeatedly. Could you imagine if it was always the same every time? I would get bored with that, probably after the 2nd time. But yes, there are certain things that should be less random. The great thing about mods is, you can customize your game however you want.
but don't you feel to remove some RNG in a RNG heavy game ^^?
this adds just some to it