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QRY
MyMod_QRY_HasDialog((CHARACTERGUID)_Char)
AND
DB_Internal_Dialogs(_Char,_,_,_)
THEN
DB_NOOP(1);
IF
CharacterPrecogDying(_Npc)
AND
NOT DB_KeepDialogsOnDeath(_Npc)
AND
MyMod_QRY_HasDialog(_Npc)
THEN
DB_KeepDialogsOnDeath(_Npc);
Larian's script checks that DB before deciding to remove dialog from an NPC when they die, and CharacterPrecogDying should run before their rule happens.
ProcCharacterMoveToPosition for instance ends up getting removed by this mod's script override, which is a scripting function for moving characters to a position Larian created (they want you using this one over an alternative).
https://i.imgur.com/SfEUWFt.png
Mods conflict. There must be other mods modified the same file in this mod.
兄啊可以说中文啊,你这英文标点后都不空一格的。。。。
Check your steam games folder steamapps\workshop\content\435150.
It should be here.
Yes.
Any chance that could be a quick fix through an update?