Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Immersive Unit Scale
153 Comments
MisterIgor 24 Jul @ 3:40am 
Children of Asuryan compat is coming ?
Harbinger  [author] 8 Jun @ 11:29pm 
@Berglmir That's right. If you want to 'overwrite' cities scale with Timmeh's City Rescale (or Cities+) for example, it should be above my mod.
Berglmir 8 Jun @ 10:25pm 
@Harbinger - I see, thanks. I also use your recommended mods from Timmeh - I guess the only "dependency" of order are the two scale mods, but on the other hand one scales units, the other one cities - shouldn´t be an issue. :steamthumbsup:
Harbinger  [author] 8 Jun @ 3:45pm 
@Berglmir Listed mods aren't really relevant to one another, so it really doesn't matter. I've put (from top to bottom) Immersive Scale - Patch for Chapters of the Imperium -> Immersive Scale -> Chapters of the Imperium pt 1 and 2.
Berglmir 8 Jun @ 11:55am 
@Harbinger - thanks for shedding some light in this. So my current order (from the top)
1. Immersive Scale
2. Chapters of the Imperium pt 1
3. 2. Chapters of the Imperium pt 2
3. Immersive Scale - Patch for Chapters of the Imperium
is wrong, right?
It needs to be the other way round?

Thanks in advance, and do me one more favour - keep up your great work!!
Harbinger  [author] 8 Jun @ 12:16am 
@Berglmir Mod placed higher on mod menu overwrites mods located below them. Load order for this mod doesn't really matter as the mod work as extension to base files, unless you are using other scaling mods.
Berglmir 8 Jun @ 12:11am 
Love the mod, but pretty sure I´m too stupid to put them in the right order. Tried a lot of variations, but not sure it actually works. :)
Hellbishop 5 Jun @ 5:29pm 
I just reinstalled today and no issues here either. Am also using all the recommended mods by Timmeh except for Unit Textures since am using CITADEL PAINT Mod.
Harbinger  [author] 5 Jun @ 3:40pm 
@GucciPrimaris Work for me and others. Check if you are using any other scaling mods, resubscribe the mod, adjust load order, and if all else fails, try using local mod version through Nexus.
GucciMediki 5 Jun @ 1:09pm 
It doesnt work
xFizzle 30 May @ 8:32pm 
@Harbinger totally makes sense. All good. Frankly I prefer your mod over Gladius+ so it's worth not having those extra units.
Hellbishop 30 May @ 1:32am 
@Harbinger, that is what i was thinking it would be a major undertaking as well as maintenance job.
Harbinger  [author] 29 May @ 3:22pm 
@xFizzle I much as I want to support it, the huge number of new units with their own custom model, various animation used across multiple factions, and constant update make it really difficult to create a solid patch. I'd like to support it someday, but it will take long time.
Hellbishop 29 May @ 10:18am 
@xFizzle, its on Devian's STEAM Workshop page for his HEROES OF LEGEND series the version for the Astra Militarum where you have to use a patch to make it compatible with rescaling mods like GLADIUS + and others. You have to go to his patch page with the instructions.
xFizzle 29 May @ 9:31am 
@Hellbishop what's the workaround you're talking about?
xFizzle 29 May @ 7:42am 
@Harbinger Heroes of Legend I think is one of the most popular right now if you could swing that one. Thanks so much for your work.
Chase Mate 28 May @ 8:06pm 
Haha that is music to my ears Harbinger! I'm really keen to follow your progress :))
I reckon you could do it for sure!!
Harbinger  [author] 28 May @ 7:39pm 
@CHASE I'll look into it. It was my intention to have compatibility patches for more famous mods in the first place. Might as well do it now.
Chase Mate 28 May @ 7:20pm 
Would you possibly be able to make a patch? I'm sure alot of people would appreciate it :) I tried but I was up for 48 hours straight with no luck.
I dont really know how to mod past UI rip
Harbinger  [author] 28 May @ 7:11pm 
@CHASE Unfortunately, Not at this point. It won't crash the game, but will look funny and require compatibility patches.
Chase Mate 28 May @ 6:38pm 
Hey is this compatible with Heretic Astartes, Children of Asuryn and Chapters of imp part 1 & 2?
Harbinger  [author] 26 May @ 4:25pm 
Flying units (dedicated aircrafts or airborne units, not skimmers or hovers) heights are slightly adjusted, so they don't stick to the ground too much like before.
Harbinger  [author] 26 May @ 3:21pm 
@jeff.s.wiggins For cities, check Timmeh's City Rescale mentioned in recommended mods section. It's compatible and actually looks great with this. For flying unit, I'll look into tweaking it a bit.
jeff.s.wiggins 26 May @ 11:09am 
Any chance this could rescale HQ buildings and make flying units actually fly?
Hellbishop 25 May @ 1:35pm 
Yes its compatible with CITIES+ but not with HEROES OF LEGEND by Devian unless you use the workaround he provides which is for GLADIUS + and his ASTRA MILITARUM Edition for HEROES OF LEGEND but works for IMMERSIVE UNIT SCALE as well.
Mr. Steal Your Kids 25 May @ 12:36pm 
is this mod compatible with cities+?
Hellbishop 24 May @ 3:33am 
Welcome most appreciated Harbinger bringing modding joy to our gaming hobby :greyknights:
Harbinger  [author] 24 May @ 3:22am 
@Hellbishop Thanks for the kind words.
Hellbishop 24 May @ 2:49am 
Thank you Harbinger for the always outstanding work and support on your fabulous IMMERSIVE UNIT SCALE Mod. LOL can't believe you already got the ONSLAUGHT PACK DLC modded in.

Cheers and have a FUNTASTIC weekend! :coffeeTLD: :Pizza: :tesiv_sweetroll:
Harbinger  [author] 23 May @ 2:41am 
@General Failure [PT] Thanks for the heads up! Fixed and uploaded.
General Failure [PT] 23 May @ 2:24am 
Hi @Harbinger! Thank you for your hard work maintaining the mod!
I think the mod might still have an issue as it's crashing the on game start with a message regarding the Canoptek Reanimator.

Assertion "!world.getActionTypeManager().contains(name)" failed:
Units/Necrons/CanoptekReanimator/Attack
Harbinger  [author] 23 May @ 1:05am 
Updated for Onslaught Pack DLC. Also updated on Nexus Mods site, so if you are non-Steam user or having trouble with Steam Workshop, try local install version from Nexus instead.
https://www.nexusmods.com/warhammer40000gladiusrelicsofwar/mods/13?tab=files
Ragnarius 30 Apr @ 7:06pm 
Doesn't work, reboots and disabling the mod don't help
Harbinger  [author] 14 Apr @ 5:57pm 
@Hurt Cobain Try unsubscribe and resubscribe to download it again, and deactivate and reactivate the mod couple times. Also see if other mod is applied normally.
Hurt Cobain 14 Apr @ 4:53pm 
Hi when i start the game my unit sizes seem to be the same. Im not sure why I have the mod enabled but it doesnt seem to be running.
Harbinger  [author] 7 Feb @ 5:56pm 
@Twin Tailed Comet Yeah, game sometime does that for no apparent reason. Glad it is working for you now. Enjoy!
Bubbers 7 Feb @ 5:31pm 
Oh wait, I got it working already not sure what did it but I just kept reactivating the mod.
Harbinger  [author] 7 Feb @ 4:26pm 
@Twin Tailed Comet There is no specific requirements other than base game, and quick test seems to be working on my side. Can you check if other mods works for you normally?
Bubbers 7 Feb @ 9:46am 
I can't get the mod to work for some reason does it have any requirements?
QuietNerd 29 Jan @ 9:16pm 
How much I never awarded this mod, I got no idea. But there goes! And a comment! You ABSOLUTELY ROCK!
Hellbishop 29 Jan @ 4:46pm 
Thanks for the latest update Harbinger and have a great weekend :coffeeTLD::Pizza:
Hellbishop 12 Dec, 2024 @ 11:03pm 
@Harbinger, Welcome :wingedcup:
Harbinger  [author] 12 Dec, 2024 @ 10:54pm 
@Hellbishop Thanks for the kind words!
Hellbishop 12 Dec, 2024 @ 6:52pm 
@Harbinger, thanks as always for the instant updates. Most miraculous and skilled indeed :coffeeTLD::Gauntlet_Ham::cherrypie:
Harbinger  [author] 12 Dec, 2024 @ 5:48pm 
@Mixcoatl Thanks for the heads up! Fixed and updated.
Mixcoatl 12 Dec, 2024 @ 3:40pm 
RedemptorDreadnought file is incorrectly named and causing crashes. It currently is ".ext" instead of ".xml.ext"
Hellbishop 10 Dec, 2024 @ 11:16pm 
Countless thanks and appreciation Harbinger for being on top of things releasing the update for the ULTIMA FOUNDING DLC at an unbelievable swift speed with high quality results. About to jump into a game with your mod to enjoy the inspiring tabletop view you have conjured forth with skillful dedication.

Thanks again and Happy Holidays :coffeeTLD::Pizza::LordCommissar:
Harbinger  [author] 10 Dec, 2024 @ 5:21pm 
@ArcaniteM I wouldn't mind it at all if you upload it as independent mod, regardless of you have created it based on mine or not. Please feel free to do so.
ArcaniteM 10 Dec, 2024 @ 5:18pm 
Hello, I have been playing around with the sizes a lot.
I can send it to you if you wish to have a look.
Maybe you can upload it as a side-mod to this 1. (credit me)

If not I might upload it as "Immersive Unit Scale variation Y" or something. Assuming you are okay with it. And write in the description that its a side mod from this 1 and the work belongs to you with rescalling done by me.

In short I made the airplanes fly. Made assault terminators and guardsmen less blocky. Made vehicles bigger for effect but not too much so it doesnt look weird. If a guy is on a vehicle he will have the same size as a infantry. Heroes are appropriate size, SM and CSM are Astartes short size. Airplanes are a bit smaller than relistic size just to keep them from looking huge.
Harbinger  [author] 10 Dec, 2024 @ 8:24am 
Ultima Founding DLC updated, Primaris marines' proportions are quite different from base game marines, and I really can't find good fit. They still look hilariously bulkier than vanilla marines, but making them even small would actually make them shorter than firstbornes.
And to be frank, it's really getting tiresome to keep maintaing this game and purchasing all DLCs. Not sure if I'll support further ones (if there is one).