Thea 2: The Shattering

Thea 2: The Shattering

Detox
8 Comments
camelotcrusade 29 Apr, 2021 @ 9:40am 
Woo! Thank you Lorska! You're the best. :starite:
Lorska  [author] 29 Apr, 2021 @ 6:33am 
The ritual now also reduces illness level by 1
Lorska  [author] 28 Apr, 2021 @ 10:39pm 
Yeah I could take a look at that, shouldn't be too hard to put in.
camelotcrusade 28 Apr, 2021 @ 10:09pm 
Thanks for the consideration! The event editor calls it Skill_Pack-Illness.

In game, it is called Illness. It looks like a green cloud and has both a level and duration. At level 3, which I got from a tavern event, it decreases your max faith, sanity and health by 60%, your gathering and crafting by 40%, and movement by 1 -- and lasts 5 rounds.

I was thinking if this ritual could reduce illness then it would be safer to try tavern events, not to mention having a way to help when a random event lays low your gatherer or crafter.
Lorska  [author] 28 Apr, 2021 @ 9:53pm 
Illness?
Could you post the effect and in-game name?
The reason I did this for toxins was that people complained about dying to randomly contracted toxins.
I assume illness was just a stat debuff?
camelotcrusade 28 Apr, 2021 @ 5:30pm 
Hi Lorska, would it be possible to mod this ritual so it also affects the "illness" condition - or can you tell me how to do that myself? I have been using it on illness and it doesn't work and I just realized you made it for something else. Illness is way more common in my games and I'd love to use it to lower it by one turn. What do you think?
Lorska  [author] 29 Apr, 2020 @ 8:07am 
The ritual is part of the curse removal tech