Cities: Skylines

Cities: Skylines

Tiled Quay
38 Comments
accassius89 11 Nov, 2022 @ 9:10pm 
I would avoid this asset. It causes a severe drop in FPS for me.
zhangquan1987 3 Sep, 2022 @ 11:58pm 
@ManuRamos Have you resolved the memory issue? I mentioned last year that this asset ate up memory. You replied that you will rebuild it with only grass cover. Have you done that? Or do you have a plan to do it recently?
tsampoy 1 Aug, 2022 @ 5:02pm 
after nearly 2 months of searching,I have finally found the exact wall I needed
jacko_2110 17 May, 2022 @ 8:07am 
@ManuRamos Done as you suggested and although it works, I keep getting this annoying debug warning that it's not installed correctly every time I start the game... Even tried moving the file to different sub folders, but it doesn't work... I'm going to have to remove it, which is a shame, because it's by far my favourite retaining wall. Thanks for the suggestion
ManuRamos  [author] 7 May, 2022 @ 11:06am 
jacko: Subscribe to everything, find it in your Steam\steamapps\workshop\content\255710 subdirectory and delete what you don't want to use
jacko_2110 4 May, 2022 @ 4:55pm 
@ManuRamos Is there any way to get the retaining wall as seperate network? I don't want to subscribe to ploppable asphalt, Thanks
ManuRamos  [author] 12 Mar, 2022 @ 7:29am 
GIKKIO: I guess so
Gikkio 10 Mar, 2022 @ 5:28pm 
@ManuRamos hi this work in 2022?
ManuRamos  [author] 28 Sep, 2021 @ 10:45am 
zhangquan1987 : That is, surely, because the cover is made of slabs assets (like steps). But thanks to the ROTTERdam MOD, which eliminates undesirable shadows, I will be able to rebuild it with only grass cover. But right now I can't do it. Maybe later.
zhangquan1987 28 Sep, 2021 @ 9:26am 
Hi author,

This asset is what I've been looking for for over a year. Wonderful job!

However, I found whenever building the neat bank with the tiled quay, the game slowed down. It is interesting that if your view moves to the areas with tiled quay, you can feel the lagging significantly. But if your view moves to other areas, the game will speed up normally. With the tiled quay built, viewing it or not will significantly determine the game speed.

It seems that the tiled quay has some rendering issues. Displaying the tiled quay on the screen will eat up all the memories? Could you please take a look at this issue?

Thanks
ManuRamos  [author] 12 Aug, 2021 @ 11:35am 
Major: I'm very glad you like my Quays. Due to the ROTTERdam MOD, my quays no longer need a Grass Steps PORPS cover, so I had the intention of launching a new version of my Tiled Quays with PLOPPABLE GRASS type cover so that they take up less memory. I could take advantage to do what you ask me. But now I can't dedicate myself to the Cities. Later.
Major Major Major 12 Aug, 2021 @ 3:48am 
Hey great stuff, I use these in all of my builds and highly recommend! Is there any chance you could make the RTW Curb a network instead of just a prop on its own in the future?
ManuRamos  [author] 16 Mar, 2021 @ 8:20am 
Syphon Faraday: I think it's great. I'm glad you use my quay.
Syphon Faraday 16 Mar, 2021 @ 6:48am 
Hello PelusoNN thank you very much for this nice asset. I have created an intersection that requires this asset, maybe you wanna see it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2426338686
Greetings my friend!
ManuRamos  [author] 30 Aug, 2020 @ 3:38pm 
ceepee98: You have to level the ends NODES
ceepee98 30 Aug, 2020 @ 7:29am 
Im geeting white stripes on top of the quay, any way to fix this?
Vahlee 4 Aug, 2020 @ 11:07am 
Thank you so much for this! It makes my depressed (sunken) freeways look amazing!
ManuRamos  [author] 1 Jun, 2020 @ 4:09am 
criscola: I'm working in it
cosmic_cube_keeper 21 May, 2020 @ 5:50pm 
Thanks very much for these quays, they're amazing.
criscola 11 May, 2020 @ 3:13am 
No problem! Thanks for trying. By the way I think it doesn't really create any negative effect, only the warning in LSM (someone correct me if i'm wrong)
ManuRamos  [author] 11 May, 2020 @ 3:07am 
criscola. I am sorry, I have tried to change my LOD texture for a 256x256 and the result is totally disastrous. LSM handles that texture in a horrible way, out of phase with the normal one, it forms false light and dark vertical strips, almost white wavy stripes on the bottom. I will not change it.
ManuRamos  [author] 11 May, 2020 @ 3:03am 
criscola. At first I used a 256 x 256 LOD texture, but the view of the quay from afar did not maintain the color matching of the tiles. So I used a 256x384 one. But it is true that according to LSM it is preferable to use 256x256. I will change it and upload it again. But I'm going to be late, because almost all the elements share the same set of textures.
criscola 10 May, 2020 @ 7:30am 
Hi Loading Screen Mod is giving the following error for your asset: "Invalid LOD texture size 384 x 256" both Quay and Wall assets.
Evil.Iguana 4 May, 2020 @ 2:14pm 
Works flawlessly now! Excellent job.
ManuRamos  [author] 2 May, 2020 @ 3:10am 
Gracias Xianti
Xianli 2 May, 2020 @ 2:48am 
Exactamente como las que se ven en la autovía Valencia-Alicante! =)
Hermoso trabajo <3
ManuRamos  [author] 1 May, 2020 @ 5:17pm 
Perfect
Plaxci 1 May, 2020 @ 4:36am 
Honestly, this is working fine for me. No issues thus far.
ManuRamos  [author] 1 May, 2020 @ 1:09am 
Many thanks aubergine18
leftbehind 30 Apr, 2020 @ 4:15pm 
@PelusoNN: You made the street lights that are used in my home town so I'm glad you spent 2 years making lights :)
Teflon 30 Apr, 2020 @ 4:12pm 
okay thanks man does look really nice
ManuRamos  [author] 30 Apr, 2020 @ 4:01pm 
I am solving the problems
Teflon 30 Apr, 2020 @ 3:50pm 
so this is not working?
cosmic_cube_keeper 30 Apr, 2020 @ 2:19pm 
Looking at the Assets Report from Loading Screen Mod returns this:

"Asset bug: Workshop asset uses private asset (RTW Slab 3x10.RTW VStep Slab 3x10_Data)."
giraffarex 30 Apr, 2020 @ 1:34pm 
That hexagonal concrete texture is hitting
Roarck 30 Apr, 2020 @ 5:27am 
fingers crossed to solve this, this asset could be a game changer - its really the only way how to do curved tthin-looking quay-walls fast, it actually is unique, so sending some mystical IT power your way!
ManuRamos  [author] 30 Apr, 2020 @ 1:46am 
There are many people who want the same streetlamps in the game as on their street, in their city or in their region. And I liked to please them
leftbehind 29 Apr, 2020 @ 1:30pm 
"So I made streetlights for 2 years" lolol