Stellaris

Stellaris

More Starting Resources
18 Comments
Caracal  [author] 31 Aug, 2023 @ 3:10pm 
Updated, should work
Boom 21 Aug, 2023 @ 2:26pm 
thank you so much for some reason i keep starting the game with failure
Caracal  [author] 30 May, 2023 @ 12:41pm 
I don't have much time right now, but I'll try to take a look next week to see if it's working properly and update it if possible
L 13 May, 2023 @ 9:26am 
update?
Caracal  [author] 5 Mar, 2022 @ 2:06pm 
Updated !
Bepiss 16 Aug, 2021 @ 5:08am 
Pls Update
Savage 3 May, 2021 @ 10:53pm 
Ahhhh your legend mate! :steamhappy:
Savage 2 May, 2021 @ 11:09pm 
waiting for 3.0 update!
malthric 17 Apr, 2021 @ 1:04pm 
update it to version 3.0
Eudamon 11 Apr, 2021 @ 6:00am 
It would be nice to have this as a trait, so you can give certain (but not all) AI empires a little boost in the beginning
Thadom570 21 Mar, 2021 @ 2:07pm 
does the ai get this also?
Mattie AH 17 Nov, 2020 @ 5:56pm 
pls update
Daze 3 Jul, 2020 @ 2:18pm 
This looks good but I think I would prefer if influence started at like 300 instead of 1000. As-is it kind of just removes the need for early game influence and makes rivalries a lot less valuable.
CESARINI GAMER 15 May, 2020 @ 5:00pm 
thanks
ShadyBhaz 14 May, 2020 @ 5:07pm 
Oh no problem, just to make sure

Thanks!
Caracal  [author] 14 May, 2020 @ 3:20am 
@Sir Kunjat I think it affects AI empires as well but sorry I'm not sure (I only did a few small mods, I'm not a pro).
polycarpuk 13 May, 2020 @ 1:34am 
Still working fine with 2.7. Is a useful little mod to just tweak the start.
ShadyBhaz 12 May, 2020 @ 2:30pm 
Does this affect AI factions?