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While you cannot limit the ranges of ships assigned to stations, there is a workaround that allows you to have more control over where they mine. It's been awhile since I last played so my memory of the exact UI is hazy, but you can make a blacklist (whitelist) and allow only the sectors you want those miners to mine in (and their home station). Assign that blacklist to the station. You may also need to add sectors that station's traders need access to, as IIRC that blacklist effects all ships assigned to the station.
For this reason I use mining outposts for my mining, then have factories buy the mined resources from the mining outpost, rather than running their own miners.
Will you ever make a version that takes it to 15 jumps? With VRO it is almost a must.
Thank you
I also recommend occasionally stopping at station trade kiosks and grabbing a bunch of the basic piloting/management seminars and giving them to brand new traders, as this should increase their range by 1-2j, allowing them to have enough range to at least get started, and basic seminars are plentiful and cheap.
Max distance buy and sell when assigned to a station as a trader
Maybe it does work then... I will test is next time I play.
7.10
Need more times to confirm range is indeed increasing with skills tho
I wouldn't recommend trying to modify the files unless you are already familiar with X4 modding. If you are, just extract the file in the workshop folder for this mod and the text file is pretty self-explanatory.
Can confirm it still works, all as described,
Any field tests done or in-progress for 6.0x?
Luca,
Love your mod and respect your time, when able please post when 6.0x has been vetted.
Luca, and Fellow Captains,
On a side note and if/when time permits, looking for mod suggestions,
QoL, Common Sense, Immersion and other mods that make the game better for you?
TIA,
Cheers
There is aalso a workaround you can use. You can set up the buy orders on the station to accept only from player owned ships, then set up your miners in a mimic fleet anchored in the sector you want them to mine in with 0 max gather range, but with enough sell range to reach the station they are to deposit their wares into.
The previous bug with range being reset when using mgmt skill is also finally fixed.
text="{1041, 10057}"
There is another check deep into aiscript (not in order parameter limits) that the max range can't exceed the number of stars in the piloting skill.
In addition, unlike traders, miners don't level up management skill.