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Save your game and make a backup save and exit the game.
Go to your steam library folder and follow the path until you get to:
[YOURSTEAMLIBRARYDIRECTORY]\steamapps\workshop\content\784150\2078672295\Bus_Station_XS_v2_1way\
Then open the file building.ini with a text editor
Find the line that reads $STORAGE RESOURCE_TRANSPORT_PASSANGER 150 near the top and change the 150 to any value you wish.
Save the file. Start the game, load your save and check that the value has changed in your small 1 way station. If not, look in the build menu and when you hover over the small 1 way station as if you were going to build it. If it shows the new value, then you need to rebuild the stations for the change to take effect.
Don't worry too much about it. If anything goes terribly wrong, just close the game without saving. Unsubscribe and resubscribe to the mod and all the files will go back to original state.
So I'll have to wait with the big one until vanilla gets the new collision detection.
Keep up the good work. Without mods like yours the game would be hardly playable.
And yes, all the point with these stations is that they use advanced pathing, that is where the restriction apply. The new pathing increases the flow of buses thrown the stations 10 times.
Maybe there IS a difference between test and stable versions in that respect.
<The restriction in game logic is that you cannot have 2 in/out roads coming into the same station.
Well there is definitely a bus station in the game (modded?) that is a drive through open to both directions. I am using it in my current game (again, on the stable version). I don't think it uses advanced pathing though, because it is older and it doesn't need it with just one slot on each side of the road. But still, doesn't that break the cited restriction?
The vanilla 4 bus positions station from the game is completely different.
The restriction in game logic is that you cannot have 2 in/out roads coming into the same station.
Ya, the corner one fits in only a certain way. Thought about mirroring it to provide another variant but it is too much work, the XS 1 was station can be used when the angles are not correct.
That is with the vanilla version, maybe there is a difference to the test version?
The two smaller ones work great although I wish the drive-through stop wouldn't be one way. Is that a restriction of the new wayfinding inside or your own decision?
Had not had a chance to try the cornered one as my corners seem to always bend the other way :-)
I like to talk. the topic rises to the top. attracts attention. such a way of expressing thoughts. chat like a rattle. :)
Also, don't finish building that district of yours yet... Benco has a very nice surprise coming in a couple of days to the people using the Hardau buildings :)
Akira, ty as always.
Play for yourself with a densely populated region and large skyscrapers.
don't build a village.
try to create Washington, New York, Hong Kong.
You cannot play with small stations.
You will need metro, tunnels, overpasses as in Cities: Skylines.
so far this has not been made to the game. so the only way out is at large throughput stops.
@Linch-roman, I didn't make it a 4 positions station because the game already has that. I will look into making a 6, maybe 8 positions station but I don't think many people will find it usefull.
Maybe I make a new model for it like a "Grand Central Station" or something. Can't promise anything though.
@ALL, I am glad you find the stations useful :)
я сделал в паинте, остановку которую говорил.
it works worse than here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073672891
I already wrote in that thread.
add more places where buses can approach.
you have three. And there 4.
increase to 5 or 6.
And so in fact that package of stops at the moment is the best.
tested on 30 buses.
You have too much delay.
Build a big stop from that package and see how it gets with 30 buses.