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We will add a compatibility replacement from our end for the conversion process, but I wanted to let you know just in case you wanted to update it as well.
The issue seems to come from texCoord00 = round(texCoord00 * g_Texture0Resolution.xy) * g_TexelSize + g_TexelSize * 0.5;
g_TexelSize is for the screen resolution, so replacing it with 1.0/g_Texture0Resolution.xy seems to fix it. (maybe you could just turn v_PixelSize into a vec4 to move the division into the vertex shader)
To use it, you first open the wallpaper editor and go to add an effect to a layer. When the window pops up to choose an effect, you click the Workshop button in the bottom left. Find this effect in there and subscribe to it. Then go back to the effect picker and it should be in the list of effects near the top. Then you just use it like you would any other effect.