Wallpaper Engine

Wallpaper Engine

Pixelate
6 Comments
Johnyan02 2 Sep, 2024 @ 12:13pm 
Hey, can you add a opacity mask?
Biohazard  [developer] 16 Jun, 2022 @ 1:42pm 
Hi OMGparticles, we noticed this effect currently doesn't work on Android/OpenGL because the pixel shader needs an explicit cast or swizzling in two places (v_PixelSize.xy instead of v_PixelSize).

We will add a compatibility replacement from our end for the conversion process, but I wanted to let you know just in case you wanted to update it as well.
OMGparticles  [author] 23 Nov, 2021 @ 8:01pm 
Thanks Bio, should be fixed now.
Biohazard  [developer] 23 Nov, 2021 @ 6:05pm 
Hey, I think this effect doesn't work anymore with the point filter option enabled, I noticed this on the beta but also checked the current public build. The image gets cropped or scaled oddly.

The issue seems to come from texCoord00 = round(texCoord00 * g_Texture0Resolution.xy) * g_TexelSize + g_TexelSize * 0.5;

g_TexelSize is for the screen resolution, so replacing it with 1.0/g_Texture0Resolution.xy seems to fix it. (maybe you could just turn v_PixelSize into a vec4 to move the division into the vertex shader)
OMGparticles  [author] 9 May, 2020 @ 9:10pm 
Assets can only be used in the beta version of Wallpaper Engine for now, as mentioned here: https://steamhost.cn/steamcommunity_com/app/431960/discussions/2/2261313417709293714/

To use it, you first open the wallpaper editor and go to add an effect to a layer. When the window pops up to choose an effect, you click the Workshop button in the bottom left. Find this effect in there and subscribe to it. Then go back to the effect picker and it should be in the list of effects near the top. Then you just use it like you would any other effect.
♠️TrickStar♠ 9 May, 2020 @ 5:22pm 
how do i use it