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1) Rebalance some units so be carefull
2) cavalery charge not effective any more! so be aware
3) fighting 2 armies is finally fighting 2 armies is what it soud be -not 1 by 1 as u cant easily overcome first one. very realistic finally
4) units get more exp so finally its not like having experienced units from begining of the game overcome all armies because they have exp as well- good ballance
Thanks for the words of praise, scottish resistance.
Otomo musket No change
the wargame Field of Glory, where the numbers of infantry units are generally standardized (usually 500 per infantry unit, or one battalion). Even then in that ruleset you can sort of expect samurai to win against ashigaru despite being outnumbered 2 to 1 though they'll be pretty much combat ineffective after the engagement due to casualties. It's that sort of experience that I wanted to recreate.
Ashigaru are still cheaper on the strategic map so you can bring more of them than samurai if you like.
Ashigaru units are larger, but less elite than Samurai for a reason. It's easy enough to change back through PFM, but please don't fall to the classical modders' syndrome of constantly having to change stuff for the sake of it.
The only issue is that it somehow clashes with savegames from the original Darthmod. I played several turns with absolutely absurd unit numbers (563 yari ashigaru) before I noticed something was off :D