Total War: SHOGUN 2

Total War: SHOGUN 2

Slower, More Realistic Darthmod
198 Comments
bartek.popinski 14 Apr @ 2:11pm 
Very Fun Mod,

1) Rebalance some units so be carefull
2) cavalery charge not effective any more! so be aware
3) fighting 2 armies is finally fighting 2 armies is what it soud be -not 1 by 1 as u cant easily overcome first one. very realistic finally
4) units get more exp so finally its not like having experienced units from begining of the game overcome all armies because they have exp as well- good ballance
Conscript 19 Nov, 2024 @ 11:12pm 
Nah, this one is just for the vanilla sengoku campaign. I might look at those ones another time.
Def  [author] 19 Nov, 2024 @ 9:00pm 
Sure man, go ahead. Have you done RotS and FotS as well?
Conscript 19 Nov, 2024 @ 1:55pm 
Hey brother, I've made my own mod on the whole idea of slowing things down, battle and campaign wise. I've used your changes for the battles with some minor tweaks, as well as patching in some other mods. If I ever upload it to the workshop would you be cool with it if I credit you? Really cool mod btw, I love being able to enjoy the spectacle of the battle without needing to be frantically moving things around.
dervo 13 Jul, 2024 @ 5:18pm 
Can you make calvary charges more realistic?
JesusChristIsLord 6 Jul, 2024 @ 7:01pm 
it says the mod is outdated?
Bro 24 May, 2024 @ 2:50am 
Nevermind fixed it by deleting user.script. Man this mod is INCREDIBLE. I love how slow battles are now, you can leave units alone and watch people scream as they butcher each other.
Bro 25 Apr, 2024 @ 9:54pm 
is it just me or does is there incredible lag when units enter combat?
Bastard 7 Apr, 2024 @ 1:24am 
and within the general's sphere of influence as well
Bastard 7 Apr, 2024 @ 1:24am 
My morale has got to be bugged, there is no way that my yari ashigaru are wavering after taking 20 casualties while holding a solid yari wall
Hawk™☆KevRockZ☆ 17 Mar, 2024 @ 11:04pm 
How is the load order when i want to play this with Expanded Japan map or other mods? This one first? Great mod btw mate.
ineluki86 12 Mar, 2024 @ 12:34pm 
Best mode I ever played in shogun. Makes battles so much realistic and tactical. Thank you, mate. Perfect.
yesugey 6 Mar, 2024 @ 7:34am 
I cant download it - It only lets me to subscribe. How can I download it?
Dakier 6 Mar, 2024 @ 1:28am 
Matchlocks historically out-ranged archers. For the sake of balance archers should get better utility for their role such as melee attack+defence, numbers, formation spacing, morale.
Thunderber 25 Dec, 2023 @ 3:22pm 
¿Does the naval IA work property with this mod? (Not working for me with steam DarthMod)
BrokenBuck 10 Dec, 2023 @ 2:13am 
Like, I can set the armor_missile_divisors to literally anything, I think it's set to 2 and 1 by default, and it does nothing. I can put it to 12 and 6 and the casualties I take from arrows on troops with decent armor are the exact same as when I'd not altered the values making them higher. It seems for the life of me that no matter what I do I cannot make armor more effective against armor. I have arrow damage lowered and set to between 0.15 - 0.25, I'd like to have it set to a normal number, but until I can get armor to do something against arrows it's not really an option.
BrokenBuck 10 Dec, 2023 @ 1:22am 
Thanks for the pointer, I'd not thought to look there. For the armor_missile_divisors the higher the number the less effective missiles will be against armor yes? There's a mod called Armor effectiveness that messes with these two values I believe, and when I tested it, it didn't seem to do anything. I'd had to resort to outright lowering arrow damage instead of making armor more effective against armor, which isn't ideal but is sorta a workaround. Do you think there's anything other than the armor_missile_divisors that i'd need to mess with to make missiles less effective against armor?
Def  [author] 9 Dec, 2023 @ 9:02pm 
Hi Brokenbuck. Look under kv_rules. There are three controls for determining how fast units die when attacked from the front, the flank, and the rear. I can't open the file right now so that's about as specific as I can get.

Thanks for the words of praise, scottish resistance.
scottish resistance 9 Dec, 2023 @ 10:31am 
its become a bit too slow for my taste but i still like it very much. it's very intense as you dont truly know who will win until you start the glorious mass rout
BrokenBuck 8 Dec, 2023 @ 8:58pm 
I'm looking at your mod in PFM and I can't figure out what it is you actually do to make combat last longer, could you point me towards where i'd need to look to mess with that? I'd like to reduce what you've done but still have slower combat.
BrokenBuck 4 Dec, 2023 @ 4:56pm 
Great mod, I really like it. However, there are certain things I somewhat dislike. In the mod description you claim it's now less about stats and more about ideal battlefield conditions. I think the opposite is actually true here. In normal darthmod yari-ashigaru can win against far superior units stat wise when used optimally such as in yari wall positioned on highground. You can use highground to win against the odds against better units in terms of stats with yari-ashigaru. But now, those same engagements that yari ashigaru would hard win they will now hard lose, it will just take longer to reach this point of them hard losing. Most melee fights kinda turn into this slogfest where the guys with better stats just win.
Party.gif 8 Nov, 2023 @ 2:04pm 
Battle now are way too slow, is there a way you can make a version that is slightly less slow?
wayne885 8 Nov, 2023 @ 1:46am 
大友火槍沒有改到

Otomo musket No change
Headshotkill 23 Sep, 2023 @ 9:12am 
Does this require darthmod installed?
Def  [author] 1 Aug, 2023 @ 1:44am 
Sure. I never finished RoTS. I think you need to increase their armor values to at least 6 or 7 because they die too easily to arrows. Also RoTS units may have incorrect audio for archers.
nitayviouslaw 1 Aug, 2023 @ 12:29am 
@Def i have ROTS and was wondering if i can use your mods files to make a version for ROTS i will give full credit
Dadoo 12 Jul, 2023 @ 7:43am 
Works for me no issues
Bics93 10 Jun, 2023 @ 1:46am 
Is it compatible with the latest Shogun 2 update? Doesn't seem to work at the moment...
Evan 4 May, 2023 @ 11:08am 
is there a fall of the samurai version. Im so sick of the fast pase battles, every unit gets desimated by the end
Def  [author] 2 Mar, 2023 @ 6:43am 
Hi Löwenzahn, thanks for taking the time to leave your impressions on this mod (which I've admittedly neglected). I have been greatly influenced by the video game adaptations of
the wargame Field of Glory, where the numbers of infantry units are generally standardized (usually 500 per infantry unit, or one battalion). Even then in that ruleset you can sort of expect samurai to win against ashigaru despite being outnumbered 2 to 1 though they'll be pretty much combat ineffective after the engagement due to casualties. It's that sort of experience that I wanted to recreate.

Ashigaru are still cheaper on the strategic map so you can bring more of them than samurai if you like.
Löwenzahn 1 Mar, 2023 @ 4:51pm 
Otherwise, excellent mod. Should've said that first.
Löwenzahn 1 Mar, 2023 @ 4:47pm 
"Standardized unit sizes" <- Who asked for that?

Ashigaru units are larger, but less elite than Samurai for a reason. It's easy enough to change back through PFM, but please don't fall to the classical modders' syndrome of constantly having to change stuff for the sake of it.
Ligma Bababooey 26 Jan, 2023 @ 6:54am 
compatible with reskins and comunity patch ?
G.Y. Bulavinov 1 Jan, 2023 @ 11:43pm 
Started playing for the Otomo clan. And I came across the fact that the Otomo ashigaru squad with teppo is much weaker than the usual ashigaru with foreign weapons. Defense and melee are 1/1 versus 4/5, and they also have significantly lower morale. Only the accuracy is higher by 2 :)
Sungseon 14 Aug, 2022 @ 3:23pm 
can you fix the starting campaign unit sizes?
GeneralTso 6 Jul, 2022 @ 11:34am 
schnitzel - that is always how darthmod is for whatever reason. maybe those numbers are hardcoded in or something. just delete them and make new units.
Spiral Matai 22 Jun, 2022 @ 4:18am 
This sounds pretty fun, but doesnt it also run into the issue of favoring player too much? I.e rome2 esque "charge their back with cav" x30 till u get a "free" win?
Schnippysnapper 5 May, 2022 @ 6:23pm 
nice to see you back man
Def  [author] 23 Apr, 2022 @ 12:28pm 
Update: standardized unit sizes. All infantry are now in battalions of 350 men each. All cavalry in squadrons of 120 riders. Specialist units are companies with 100 men and below.
Def  [author] 18 Apr, 2022 @ 3:58am 
Hmm not sure. It's been a while since I worked on this mod. Glad you guys are still enjoying it though, even if it is incomplete.
Count Jędrula 14 Apr, 2022 @ 11:41am 
Will you work on FOTS and ROTS as well?
Jack of No Trades,Master of None 3 Nov, 2021 @ 11:37am 
Max Tyberius that is a bug in a lot of mods, here is the fix https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1415849119
Max Tyberius 3 Nov, 2021 @ 12:15am 
why my samurai bows sound like guns?
Schnitzel 2 Nov, 2021 @ 7:55am 
Awesome mod, just one little thing I don't like that I feel should be an easy fix, is that when I start a campaign my units have the default unit size while the rebel army you first fight has darthmod unit sizes. Makes it really difficult because you are fighting with units a third the size of the AI's. I experienced this on the Usegi campaign.
angel_1914 17 May, 2021 @ 12:40pm 
Great mod.:steamthumbsup:
nigelnire 14 May, 2021 @ 4:24am 
Fantastic mod, battles with this are awesome. Thanks !
Löwenzahn 8 Apr, 2021 @ 8:01am 
Great (Sub)Mod, I was especially happy to see that the graphical submods like Alternative Clan Colours and Horo Removal were part of this package.
The only issue is that it somehow clashes with savegames from the original Darthmod. I played several turns with absolutely absurd unit numbers (563 yari ashigaru) before I noticed something was off :D
CaptAlex 13 Feb, 2021 @ 10:53pm 
Soooooo good!! Thanks :CrossedBlades::CrossedBlades:!!
SpiceMerchant 18 Jan, 2021 @ 11:59pm 
Will you ever do FOTS? Your mod is so good there's not even a close second even after trying like 7 other similar mods:steamthumbsup::steamthumbsup::steamthumbsup:
Gravy1 10 Sep, 2020 @ 12:33pm 
It ain't dead if it still works and it works well at that - no more updates but it doesn't really need it.