Garry's Mod

Garry's Mod

Zeros Artillery
62 Comments
[4TH Legion] Iron Warriors 9 Jul @ 2:15pm 
looks WH40K-ish
LSTR-S2301 13 Oct, 2024 @ 10:17am 
Looks WH40K-ish
Atomik Cosmonaut (lobotomized) 25 Aug, 2024 @ 1:42pm 
and can you make it louder when firing? nothin crazy its just almost silent
Atomik Cosmonaut (lobotomized) 25 Aug, 2024 @ 12:54pm 
can we get different shell types? i think that'd be a really cool addition
Nokt 24 Aug, 2024 @ 6:18am 
can you by any chance add spread/percision setting ?
Speedy McSpeed 5 Aug, 2024 @ 1:35am 
I will put these on SligWolf's ferry and turn it into a battleship
Algeanie 31 Oct, 2023 @ 2:36pm 
"I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms."
Vigul 21 Jul, 2023 @ 10:32pm 
very cool addon good work
Very Unfulfilling Soup 18 Mar, 2022 @ 6:29pm 
God I love this so much, I really do. I hope you make more.
loosetundra_80 27 Feb, 2022 @ 5:06pm 
um it doesnt even kill the npcs?
Tom 3 Oct, 2021 @ 3:56am 
the damage needs a buff
white circle 27 Aug, 2021 @ 10:50am 
ARTILERIJA BOSANAC SAM BEKRIJA
The Trans Ginger Vampire 2 Aug, 2021 @ 6:24am 
@General Shadowclaw You move a shell close to the artillery piece.
SpecyJ 2 Aug, 2021 @ 3:57am 
My one problem with this addon is that adjusting and pressing the controls to aim the cannon is fixed to specific points and cannot be adjusted with pinpoint accuracy nor is there deviation in the trajectory to compensate for it.
It feels restricting not because of the controls themselves but how the cannon responds to them as there are a set of fixed angles from just tapping the directional buttons instead of how long you hold them.
general shadowclaw 28 Jul, 2021 @ 7:55pm 
how do i reload the artillery gun?
SpecyJ 15 Jul, 2021 @ 9:09pm 
I like this. Is it possible to have a more deployable version that doesn't look like it's welded to the ground? I just think the detail would be good for aesthetics. It's a good addon.
koishicat 10 Jul, 2021 @ 8:30am 
It seems that everyone wants a larger explosion, and i can agree.
A larger explosion would be amazing.
boxcarz 9 Mar, 2021 @ 6:36pm 
Color tool doesn't work as you show in the images, it just turns the cannon invisible. :(
Johnny 8 Mar, 2021 @ 1:26pm 
thanks b0ss
UCEY 16 Feb, 2021 @ 1:16pm 
That explosion is really wimpy
「BananaJOJOs」 3 Feb, 2021 @ 7:19pm 
bigger explosion, more spread, more damage, and longer range. thats what me and many other ppl would like. the model looks really gud and controls are nice as well, would hate to see this thing go to waste.
ArrowTheFerret 2 Jan, 2021 @ 2:53pm 
The explosion radius is pitiful lol. Can you increase it?
HochlandMr 23 Dec, 2020 @ 3:28pm 
cool, nice job ;D
The Xenomorphian 20 Sep, 2020 @ 6:55am 
Bruh that explosion is hella big
soap 25 Aug, 2020 @ 6:43am 
Hello, I make world war one maps and i was wondering whether you could re-release this mod with a bigger explosion/different effect and with a higher range? I would really appreciate it
SafiYu 30 Jul, 2020 @ 3:10pm 
Why is the explosion so tiny and does no damage?
Dub 14 Jul, 2020 @ 1:36pm 
Bosanka Artiljerija
Zerochain  [author] 5 Jul, 2020 @ 11:08am 
@The_DiplOmat 애드온을 디 컴파일하면 다음을 편집하십시오. > zeros_artillery\lua\entities\zay_shell\init.lua
https://i.imgur.com/QjkZmia.png
The_Dipl0mat 5 Jul, 2020 @ 11:01am 
쉘 손상을 증가시키는 방법이 있습니까? 문법이 좋지 않아서 죄송합니다. Translate를 사용하고 있습니다.
jacksondaxhacker 25 Jun, 2020 @ 9:54pm 
Wish it worked with Wiremod, that way I could automate the artillery.
Milf Abuser 3 Jun, 2020 @ 9:53am 
It's not working

[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:54: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Think - lua/zartillery/cl/zay_artillery_cl.lua:54
2. unknown - lua/entities/zay_artillery/cl_init.lua:17


[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:152: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Draw - lua/zartillery/cl/zay_artillery_cl.lua:152
2. unknown - lua/entities/zay_artillery/cl_init.lua:13


[Zeros Artillery] lua/zartillery/sv/zay_artillery_sv.lua:234: attempt to index a nil value
1. Artillery_Fire - lua/zartillery/sv/zay_artillery_sv.lua:234
2. Artillery_USE - lua/zartillery/sv/zay_artillery_sv.lua:86
3. unknown - lua/entities/zay_artillery_unlimited/init.lua:37
Blazbo Babbins 27 May, 2020 @ 8:42pm 
Can you give them AI?
76561198450019396 25 May, 2020 @ 5:38pm 
can you do dora the rail way gun
Waffentrager 21 May, 2020 @ 10:19am 
can u make convars with damage, range, etc?
VeNick 17 May, 2020 @ 11:55am 
Can u do more splash and more damage? PLZZZZZ
Prussia ✠ 15 May, 2020 @ 7:58am 
Ye it would be cool ww2 and ww1 artillery,more! love the addon
yolobaker_coffeemaker 15 May, 2020 @ 6:25am 
Love the mod but could there also be wiremod integration and maybe WW2 artillery/ stronger cannon indirect fire is kinda tricky when you can only shoot 68 meters
V.O.I.D. 13 May, 2020 @ 8:50pm 
If i might add a suggestion if you ever decide to Update this with New Features:
A: Add in Wiremod Support (So you can Automate the Firing of The Artillery)
B: Add in Automated ones with a Tool Menu for Setting their Power, Damage, Fire Rate, Ammo, Reload Time, Ext. Ext.
Hogg Cranker 8 May, 2020 @ 7:12pm 
This is really cool. Any chance you'll make different types of Artillery? Or add options to increase explosion size, blast radius and rate of fire for example? I prefer this style of controls to other emplacements
Zerochain  [author] 7 May, 2020 @ 12:06pm 
Well you build it in substance designer, there is no tutorial for it really, its just trial and error
Hosti 7 May, 2020 @ 11:22am 
there's no way to get that node?
Zerochain  [author] 7 May, 2020 @ 8:43am 
My node? No. Its just a simple node graph to mix/compose the PBR Maps for Source with some exposed parameters to controll certain stuff like AO intensity.
Hosti 7 May, 2020 @ 8:37am 
is there any way to buy it?
Zerochain  [author] 7 May, 2020 @ 8:32am 
@Hosti I made it in Designer
Hosti 7 May, 2020 @ 7:40am 
I noticed in the video you used a node called "Metal_Rough_to_Source" would it be impossible to know where you got it?
Freedom The Weirdo 7 May, 2020 @ 3:19am 
would love to see a AI versopn of this, and maybe a damage slider for the shells
Dabinski 6 May, 2020 @ 12:53pm 
AI Version?
Susu 6 May, 2020 @ 4:48am 
can i config cannon damage?
Dr. N Forcement 6 May, 2020 @ 3:44am 
This reminds me of something from Command & Conquer.
bearhunter 5 May, 2020 @ 11:56pm 
nice job