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It feels restricting not because of the controls themselves but how the cannon responds to them as there are a set of fixed angles from just tapping the directional buttons instead of how long you hold them.
A larger explosion would be amazing.
https://i.imgur.com/QjkZmia.png
[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:54: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Think - lua/zartillery/cl/zay_artillery_cl.lua:54
2. unknown - lua/entities/zay_artillery/cl_init.lua:17
[Zeros Artillery] lua/zartillery/cl/zay_artillery_cl.lua:152: attempt to call method 'GetHasShell' (a nil value)
1. Artillery_Draw - lua/zartillery/cl/zay_artillery_cl.lua:152
2. unknown - lua/entities/zay_artillery/cl_init.lua:13
[Zeros Artillery] lua/zartillery/sv/zay_artillery_sv.lua:234: attempt to index a nil value
1. Artillery_Fire - lua/zartillery/sv/zay_artillery_sv.lua:234
2. Artillery_USE - lua/zartillery/sv/zay_artillery_sv.lua:86
3. unknown - lua/entities/zay_artillery_unlimited/init.lua:37
A: Add in Wiremod Support (So you can Automate the Firing of The Artillery)
B: Add in Automated ones with a Tool Menu for Setting their Power, Damage, Fire Rate, Ammo, Reload Time, Ext. Ext.