X4: Foundations

X4: Foundations

2x Habitat and Storage Capacity
34 Comments
knightphantom420 23 Apr, 2024 @ 3:34am 
10 x is over doing it ;p
iseeu0  [author] 30 Jan, 2024 @ 11:15am 
@ThePunisher - This mod version changes all storage of all factions, by x2 if u have a fill base when unsubscribing then all u need to do is empty those stations, after the fact. To have them working as intended, tho all Ai bases will then have the same problem as well.
ThePunisher 10 Jan, 2024 @ 10:30am 
Unfortunately the mod kinda fucks with the automatic storage allocation, it doesn't allocate all storage and it brakes other mods I use (random mine and supply). Somehow the first 2 factories were fine since they were built without the mod, then the 3rd one broke which was built with the mod enabled. Maybe not save compatible.
Shadowfax 16 Sep, 2023 @ 1:13pm 
There's already mods for 10x base and all dlc, it's links are listed above...
Ethilon 28 Jul, 2023 @ 9:56am 
yeah 5x would be nice
knightphantom420 14 Jul, 2023 @ 3:49pm 
can u make a mod where its like 5x the amount .. purddy plz ;p
Elec Frost 24 Apr, 2023 @ 5:43pm 
@Arma 2 is better thanCSGO - The Xenon lacking special behavior regarding their scattered territories is usually is what they suffer from the most. They tend to thin their own supply of vital Miners or patrol fleets due to them transferring between Xenon Regions through Argon, Teladi, Split, or Paranid space, or even mining in space hostile to them.

The Faction Enhancer Catchup Module (i think) can really enhance Xenon production due to how it treats their clusters, though they can still run out of Miners, especially the Scale Plate Green Cell.
Mick 24 Apr, 2023 @ 2:48pm 
@iseeu0 - Indeed that is what I always hear. I am on a warpath with trying to get xenon on my games to actually become a threat. I've even had a game seed that in their experience consistently has xenon rampaging throughout the world in just a few hours but in my own and in spite of multiple xenon specific buffs/free ships/etc they just get wiped out and either slowly exterminated or just permanently locked into their home cluster.

I will just settle for tripling the amount of spawned miners I guess. Same end result.
iseeu0  [author] 24 Apr, 2023 @ 1:25pm 
@Arma 2 is better thanCSGO - they act in some of may play through as if they have infinite everything, they only have one building storage in game and it has a capacity of 1.3mill of all items combined, the last time i looked at there module
Mick 24 Apr, 2023 @ 11:39am 
I was disappointed this does not include increasing xenon storage modules. This in turn makes it a somewhat significant xenon nerf IMO.

I was going to make the change myself but I am perplexed that xenon storage modules are not included in the same place as all the others. Not that I can see.
iseeu0  [author] 20 Jan, 2023 @ 1:56am 
@Kallekanin91 - it may be caused by, it happens in rare crash, the nex bets is suppose to fix similar errors, it happens when your game lag's for a bit and errors out, to fix i manual usually need u to delete the modules and rebuild them

@Elec Frost - ahh that will need a second mod to exclude them in particular

@Across - Xenon aren't effected by the changes in the mod lucky
Kallekanin91 13 Jan, 2023 @ 6:16am 
Btw. I am only using 17 mill of the available storage at the moment.
Kallekanin91 13 Jan, 2023 @ 6:12am 
The storage list at station. However. I have a Wharf with 240 mill storage. I can only allocate 35 mill of it in Logistical overview. When trying to increase individual wares, it resets to lower than I want. Is that caused by this mod?
Elec Frost 12 Jan, 2023 @ 11:31am 
This made for a good stopgap solution to the issue i stumbled upon when i was having issues with ZYA/FRF Split Shipyards not having the required storage to build certain VRO/SVE split ships. Honestly would love to see an extension option to exclude protectyon modules though.
Across 22 Mar, 2022 @ 12:38pm 
Thank you for this mod. I personally think that the X2 Variant is the best one: you still need more than 1 storage on your station or more than 1 Habitat, but not an ridiculous amount that we have now. Alone the habitats necessary for computronic substrate is ridiculous with vanilla values. And maybe a nice side effect:

NPC shipyards seems far less empty than before. Xenon can still roll over Zones, but at least there is a chance for them to fight back rather than having a permanent empty shipyard while 2-3 Ks destroys their whole economy. And if the Xenon get the same change with their storage, this should be the case for them too, so balancing doesn't seem to be an issue. But maybe all of this is just me bull****ting things together and the economy is simply better in this playthrough.
iseeu0  [author] 10 Dec, 2021 @ 7:20am 
喆喆 - 是的
喆喆 10 Dec, 2021 @ 7:16am 
请问,AI 也同样有效吗?
iseeu0  [author] 22 Mar, 2021 @ 1:23am 
@jhwisner happens to me every time as well
jhwisner 21 Mar, 2021 @ 6:27pm 
Thank you - this is exactly what I was looking for. Started mixing Terran ships into my build queue at my shipyard and had not anticipated how much more I'd be struggling to have room for all the wares to start a large order with wares from each build process now eating up some of my storage space.
iseeu0  [author] 23 Jan, 2021 @ 8:42am 
@alien24601 yes it is save compatible when mod removed
alien24601 23 Jan, 2021 @ 12:31am 
savegame compatible?
iseeu0  [author] 9 Dec, 2020 @ 6:56am 
@Zanzi unfortunately if U do the station goes unresponsive for player and AI
iseeu0  [author] 15 May, 2020 @ 2:28am 
as seen in the pics as well
iseeu0  [author] 15 May, 2020 @ 2:27am 
@Le Leon the description above is correct as to what the mod does. if u see different values in game another mod may also change the same values as this mod
Le Leon 14 May, 2020 @ 5:19pm 
Hadn't S 25k and M 100k capacity? Only L has 1m?!
What makes 20x / 10x / 2x the capacity?

Or is your description above wrong?
Draconix26 8 May, 2020 @ 10:00am 
LOL no Thanks then. Ill try it with just this. once i find which mod is breaking my game now that is lol.
iseeu0  [author] 8 May, 2020 @ 9:53am 
i can make a 10x one but it effect AI as well and this will make the game economy very broken over time till a point of your station not making any money
Draconix26 8 May, 2020 @ 7:37am 
Thank You for this. I need to figure out how you did this. They are old mods similar to this one, but they are not being updated which sucks. I was hoping to get the 10x storage space mod. My Warehouses keep running out of space lol.
iseeu0  [author] 2 May, 2020 @ 11:30am 
@Cythal yes they overlap since it allowed. no i own the sector and i am using the behaviour added in 3.0 police not patrol on the owned sector. Patrol in a sector is seen as non threatening and other factions will shoot each other in that sector while "Police", stops them from shooting each other and they play nice
Cythal 2 May, 2020 @ 11:25am 
@Iseeu0 Wow 1300+ module station. I cannot imagine fitting that many module in the max plot cube size of 20 x 20 x 20 (km). I assume you have overlapped modules that allow it.

When you say "From a self policed sector so that the AI don't kill each other near me". Do you mean just a sector you own and have patrols?
iseeu0  [author] 2 May, 2020 @ 11:12am 
@Cythal no i am not using any economy mods. It appears as if it is not changing the economy by much since the ship spawn count in may game is unchanged so it only gives small amount of goods boost to stations, thou as a player with a 1300+ module station most AI is buying everything from me, "From a self policed sector so that the AI don't kill each other near me"
Cythal 2 May, 2020 @ 10:04am 
Given that Habitats still fill up even though station production modules do not need the extra workforce, i think this mod will affect the food economy as well as the whole economy in general due to station increased storage.

I am starting a new game and wish to ask of your experience in using the mod and how it may change the economy? That is assuming you are not also using Economy Enhancer mod.
iseeu0  [author] 1 May, 2020 @ 9:26am 
@Sirius i will fix that ty for spoting it
Sirius 1 May, 2020 @ 4:37am 
The Split M Habitat has 2000 and the Split L Habitat has 1000
I think that's wrong