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The Faction Enhancer Catchup Module (i think) can really enhance Xenon production due to how it treats their clusters, though they can still run out of Miners, especially the Scale Plate Green Cell.
I will just settle for tripling the amount of spawned miners I guess. Same end result.
I was going to make the change myself but I am perplexed that xenon storage modules are not included in the same place as all the others. Not that I can see.
@Elec Frost - ahh that will need a second mod to exclude them in particular
@Across - Xenon aren't effected by the changes in the mod lucky
NPC shipyards seems far less empty than before. Xenon can still roll over Zones, but at least there is a chance for them to fight back rather than having a permanent empty shipyard while 2-3 Ks destroys their whole economy. And if the Xenon get the same change with their storage, this should be the case for them too, so balancing doesn't seem to be an issue. But maybe all of this is just me bull****ting things together and the economy is simply better in this playthrough.
What makes 20x / 10x / 2x the capacity?
Or is your description above wrong?
When you say "From a self policed sector so that the AI don't kill each other near me". Do you mean just a sector you own and have patrols?
I am starting a new game and wish to ask of your experience in using the mod and how it may change the economy? That is assuming you are not also using Economy Enhancer mod.
I think that's wrong