RimWorld

RimWorld

Sloped Walls
34 Comments
A Green Banana 14 Oct, 2023 @ 6:38pm 
this can be used to make kill boxes have no exit for more loot from raiders.
Mlie 22 Sep, 2021 @ 1:16pm 
Kamorzy 22 Jul, 2021 @ 5:47pm 
Does this work on 1.3?
ZX Zero 18 Sep, 2020 @ 9:11am 
Work on 1.2?
That Soup Guy 31 Aug, 2020 @ 8:44pm 
Are you planing on updating this to 1.2?
123nick 24 Aug, 2020 @ 9:54am 
how balanced are they? i remember embrasures being like, really stupidly OP. and im not that much of a balance freak overall, imo, but old embrasures would let you easily take on hordes of enemies with very little defensive investment. is this any similar? d
pgames-food 10 May, 2020 @ 8:13am 
ah ok thanks for clarifying :)
The Great Glumbini  [author] 9 May, 2020 @ 6:19pm 
(Cont.) The purpose of the picture is to show the placement of the barricades and sandbags, which will allow vision to bleed through so attackers can see what's on the other side of the wall in order to avoid confusion. Placing them in that manner will prevent attackers from peaking around your walls to use them as cover and shoot through the opening. Since the barricades and sandbags will provide a much more difficult path, raids will prefer to walk over the wall as intended. Modded structures that block pathing but not vision, such as embrasures or fences, can also be used to the same effect. This doesn't seem to be necessary if you use single thick walls in an entry, but I recommend it as a precaution if you wish to use thicker walls to ensure that raiders can still "see" over the wall enough to issue a walk order past it.
The Great Glumbini  [author] 9 May, 2020 @ 6:11pm 
Sorry, I think I need to clarify the picture. The walls offer cover on both sides, I only labelled the sides as "cover" and "no cover" to show that my defenders are on the north side. Attackers will come from the south side, following the blue path. Once they pass over to the top side, my defenders will start shooting at them as they have "no cover". Before they pass the wall, my defenders will not shoot at them because they are "covered".
pgames-food 9 May, 2020 @ 4:27pm 
hi if only 1 side of the wall give cover, maybe cool to have a slightly different texture on the cover side a symbol, in case used in middle of battle and easy to see which way gives cover?
The Great Glumbini  [author] 9 May, 2020 @ 11:50am 
New Update: There are now 2 different versions of the walls that are similar yet distinct. More info available in description.
The Great Glumbini  [author] 5 May, 2020 @ 8:44pm 
Users should be aware of some odd behaviour in raiders caused by thick walls. I have added a section to the description detailing such issue, I recommend referring to it.
The Great Glumbini  [author] 5 May, 2020 @ 11:28am 
@Gajoo I think that's a good application of these walls, raiders may try to climb over those walls on their own as well, but gunners won't be able to target your melee fighters until after you bring them over, at which point they'll probably be occupied with other targets. This would also be much more cost effective than a series of doors.
The Great Glumbini  [author] 5 May, 2020 @ 11:21am 
@White_Fox Honestly, what you're describing is actually far less OP than filling a chokepoint with sandbags if you really think about it... Sandbags would let your defenders shoot at raiders crossing over them, while they can't shoot at you (sandbags and barricades aren't "standable", you cannot stop and aim while on top of them). These, however, WILL stop you from shooting at them until they're in the clear. Forcing your defenders to wait until the enemy is in the clear instead of trying to shoot at the walls of a tiny crevice doesn't really seem OP to me, it just sounds like logical, not to mention it actually gives raiders a fairer chance too.
FoxWhite 5 May, 2020 @ 4:21am 
Gajoo wouldn't the raiders use the sloped walls aswell? and you can already do that if you just put more doors on the sides entrances(assuming you'd have 3 entrances) and less in the middle, making the raiders prioritise the middle entrance and now you have encircled the raiders just as well
FoxWhite 5 May, 2020 @ 4:14am 
And the reason why they would destroy a wall they can walk over is because instead of walking into certain death, they would destroy it and use the rest of the wall as cover/ be able to attack from afar not giving you the advantage of the op killbox you can easily make with this
FoxWhite 5 May, 2020 @ 4:11am 
so you agree that they are op?
Keshiq 5 May, 2020 @ 3:30am 
Mayby next time :D in my current playthrough I am not building any types of killbox or big lines of defence but it can have great usage for sure :D
Gajoo 5 May, 2020 @ 2:43am 
Interesting discussion. For me personally I was thinking of using sloped walls as a flanking strategy - have one main entrance, and on the opposite side of this entrance there's only walls/sloped walls - once raiders are close to the main entrance, climb a few guys over from the sloped walls on the opposite side and then you can shoot them from both directions.
The Great Glumbini  [author] 5 May, 2020 @ 12:26am 
To be fair, that's just one of the ways they're supposed to be used... You can put them in a straight choke point to force gunners through it rather than allowing them to shoot through it, or if you have a zig-zag chokepoint, you can use this at the exit to prevent raiders from using that wall as cover. It's not really cheesing, it's just proper architecture. As for turning more enemies into sappers, I think that's absolutely unnecessary... Why would they want to destroy a wall they can easily walk over instead of one that actually blocks their path? Besides, I really don't aim on reworking AIs for a simple mod that adds a wall.
FoxWhite 4 May, 2020 @ 11:33pm 
if you were to put sloped walls down in a choke point then have a flat area between your defences and the sloped walls you can cheese this really hard. if you make the raiders blow/make/shoot a hole in the wall(sapper style) you could balance it a bit better.
The Great Glumbini  [author] 4 May, 2020 @ 9:53pm 
As a brief continuation to my last comment, while melee fighters can use these walls very effectively to gain a significant advantage over ranged attackers, melee raiders will actually have a slight advantage in fighting you as they come over the wall, as they'll be protected from your gunners that might pick them off. Additionally, if you really think you need something to help raiders level the playing field, you could look into mods that give melee raiders access to better melee weapons, or raiders with stronger melee capabilities, as these walls technically do more good than harm against melee attackers.
The Great Glumbini  [author] 4 May, 2020 @ 9:47pm 
That's a very good question. Personally, I think these work pretty well with RimWorld for a few reasons. First, I think these play pretty well with the AI as it doesn't restrict their pathfinding, which plays one of the bigger roles in their decision making, especially for melee attackers. Secondly, while this can impact enemy snipers by reducing their effectiveness, it works against you in the same way while also helping enemies with shorter range weapons by protecting them from long ranged attacks as they close in. Lastly, since they are weaker than walls, they're more likely to be destroyed by sustained gunfire, and if a hole is punched through it, then enemies may start to use them against you as solid cover. Also, there is a drawback in that grenades cannot be thrown over the wall just as they can't be shot through, meaning you can't just safely throw grenades at enemies while safely retreating over another, you must expose yourself to do anything of the sort.
Gajoo 4 May, 2020 @ 9:03pm 
This is so interesting but it sounds so powerful and exploitable - how is it like in your gameplay experience and is there any mod I can use to make raiders harder or smarter to balance it out?
pgames-food 4 May, 2020 @ 1:32pm 
so when are you trying that out Keshiq? :)
Keshiq 4 May, 2020 @ 3:49am 
I'd call that Heresy :D
Virusbomb 1 May, 2020 @ 11:18am 
This looks like a great mod, combined with reinforced walls and embrasures my defenses will be so strong.
pgames-food 30 Apr, 2020 @ 8:53pm 
pgames-food 30 Apr, 2020 @ 8:50pm 
oh thats a great idea - thanks :)
yeah those callistans and orassans with their long range snipers can usually kill with 1 or 2 shots :)
The Great Glumbini  [author] 30 Apr, 2020 @ 8:39pm 
Yea that sounds like a proper application of this wall, amongst others. Additionally, you could put another sloped wall farther up in front of the front bunker, about as far away as the effective range you're expecting to use in the bunker, to force raiders to move up into your range before they can start aiming at you. This can stop snipers from out-ranging and picking off assault rifles and other such medium range weapons.
pgames-food 30 Apr, 2020 @ 8:21pm 
once i get my game and mod pack all upgraded and stabilised, ill try this probably with a Real Ruin pristine map, and fly in my chopper with some of these already made and minified, and try to use it as a tactic on the 50 raiders who usually arrive :)
pgames-food 30 Apr, 2020 @ 8:19pm 
ah yes, i was thinking this:

where FB=forward bunker
SW=sloped wall
MB=main base
R=raiders.
MC=melee crew

MB..(MC)...SW............ FB (with shooters)............ < - - R (heading to my FB)

then in theory, my shooters exit stage left, the raiders follow,
and my shooters climb over the sloped wall, and (ill have to try it lol, hopefully the raiders continue to follow even if line of sight is blocked, and they meet my brawlers :)
The Great Glumbini  [author] 30 Apr, 2020 @ 6:59pm 
I believe that should be possible, if I'm picturing it right. The important thing to remember is that the sloped walls block line of sight over them for both sides. Enemies will not be able to shoot at you until they pass the wall, but you will not be able to shoot at them until then either. You could leave gaps , in which case the walls can be used for cover in the same manner as regular walls.
pgames-food 30 Apr, 2020 @ 6:55pm 
this is interesting :)

im currently picturing my colonists in bunkers from the red alert / starcraft bunker mod, shooting out at raiders, and then running back into base from the exit (before the bunker gets destroyed), and running over the sloped wall where my melee crew is waiting :)

(in theory, it sounds ok but i will probably muck up something in practice) :lunar2019grinningpig: