XCOM: Chimera Squad

XCOM: Chimera Squad

A Better Agent (LITE)
22 Comments
Element UK 1 Feb, 2021 @ 2:08am 
I think you need to make 'A better agent EXTRA lite'. This makes playing 'impossible' easy
AndyXH3 15 Aug, 2020 @ 10:25pm 
can you make a mod that make assembly, spec ops, and training 2x faster?
FreeFormSage 2 Jun, 2020 @ 2:14pm 
OOooooo. So there's an unused stat that determines a % chance for armor /to/ work?

That would go a long way to balancing some of the higher amounts, and even justify early game armor...AND do a fair job of representing what you said, the odd shot to the face dipping on a vest.

Vveeerrryyy interrrreesstting.....

Thanks for another bit of insight, Scuba.
Scuba Steve  [author] 29 May, 2020 @ 6:30pm 
I included the other variables with no change so I had the complete list and the fact that I was not completely sure what adjusting those values would do to the character. Make them more noticable or allow them to detect bad guys sooner. Increasing their sight range had the effect of uncovering enemies sooner so again I wasn't sure.
Scuba Steve  [author] 29 May, 2020 @ 5:47pm 
Hey Thanks Zero! So armor chance is the chance that your armor will mitigate the damage. You would think it would be 100% if wearing anything that gave you the gold hexs. I believe they use it as a way to provide different tiers of protection. What I've seen in the files is that any character that is robotic their armor chance is 100%. I guess the way to look at it is that you can have great armor on but still die from a shot to the face. Defense is actually a factor for a few things. It is used like scalar to differentiate classes (again my guess).

I'll explain the other stats here in with a new comment.
FreeFormSage 26 May, 2020 @ 4:13pm 
Also what's the difference between "Armor Chance" and "Defense"? I thought defense was the stat attacks were initially rolled against, right? And isn't armor just the yellow hexagons that absorb damage 1 for 1?
FreeFormSage 26 May, 2020 @ 4:12pm 
Why did you include Initiative, Detection Radius and Alert levels in your listing, when neither mod affects them? And for that matter, what to the second two do?

God I wish this game explained itself better.

At any rate, I adore your Better X mods. Love them. Given me hours of fantastic play time. Thank you, sincerely.
Scuba Steve  [author] 5 May, 2020 @ 1:07pm 
Still, thanks for the feedback. :-)
Cahos Rahne Veloza 4 May, 2020 @ 9:27pm 
Nevermind, I see we can edit the mod's config .ini if we needed too :)
Cahos Rahne Veloza 4 May, 2020 @ 9:08pm 
I know most people disable the tutorial once we had our first go at it, but it is kind of fun to go through it for story/lore purposes.

And in the tutorial Cherub is supposed to go down so yeah, I feel his Hit points needs to be kept at eight (8) HP so his scripted "down time" still triggers. The tutorial does still continue even if Cherub doesn't go down though.
Scuba Steve  [author] 3 May, 2020 @ 7:14pm 
Just pushed an update to fix a few things.
Fixed Axiom's shrug-it-off ability to correctly reduce damage instead of increasing it.
Fixed Stupor so that it will always stun for 2 turns and increased it to a 70% chance from 50% chance it will stun.
wesley 2 May, 2020 @ 7:01pm 
@Anchorage Update: yes you can get achivements with this mod
wesley 2 May, 2020 @ 12:08pm 
@Anchorage I am not sure about this mod but they havent blocked getting achivements. as i got the epic weapon achivement by using tyhe XCOM weaponry mod(the one where you can use the weapons from XC2)
Scuba Steve  [author] 2 May, 2020 @ 8:29am 
I am not sure if Steam changed that up. You used to be able to still get achievements when using mods in XCOM. I have not noticed any achievement pings while playing XCS so it is possible they block them if you are using mods. Maybe others can comment if they have gotten any while playing with mods.
Lizi-Li 2 May, 2020 @ 3:52am 
thanks to answer
and...
can i Clear the achievement with this 'better' mode series?
Scuba Steve  [author] 1 May, 2020 @ 10:01pm 
A Better Arsenal is now out! Click the image above to visit and subscribe.
Soggy 1 May, 2020 @ 1:54pm 
Oh wait yeah, thanks!
Scuba Steve  [author] 1 May, 2020 @ 1:53pm 
If the character template is new / unique then my mod won't be able to update it. The only way for that to work is that I would have to integrate the other modder's template into mine.
The other way to do it is look at my mod files and see how I bump up the stats then open up the other mod and make your own adjustments. Look in XComCharacterData.ini.
Scuba Steve  [author] 1 May, 2020 @ 12:48pm 
thanks. I did a quick play through at least 30 mins of the game using the full versions (where I really would expect things to break) and had no issues. Let me know what you find with the Lite version.
Online Addict  [author] 1 May, 2020 @ 11:35am 
I'll sub it and give it a try, Scuba.
Scuba Steve  [author] 1 May, 2020 @ 9:45am 
I'll check it out. I haven't experienced that in play testing it but i wasn't that thorough.
Lizi-Li 1 May, 2020 @ 3:20am 
can't playing game with this mode......
when i start, it's crash until 5~10min
I'm only using this without any other mod
normal version too
if you fix crash problem, i feel very appreciate