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That would go a long way to balancing some of the higher amounts, and even justify early game armor...AND do a fair job of representing what you said, the odd shot to the face dipping on a vest.
Vveeerrryyy interrrreesstting.....
Thanks for another bit of insight, Scuba.
I'll explain the other stats here in with a new comment.
God I wish this game explained itself better.
At any rate, I adore your Better X mods. Love them. Given me hours of fantastic play time. Thank you, sincerely.
And in the tutorial Cherub is supposed to go down so yeah, I feel his Hit points needs to be kept at eight (8) HP so his scripted "down time" still triggers. The tutorial does still continue even if Cherub doesn't go down though.
Fixed Axiom's shrug-it-off ability to correctly reduce damage instead of increasing it.
Fixed Stupor so that it will always stun for 2 turns and increased it to a 70% chance from 50% chance it will stun.
and...
can i Clear the achievement with this 'better' mode series?
The other way to do it is look at my mod files and see how I bump up the stats then open up the other mod and make your own adjustments. Look in XComCharacterData.ini.
when i start, it's crash until 5~10min
I'm only using this without any other mod
normal version too
if you fix crash problem, i feel very appreciate