Garry's Mod

Garry's Mod

gm_ijwtb
82 Comments
daigennki  [author] 12 Jul @ 9:40pm 
Hello, everyone! It's been a while. I've just pushed out an update that fixes many of the longstanding issues with this map. See the "Change Notes" at the top of this page for the list of changes.

One of the most notable changes is a fix for everything on screen becoming too dark in some parts of the map (caused by HDR minimum exposure being too low). If you still find it unsatisfactory, you can adjust it yourself through the console commands listed here:
https://developer.valvesoftware.com/wiki/HDR_Lighting_Settings#Important_Note

The env_tonemap_controller in this map is named "tonemap_controller".

Hope you enjoy!
bearishplane17 30 Nov, 2024 @ 3:42pm 
The bridge for the train tracks above ground's lighting does not match the actual lighting of the map.

The train tracks are not looped.

A lot of dark spots around the map (aka lighting issues)
Felix_816YT 28 Sep, 2024 @ 8:03pm 
It's a good map but I don't really like that the train tracks have an end, but everything else is cool!
cheekimbreekim 19 Apr, 2024 @ 8:43am 
perfect i have trains
whoever wants one of my trains go to my creations, if there are no trains ill make them in some time
PS5GAMER2023 3 Apr, 2024 @ 10:21pm 
I like the metro stations
TOYO1515 23 Mar, 2024 @ 3:55pm 
This map is so good, its a shame ijwtb closed ):
i am slenderman hello 2 Mar, 2024 @ 11:30am 
rip ijwtb
Jiggle's Homemade animations 26 Sep, 2023 @ 1:32pm 
This map is pretty impressive. Tracks are so smooth. I just wish we see more tracks like this on other maps.
daigennki  [author] 23 Aug, 2023 @ 4:57pm 
I'm not sure what you mean by "terminal" train, but no, it doesn't come with any trains. You'll have to prepare trains yourself.
sgtagoli 22 Aug, 2023 @ 4:19pm 
Does this also have a terminal train that comes with the tracks?
ambula 15 Mar, 2023 @ 10:25am 
i liket the elevator
jeremy 7 Feb, 2023 @ 9:33am 
gone
RydahGraffin 6 Jul, 2022 @ 10:17pm 
This comment that I have made right here that you are reading right now is the 70th comment on this addon, breaking the 69 comment point. Nice.
Moved! 4 Apr, 2022 @ 8:34pm 
Sounds good. Thank you for your work on this amazing map.

I guess it's been decided then. I'll take it.
daigennki  [author] 4 Apr, 2022 @ 8:31pm 
Well, it's a workshop map, so as long as your server and its players are subscribed to the addon, that's fine by me.
I haven't tested the train tracks for anything other than SProps wheels, so I can't comment on compatibility with anything else.
Moved! 4 Apr, 2022 @ 8:22pm 
I guess I'll have to turn off HDR in that case.

Also. Is it ok if I use this map in an upcoming server project?

One last question. I'm guessing the train tracks are for SProps and Trainbuild based trains only, right?
Moved! 4 Apr, 2022 @ 8:18pm 
Thank you.
daigennki  [author] 4 Apr, 2022 @ 8:11pm 
I believe that's because of HDR. Sorry, maybe I didn't adjust that enough for this map. Turn off HDR in your video settings and it shouldn't happen anymore.
Moved! 4 Apr, 2022 @ 6:01pm 
Why does the lighting on the map start to dim every time I enter certain areas? Is this normal? It also seems to be a bit more severe when I enter vehicles such as simfphys cars.
Slinky 4 Feb, 2022 @ 6:33am 
I Just Want To Build
daigennki  [author] 17 Jul, 2021 @ 7:26pm 
Basically, it's easier that way since those other games have some useful models and textures, so I can make it look nicer without making new models or textures. Also, more people are likely to have EP2 than something like CS:S. Please understand, I made this map by myself. I think you should play EP2 at least once if you have Gmod anyways.
sai736 17 Jul, 2021 @ 4:42pm 
why do maps still require other games in 2021? the guy below me was an idiot about it tho lol, although its not that bad for this map, i dont have ep2 and there are minimal missing textures
daigennki  [author] 23 Jun, 2021 @ 5:01pm 
Okay, bye bye. :)
the universal union 23 Jun, 2021 @ 7:31am 
YOU KNOW WHAT FUCK THIS!
daigennki  [author] 22 Jun, 2021 @ 5:31pm 
Better yet, maybe you should buy the Valve Complete Pack during the next sale so you also get the other Valve games you can mount in Gmod.
daigennki  [author] 22 Jun, 2021 @ 5:26pm 
EP2 isn't expensive at all, and it's a must have if you're using Steam and especially Gmod anyways. Buy The Orange Box during the next sale.
cynaraos 22 Jun, 2021 @ 3:43pm 
its the year of our lord 2021 people have been using episode 2 textures in gmod maps for like a decade now
the universal union 22 Jun, 2021 @ 3:15pm 
STOP USING EPISODE 2 TEXTURES
Brozma_Doom_to_you_[CZE] 5 Apr, 2021 @ 9:24am 
Thnx daigennki. I did some tests with Metrostroi trains and now, I can change the tracks without issues.
daigennki  [author] 4 Apr, 2021 @ 8:28pm 
Hello everyone,
I apologize for leaving the track switch dereailment issue unfixed for a long time. Please forgive me, as I have been very busy and have not even been playing Gmod anymore.
I just updated the addon with a fix for the issue. To be specific, I modified the collision models of the track switches, giving more clearance to the flanges on the wheels so that they don't get stuck. I have tested this fix with both Metrostroi trains and my own trains that use Sprops and PHX wheels, and it seems to be working properly now. Hope this helps.
Brozma_Doom_to_you_[CZE] 2 Mar, 2021 @ 3:03am 
I agree with all of you. The switches have misaligned hitboxes. I usually use Metrostroi trains for this map. When I go straight though the switches, nothing happens, and I can go through without any problems, but when I want to change the track, the wheels on front bogey get stuck in middle of the X crossing.

To switch the track, I have to set controller to lowest acceleration and when wheels on front bogey get stuck, I'll grab them with physgun, lift them up a bit, move them across the X crossing, and put them back on rail. The wheels on rear bogey somehow pass through without issues. And I have to repeat this procedure for each car.

But It's better to get this fixed. I'm sick and tired of doing this every time, when I switch the track.
michael_g 1 Mar, 2021 @ 5:44am 
The switches derail for me. I really like riding trains on this map, but please fix the collisions for these tracks! It's the only thing that needs to change.
Derailer 3 Feb, 2021 @ 8:06pm 
Trains with downforce just get stuck on intersect-switches and derail most of the time, try simplifying the rail's hitboxes, because i always hit small parts of rails that doesn't need to be collidable and that's annoying when going over 150kph
Włodzio działowy 22 Dec, 2020 @ 8:05am 
trains derails on switches and do not fit to platforms
IFF Tag 16 Dec, 2020 @ 5:32am 
alright who's the hero who wants to navmesh this
BlackSteelDragon 8 Dec, 2020 @ 12:32am 
how does one even rename the light_environment?
Memesicle Kickflip™ 11 Nov, 2020 @ 2:21pm 
Trains keep derailing on the switches, even at low speed.
Bing Chilling 5 Nov, 2020 @ 7:39am 
Overall this map is one of my favorites and i really enjoy it. There is one request i have. Can you possibly make the tracks loop around so that way if we have automatic trains, they just come back instead of crashing into the buffers. i would really appreciate that. :)
Nati 23 Oct, 2020 @ 9:04am 
That's correct. The AI nodes are not actually important with StormFox, but the light_environment support it's awesome because you can change the lighting of the map without interferences with the light entities such as the buildings interiors ones.

Thank's a lot for the support! :steamhappy:
daigennki  [author] 22 Oct, 2020 @ 8:36pm 
I figured out the problem with the light_environment. It apparently needs to be named, so I did that and updated the addon. Enjoy!

Also, I understand that AI nodes further improves the experience with StormFox, but it doesn't seem to be as important, and as I have said earlier, I have no plans to add such features. Not to mention that the sandbox server which I made this map for doesn't even use StormFox. Sorry about that.
Nati 22 Oct, 2020 @ 7:07am 
Very nice, thanks a lot!

I recently asked a friend of mine wich is mapper. He told me what he did to make light_enviorement work was just copy it from gm_construct or gm_flatgrass (using bspsource to get the vmf) and pasted it on his maps. He also have no idea why light_enviorement does not work but, with that copy and paste works lol.

Greetings!
daigennki  [author] 21 Oct, 2020 @ 10:01pm 
I'm not sure why it doesn't detect the light_environment, but I have now added the shadow_control.
Nati 21 Oct, 2020 @ 5:34pm 
I highly recommend to add full StormFox support on this map (like gm_carcon_ws for example wich got full support with StormFox). You will get all the great features of that addon and it will still optional to use (wich means people who don't want StormFox will not actually need it for play on this map).
Santiago 21 Oct, 2020 @ 2:49pm 
Hi. Could those stormfox functions be added to the map? that would be great https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2264207666
Santiago 20 Oct, 2020 @ 11:34am 
thanks man. It has worked
daigennki  [author] 20 Oct, 2020 @ 9:48am 
@Santiago Hello! It appears that I forgot environment maps for the non-HDR version of the map. Sorry about that! I have updated it now, so please see if it works.
Santiago 20 Oct, 2020 @ 8:25am 
veo errores de texturas solo en los reflejos como por ejemplo en ventanas, en las puertas y techos de los galpones del aeropuerto, en la torre de control, etc. tengo el contenido de css y Half Life 2 ep 1 y ep2 instalados y no soy el unico que lo ven asi y tienen el Half Life 2 instalado. here is an example capture: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263112085 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263112019 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263111957 is there any solution to this?
daigennki  [author] 6 Oct, 2020 @ 9:11pm 
This map is final as it is right now, I have no plans to add anything more. Sorry!
THE-LAST-SAINT 6 Oct, 2020 @ 2:57pm 
@daigennki. will you add A.I nodes ? i know it's for realism server use but some use bots so could be handy ;)
daigennki  [author] 1 Oct, 2020 @ 6:20am 
Sorry about that! Should be fixed now.