Stellaris

Stellaris

Rapid Evolution
35 Comments
Jesus is Lord. 23 Nov, 2024 @ 5:04am 
Yea i found that out
kuyan-judith  [author] 22 Nov, 2024 @ 5:08pm 
@Jesus is Lord: No, but the updated version ( here ) does
Jesus is Lord. 20 Nov, 2024 @ 11:14am 
dos this work on modern version?
Hazardous 3 Oct, 2022 @ 11:19pm 
oops, sorry
kuyan-judith  [author] 3 Oct, 2022 @ 11:18pm 
@Jack_Hazardous: No, but the updated version I link to three comments below is. I'll add it to the description.
Hazardous 3 Oct, 2022 @ 9:17pm 
Is this mod still being updated?
UncleYar 8 Jun, 2022 @ 9:06am 
Thank you.
kuyan-judith  [author] 8 Jun, 2022 @ 12:11am 
@UncleYar: Up-to-date version is here
UncleYar 7 Jun, 2022 @ 7:12am 
Customary question of whether this is updated for 3.4. Thanks!
kuyan-judith  [author] 5 May, 2021 @ 2:51am 
@setarium: yes.
setarium 4 May, 2021 @ 8:00pm 
so if i disable primitive civ in the start setting, does this mod also disable pre-sapient spawns?
kuyan-judith  [author] 16 Apr, 2021 @ 9:25pm 
Update for 3.0.1 here .
Autumn 15 Apr, 2021 @ 10:30am 
This mod seems to cause blank event spam in the latest update.
kuyan-judith  [author] 5 Nov, 2020 @ 1:33am 
This mod on its own doesn't produce presapients with DLC-exclusive portraits besides humanoids, plantoids, and lithoids, since I didn't want to give it extra DLC requirements and presapient portraits can't be DLC-locked except by locking the entire species class. But I've now created another mod, Premium Presapient Portraits , for if you want those too.
kuyan-judith  [author] 1 Nov, 2020 @ 1:30am 
@JenkoRun: 390 years is the *mean* time, but if there's enough presapients in the galaxy you should see some evolving within 100.
kuyan-judith  [author] 31 Oct, 2020 @ 4:00pm 
Oops, meant 2 .8
kuyan-judith  [author] 31 Oct, 2020 @ 3:47pm 
Now updated to 1.8. Also fixed some bugs and added extra content for if VB's Primitive Worlds is also installed.
JenkoRun 20 Sep, 2020 @ 10:41pm 
1.000? Impressive!
Lost Storm 20 Sep, 2020 @ 5:11pm 
My sessions last almost 1000 years.
I play for a roleplay sort of thing.
shame the game lags more and more the later it gets in the years.
JenkoRun 2 Sep, 2020 @ 6:41am 
I don't think I've heard of any games that last 400 years, I'd recommend reducing the time to 100 years.
kuyan-judith  [author] 30 May, 2020 @ 11:48pm 
Okay, the clothes bug should be fixed now. Also the humanoid presapients were previously invisible and aren't any more, and the mod no longer overwrites vanilla clothing selectors.
BingBadaCOOM 30 May, 2020 @ 11:26am 
Clothes are missing for some humanoids with this enabled, can see in empire creator
kuyan-judith  [author] 28 May, 2020 @ 3:41pm 
@JenkoRun: Do you know if that was only for humans or if it might have been for other species as well? And was that for pops, or leaders, or portraits-associated-with-neither, or all three?
JenkoRun 28 May, 2020 @ 8:23am 
Bug report, this mod causes Human clothing to vanish.
kuyan-judith  [author] 4 May, 2020 @ 7:08pm 
@nep nep: I think that's not quite right- the traditional classification is that the "stone age" was the first period of human prehistory, but is split into the "paleolithic", "mesolithic", and "neolithic" (greek for "old stony", "middle stony", and "new stony"), of which the neolithic was the most recent .

Splitting stone-aged Stellaris primitives into "paleolithic", "mesolithic" and "neolithic" could be good but wouldn't be my first priority when it comes to fleshing out Stellaris primitives.
kuyan-judith  [author] 4 May, 2020 @ 7:07pm 
@tilarium: yeah, I changed to that with my last update
Allein 4 May, 2020 @ 5:56am 
shouldn't presapients evolving to sapients go into the Neolithic era and not the stone age? (Neolithic comes before stone age, and is a primitive civilization type)
tilarium 4 May, 2020 @ 2:41am 
@Kuyan I understand your reasoning behind the non-humanoids and agree with it. Would be to odd to see "Human" looking pre-sapients. Might I suggests a middle ground and only use the Humanoid HP ones, which leaves out Humans, the big brained blue humans and elves.
kuyan-judith  [author] 3 May, 2020 @ 8:24pm 
But I'm using plantoids anyway so I guess I might as well also add humanoid presapients as a humanoids-DLC-only thing.
Tunch Khan 3 May, 2020 @ 7:38pm 
Gotcha thank you.
kuyan-judith  [author] 3 May, 2020 @ 6:02pm 
@Tunch Khan: because it seemed like "Not-quite-sapient animals who look like huge-brained blue people", "Not-quite-sapient animals who look exactly like humans", and "not-quite sapient animals who look like elves" all seemed like they'd be weird and I was nervous about using DLC-locked stuff where I didn't have to, which would have left only two portraits.
Tunch Khan 3 May, 2020 @ 12:47pm 
why not humanoid portraits?
♤ |_Pandora_| ♤ 3 May, 2020 @ 12:34am 
Good.
tilarium 2 May, 2020 @ 2:47am 
Sounds pretty awesome, going to be adding this to my next game. It's funny because I was just wondering last night while playing if it was ever put in for pre-sapients to advance to the stone age and maybe beyond.
Marble 1 May, 2020 @ 6:15pm 
This is wonderful and pretty much exactly what I was thinking of, thank you so much!