Arma 3
Pook Skymaster
27 Comments
JoeWithDaFlow 6 Jul @ 7:37pm 
is there a way to get this for arma reforger?
ICT 6 Jul @ 2:19am 
1. do any of your other mods have access to the golf he bombs that are available to this.
2. Is there any way to make the golf bombs available to other vehicles like in configs, obv i mean diy but if you know and could point i can figure it out lol.
3. do you also happen to know of any other mods with golf bombs, since you made em i figure you may know if any happened to exist when you started this.
4. I love the golf bombs obviously lmfao and am also probably obviously making a rhodesia faction.
5. TLDR pookie makes the best mods and argueably overall top 5 creators of mods in general in my 5000 hrs, could not even play this game that long without this virtual crack cocaine.
Mr Noseybonk 22 Aug, 2023 @ 8:47am 
Pook's stuff is always VHQ!
Aar0N5463 25 Feb, 2023 @ 6:58am 
Hi!

Love your mods!


At least for me the plane did not slow down in a correct way when landing.
Could you try these values in pook_O2A.pbo's config file:

noseDownCoef=0; delete this line.
flapsFrictionCoef=3;
gearsUpFrictionCoef = 3;
draconicForceXCoef = 7.5;
draconicForceYCoef = 1;
draconicForceZCoef = 2.5;

I think that noseDownCoef is not in use.
Increasing flaps and gears frictions values makes the plane land better and more realistic way.
There was not a gears up friction values and draconic xyz forces.
LEE O C 27 Sep, 2022 @ 4:10am 
hi im having trouble making ai attack targets on ground. whats the best ALT and 'combat stance' to use for ai? it fires a couple of rockets after a while but no bombs
great mod btw
Dagman17 2 Sep, 2021 @ 9:30pm 
hey hcpookie, im an aircraft mechanic and I currently have a skymaster in the shop if you need any pics lemme know
lizardbolo 7 May, 2021 @ 9:34pm 
Hi, just a head s up, after last update all textures especially on tail section seam to be messed up.

Regards.
hcpookie  [author] 18 Feb, 2021 @ 6:41am 
I added the model to Unsung some time ago; I have lost track so I think they have made changes to the Unsung version.
Brainreaction 17 Feb, 2021 @ 3:46pm 
is this the same plane as in the unsung mod?
battlemage 8 Feb, 2021 @ 11:43am 
Appreciate the fact you've added frantans, love using them and this plane! Do you know of any "hidden gem" mods for a hawker hunter, or a canberra bomber?
MADRAT 2 Feb, 2021 @ 10:09am 
nice mod mate, talking about observation plane, do you know of a MOHAWK OV-1 mod around there ?
bannanadan 25 Oct, 2020 @ 12:18pm 
Can you make a defaulted loadout with 4 incendiary bombs, this way I can use with ALiVE CAS module?
Paranoid Schizophrenic 12 May, 2020 @ 4:21pm 
fav plane thanks man
Mérovée 12 May, 2020 @ 3:20pm 
I just tested the last updates, nice work hcpookie thank you !
O2A had manual rocket sight :
https://images.app.goo.gl/HvBGNDeoPrfrtC6S6
https://www.youtube.com/watch?v=RetNJfY6XBI
A last report (i'm probably wrong) but it seems the brakes don't work for this plane.
Anyone could confirm this ?
hcpookie  [author] 7 May, 2020 @ 10:48am 
This isn't a high end fighter. It is a bush plane and at best some pilots in the field may have used a grease pencil or electrical tape on the windshield to produce a makeshift marker. I encourage you to play around with it in game to get the hang of where the approximate impact point will be. If you need direct hits you should call in arty!
Cow Obliterated By Train 7 May, 2020 @ 7:01am 
Oh, that's kind of unfortunate. I love the idea of a prop cas plane for small ops, but without any way to accurately aim such small guns that require direct hits...
hcpookie  [author] 7 May, 2020 @ 4:45am 
I didn't realize the reticles were still present... they were to have been completely removed. Eyeball 1.0 is the correct method :)
Cow Obliterated By Train 6 May, 2020 @ 6:49pm 
Nice addition, good for my coop stuff. Couple issues.

Rocket reticle doesn't appear in cockpit like the gun reticle does. Both appear in third person.

Napalm is only effective when getting lucky in a dive, since there's no way to aim them. I understand period correctness and all but added with their minimal blast radius, they're inferior in every way to a rocket pod.
baron556 6 May, 2020 @ 9:57am 
Oh good to know, I only checked the CAS one I think.
hcpookie  [author] 6 May, 2020 @ 7:08am 
Only model that seats all 5 is the Spotter model. The CAS and FAC models only seat 2, as they did in Real Life.
baron556 5 May, 2020 @ 8:04pm 
Any chance you could get all the seats working for passengers? Right now it looks like just a pilot and two passengers, but there are a bunch of seats.
hcpookie  [author] 4 May, 2020 @ 2:34pm 
Dynamic loadout is already supported.
Grande Wang 4 May, 2020 @ 2:08pm 
Do you plan on adding a Dynamic Loadout Editor to this mod?
dingos8 4 May, 2020 @ 10:29am 
Very cool! I've been looking for a standalone O2A for ages!
Lulu56 3 May, 2020 @ 6:33am 
Hey pook nice work as usual!!!! Could you port ZPU 2/4 as standalone version?
Mr Nic 3 May, 2020 @ 12:18am 
Hey i know this is just a port and i dont know if your able to do modeling and stuff but could you make a Hawker Hunter?
Mérovée 2 May, 2020 @ 11:46am 
Hi hcpookie, nice work.
Skymaster fly and land great.
Some feedback :
It's really hard to shoot gun pods or bombs.
In first pesonn there is no door in the aircraft
Thanks for sharing this plane with us :steamhappy: