Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fisheries++
20 Comments
Gray Pockets 1 Mar, 2024 @ 3:31am 
For an easy to subscribe solution:

I have created an extension mod: Deep Sea Fisheries - Cooks
* Updates text to match effects when combined with Sukritact's Oceans

Requires Deep Sea Fisheries and Sukritact's Oceans also subscribed.
Gray Pockets 31 Jan, 2024 @ 12:19pm 
If you want this to work with Sukritact's Oceans, make one of the following three changes.

1. Go back to using Deep Sea Fisheries instead of Fisheries++. Deep Sea Fisheries is compatible with Sukritact's Oceans.

2. In Fisheries++, edit Fisheries_Gameplay.sql, then change:
INSERT INTO Improvement_ValidFeatures

To:
INSERT OR IGNORE INTO Improvement_ValidFeatures

OR

3. You can drop Fisheries++ and add a line into Sukritact's Oceans
Edit Core/Suk_Oceans_Features.sql, and add the following line anywhere:

INSERT OR REPLACE INTO Improvement_ValidTerrains (ImprovementType, TerrainType) VALUES ('IMPROVEMENT_FISHERY', 'TERRAIN_OCEAN');

You may want to add the word "Ocean" into "LOC_IMPROVEMENT_FISHERY_DESCRIPTION" as well.
Ptitlooloup 29 May, 2023 @ 10:04am 
Hello, this seems to not be working in multiplayer mode
MasterOfGrey 11 Sep, 2022 @ 8:59pm 
This seems to be overridden by Sukritact's Oceans.
The oceans mod ensure that these tiles cannot be worked.
Austin001 3 Jul, 2022 @ 2:07pm 
Newest update of suk oceans overrides part of this mod and wont let them be built on ocean anymore
Lucius, the Heavenly Dragon 23 Feb, 2022 @ 7:46am 
Would this override Sukritact's Oceans, or be overridden by Sukritact's Oceans?
p0kiehl  [author] 18 Sep, 2021 @ 5:36am 
@Krol Artem - Yes.
@Venusaisha - I don't know what you're saying, sorry.
Venusaisha 18 Sep, 2021 @ 4:31am 
No ,the fishery/ fishing boats already inplanted in game since last few updates July-August , governor changed. I'd think more matter where to can place them now coast , reef ect.
Król Artem 17 Sep, 2021 @ 7:33am 
do you still need governor to build fishery?
god of being bad at everything 16 Apr, 2021 @ 4:25am 
sometimes i wish that god of the sea applies to kampungs and fisheries as well as seasteads heck maybe netherlands should get earlier seasteads bonus
Priestie 16 Feb, 2021 @ 5:33pm 
Hi, thank you for the mod, quick question, are there any mods out there that let the 'god of the sea' pantheon affect fisheries? I know it would be unbalanced or whatever, but I personally think fisheries should count as boats.
p0kiehl  [author] 22 Jun, 2020 @ 6:23am 
Fisheries. Not fishing boats.
Fossil 22 Jun, 2020 @ 6:18am 
mode not working... Fishing boats are not built on reefs.
mddiazs 25 May, 2020 @ 11:39pm 
Great idea and well executed
Tunch Khan 22 May, 2020 @ 3:48pm 
Thank you.
p0kiehl  [author] 17 May, 2020 @ 4:46am 
That's not caused by this mod.
Gantros 16 May, 2020 @ 10:56pm 
Not sure if this is a bug, but I can build fisheries even when I don't have a governor.
Marcel Davis 4 May, 2020 @ 11:48am 
i use these fisheries every game, so thank you :)
pomegran8 4 May, 2020 @ 8:35am 
Wouldnt it be cool if you made a bridge district?
耶稣都留不住 4 May, 2020 @ 7:05am 
下载试一下,介绍看起来不错