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2024-05-04 16:15:15.940 - Thread: 1 -> in file: E:\Steam\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc
2024-05-04 16:15:15.940 - Thread: 1 -> Resource not found, setting to null. Resource path: E:\Steam\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds
Awesome mods man!
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.SetValue[T](IMyTerminalBlock block, String propertyId, T value)
at MWI2_CustomEnergyWeapons.Config.MWI2_WeaponLogic.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.VRage.Game.Entity.EntityCompone
if the mod doesnt work fine with them its time to go hunting for the cause of it.
which error?
MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8), in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc
Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds
did you already check for file corruption?
for the gamefilecheck just use steams file integrety check.
for the modfiles some manual work is needed:
- clean out all modrelated files of the affected mod form the workshop folder of the steam library in which you did install se
- clean out all modrelated files of the affected mods from the main storage folder (findeable under %appdata%\spaceengineers ) and the world specific storage folder (findeable udner %appdata%\spaceengineers\saves\yoursteamid64\yourworldname )
- download the modfiles again without any type of interruption (pause, stop, loss of connection, daily connection reset of your router/provider, . . .), or you need to start over, and with a speed between 1mb/s and 100mb/s
\VMLS_TransparentMaterials.sbc as example.
Weaponcore is above this one. Anyone has an idea?
Line 99
<Icon>Textures\Icons\XB1PointDefens.dds</Icon> <---- Missing the 'e' in Defense, resulting in an error when trying to find this image. :)
why do you think that?
probably because the missiles wherent wc based.
wc based wepaons cant intercept nonwc based weapons and vice versa.
would be interresting to know how the setup of the fighter is overall, so for example a list or screenshot of what is build into it to get a reference for the power problem you seam to have.
no major probs on my end with it, just from time to time that i need to reload the world to have the controls back, but i only had it once in the last month.
you can view the needed ammo ofr a weapons inside the weapons control menu as long as the weapon needs ammo.
in case of this mod you have pure energy based weapons, so no ammo needed just enough power..
We had this issue before with a beam weapon from the Aryx pack aswell and Aryx has stated its fixed in a future update of the pack by disabling voxel damage for the weapon. I was just wondering if you could take a look at it on your end aswell because until these updates are out.. we have had to ban the weapons from use.
checking for corrupt moddata goes easier, just delete all moddata of the affectetd mods from your workshop folder of the steam library where you have installed se as well as form the main storage and world specific storage folder. after that just either resub or load a world with the mods i nthe modlist to get steam to redownload the mods. make sure you dont interrupt the download as well as downloading with a speed between 2mb/s and 100mb/s.
sometimes you also need to delete the .acf with the steamid of the game inside the workshop folder and forcing steam to make a even greater check for the stuff.
for a check for corrupt gamedata just use the integrety check of the steam library option of a game.
se doesnt throw anythign in the logs if you have a modconflict or corrupt moddata till somethign major happens. a rl example would be a door not closing fully but no one informy ou of that till the door is no longer existent and some people have taken all of your stuff out of the house.
you can check for modconflcits by making a fresh world and adding mod for mod from the modlist where you have probs with loading the world after adding a mod and testing them as well as doing different sortings of the mods. its a lot of trial and error work
did yo ualready make a check for corrupt mod/gamedata or a modconflict?
red box is usually corurpt moda or gamedata, please make a check for it.
please also check for an eventuall modconflict.
if you have already done that a full blown bug report would probably be needed
Because all beam/laser weapons have a red box around them on my server and are not doing anything :(
I only have a few of the weapons from collections 1
Is there a mod order that im missing?