XCOM: Chimera Squad

XCOM: Chimera Squad

[CS] Clear to Evac
23 Comments
SeriousCrunch 16 Jul, 2022 @ 8:18pm 
One issue in terms of compatibility, if used in tandem with the order surrender mod it will allow you to evac A UNIT if you successfully incapacitate the enemies in some way, panic, stun, berserk, etc. But in doing this the moment you evac with that mod any units that were ordered to surrender by the evaced character will immediately start attacking you having cleansed their panic status. Unintended side effect but if theres any chance that could somehow be mitigated it would be nice very useful mod BUT would not advise using both of the mods in tandem unless some kinda change is made in either to try to mitigate that small issue. (note this wouldnt be as much of an issue if you were allowed to ignore the evac and continue making actions, basically choosing when to leave instead of being forced to, dont know if thats cause of the mod or if thats because of the games design.)
Green Raven 23 Dec, 2021 @ 8:00am 
It's working only sporadically for me... I think all four agents need to have a turn before the next wave arrives in order for this to work.
sunnyjim790 16 Jun, 2021 @ 7:34pm 
Cool
robgair 29 Jul, 2020 @ 6:18pm 
This mod reveals a bug in the turncoat grenade. Rather than acting like a utility, it acts like an ability. If a team member who threw a turncoat grenade evacuates any effects from the turncoat grenade are removed leaving the remaining team members to face the recuperated hostile(s).
Snakegil 9 May, 2020 @ 4:16am 
I've uninstalled the mod because most of the time reinforcements are still coming my way, and i won't let them escape. Now i've a warning each time i load any save telling me the mod is missing. Can you help to clean up the game when the mod is uninstalled :/ ?
jaredjeya 6 May, 2020 @ 6:04am 
Can there be an option for this where this only lets you evac if you've killed all enemies *and* no more reinforcements are coming?

I feel like half the challenge is withdrawing while under fire - do you try and kill off the reinforcements as you go and slow your speed by half? Or do you just full dash out of there and risk getting shot? You're often more than a double-move away from evac, even if no enemies are on the field at that moment.
Merthykins 3 May, 2020 @ 11:49am 
I had the last enemy constricted by snek and it gave me the "evac" command for all my units, including snek. I had snek evac and he dropped the enemy, so then the next unit didn't have an evac and I had to kill the enemy.
NightNinja54  [author] 3 May, 2020 @ 11:28am 
@Ixidron
Interesting, I’ll keep an eye out - I haven’t run into issues with the reinforcements order but will review
Ixidron 3 May, 2020 @ 11:16am 
The first time i got the evac button correctly, and the only time it worked the timeline was like this

No hostiles remianing.
Turn 1: Chimera member
Turn 2: Chimera member
Turn 3: Chimera member
Turn 4: Chimera member
End round - Reinforcements arrive
Ixidron 3 May, 2020 @ 11:13am 
Yeah, all hostiles removed. Thoguht I'm guessing it's related to the fact that in all ocassions, 1 team member always had their turn after reinforcement.

It looks like this:

No hostiles remianing.
Turn 1: Chimera member
Turn 2: Chimera member
Turn 3: Chimera member
End round - Reinforcements arrive
Turn 1 Chimera member.

I can't evac anyone.
rocterius 3 May, 2020 @ 10:26am 
Now it worked. It's the normal evac button in skill actions list, btw.
NightNinja54  [author] 3 May, 2020 @ 10:15am 
@rocterius
The evac button will appear when all hostiles have been removed.
rocterius 3 May, 2020 @ 10:10am 
How this works? I can't see a button or anything else, or is this not for every difficulty?
NightNinja54  [author] 3 May, 2020 @ 9:39am 
@Ixidron
All hostiles have been removed from the timeline?
Ixidron 3 May, 2020 @ 9:27am 
Doesn't seem to work for me. It worked once; the first time I tried it, and not anyomer ever since.
=[NK]= Col. Jack O'Neil 2 May, 2020 @ 10:54pm 
Yep. It's actually a really stupid mechanic I wish they'd change like regular xcom. Also adding the carry mechanic back in would be good, and it feel like they should allow bots to be used and have like, 1 day recovery if light wound and 2 if severe, would need to allow a larger roster though :)
Paul 2 May, 2020 @ 10:42pm 
@=[NK]= Col. Jack O'Neil What?! So I've been getting squadmates to cover each other while they evac one-by-one for nothing?
Eirinist 2 May, 2020 @ 7:57pm 
I like this mode because I'm always annoyed rather than difficult to escape.
=[NK]= Col. Jack O'Neil 2 May, 2020 @ 6:38pm 
Lord lancet it's not really a cheat mod mate..

The overly easy way they implemented things in this game, as long as you evac 1 person, it doesn't matter at all if the other 3 go down, you'll pass the mission and everyone's OK.

So unless you're already down to 1, on the other side of the map then you might be in trouble, but this game is too easy to end update in that situation..

So just relax a little :)
Online Addict 2 May, 2020 @ 5:58pm 
Couldn't tell you how many times I ended up getting reenforcements because my team couldn't make it to the evac in time. Always felt a little sad that I left them alive. Lol.
LordLancelot 2 May, 2020 @ 4:45pm 
Just a warning this make the game a lot easier, the difficulty of many mission is reaching the exit area, this let you exit from anywhere on the map when you clear all current enemies on the map.
So it is a cheat mod. Use it if you need it.
CaptainVietnam 2 May, 2020 @ 3:10pm 
Thank god for this mod walking everyone out is a chore after you kill them all