Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2095331361&tscn=1589440644
I feel like half the challenge is withdrawing while under fire - do you try and kill off the reinforcements as you go and slow your speed by half? Or do you just full dash out of there and risk getting shot? You're often more than a double-move away from evac, even if no enemies are on the field at that moment.
Interesting, I’ll keep an eye out - I haven’t run into issues with the reinforcements order but will review
No hostiles remianing.
Turn 1: Chimera member
Turn 2: Chimera member
Turn 3: Chimera member
Turn 4: Chimera member
End round - Reinforcements arrive
It looks like this:
No hostiles remianing.
Turn 1: Chimera member
Turn 2: Chimera member
Turn 3: Chimera member
End round - Reinforcements arrive
Turn 1 Chimera member.
I can't evac anyone.
The evac button will appear when all hostiles have been removed.
All hostiles have been removed from the timeline?
The overly easy way they implemented things in this game, as long as you evac 1 person, it doesn't matter at all if the other 3 go down, you'll pass the mission and everyone's OK.
So unless you're already down to 1, on the other side of the map then you might be in trouble, but this game is too easy to end update in that situation..
So just relax a little :)
So it is a cheat mod. Use it if you need it.