RimWorld

RimWorld

Syntho: Phytotech
20 Comments
LoRdThOrAx 20 Sep, 2022 @ 6:48am 
are there any alignment mods that can help get the green eyes to be over the eyes? i think one of the mods i have installed has forced the eyes to move about a inch to the left of the character
Emperor 6 Nov, 2021 @ 12:56pm 
1.3? Maybe make this part of an ideoligion?
jaeger972 14 Feb, 2021 @ 11:40pm 
would you consider making a standalone version? this fits perfectly into my medieval rimworld of magic session
Skylor Beck  [author] 24 Oct, 2020 @ 8:42pm 
updated for 1.2
Yickel 17 May, 2020 @ 7:47pm 
Human, they are missing the right shoulder and everything connected.
Skylor Beck  [author] 16 May, 2020 @ 8:44pm 
Hmm. Not super sure about that. What race is the colonist and what body parts do they have left?
Yickel 16 May, 2020 @ 4:08pm 
I'm having a lot of fun with this mod! Thanks for making it. However, I seem to be unable to install a Phytotech body part where a colonist is missing that body part. (One of my colonists' arms was shot off, and I can't give her a shiny new green arm on that side. ): ) Is this a mod compatibility issue on my end, or a part of the mod, or what?
Skylor Beck  [author] 7 May, 2020 @ 6:48pm 
Well would you look at that. Yep I forgot to give the ear mass. And a couple other things. Updated and should be to you as soon as steam decides to push it out.
Abom The Snowman 7 May, 2020 @ 5:24pm 
I apparently have over 300 mods enabled but somehow changing Syntho and Syntho: Phytotech to immediately after Humanoid Alien Races 2.0 instead fix the game telling
"Config error in PhytotechEar: is haulable, but does not have an authored mass value"
for all of the body parts if mod list is still wanted I can post, but this is on me for added the mod and seeing red text without attempting to reorder the modlist.
Skylor Beck  [author] 7 May, 2020 @ 3:58pm 
Post it here please. I do not have that problem. Also post your mod load order.
Abom The Snowman 7 May, 2020 @ 3:45pm 
I just got a wall of red text saying non of the objects added have mass?
Skylor Beck  [author] 7 May, 2020 @ 1:33pm 
I upscaled the textures using bilinear scaling so they shouldn't look as pixelated in game. However they will look a little blurry overall now.
Skylor Beck  [author] 5 May, 2020 @ 1:35pm 
Would you care to elaborate? What do you not like? The design? The balance?
Silent Service 5 May, 2020 @ 12:44pm 
the plants and stuff looks great
the "weapons" however...
Redknight910 3 May, 2020 @ 7:09pm 
Good to know.
Skylor Beck  [author] 3 May, 2020 @ 10:31am 
Any Human or Syntho who has at least one Phytotech eye will get the eye visual, yes c:
Redknight910 3 May, 2020 @ 2:06am 
Sounds like a great thing to use if you ever find a transhumanist masochist. Do the eyes do that to any pawn they're installed on?
Skylor Beck  [author] 2 May, 2020 @ 9:26pm 
Thank you both! And thank you for checking it out anyway, @Unimportant Person
Project Thylacine 2 May, 2020 @ 9:21pm 
Not my kind of mod (i'm one of those stone-dry annoying 'realism!' types that wants everything harder than life), but I agree with the comment below: Very nice textures!
GarbageDay 2 May, 2020 @ 9:08pm 
I like your weapon textures, very pretty colour choices