Arma 3
Tank School: 01 Tank Hunt (SP / COOP12)
9 Comments
Maulet ||*|| 2 Jul, 2022 @ 6:38am 
fantastic!!!!
Gabor 28 Jan, 2022 @ 9:32am 
Thank You
Cap10_Nade 6 Apr, 2021 @ 3:43am 
Less learning than practice exercise. In this respect, "school" is not quite the right word. Nevertheless, it can help to approach the topic of armored vehicles and to improve one's skills through trial and error.
If it is developed further, I would like to see an medical ward, a fast travel function (just to return to base if the vehicle fails) and a model selection to be able to test other vehicles.
Aztxz 6 May, 2020 @ 10:07pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1481699891
Here is a good demo, hope this could help u to make a better field of fire set up.(more complex and fit to doctrine oblique fire, mutually supported battle position etc)
Aztxz 6 May, 2020 @ 9:56pm 
The animation fluency in arma3 is always a problem, I think it could not be figure out. I guess the GM DLC have already though about it(they even make launcher usable while button up).
I think the command/waypoint for ai/turret sector control issue is more important, especially for armor engagement, I has been worry me since 2014 lol because I always want to plan up fire sector in my disposition for ai defender, but it seems that many mission creator prefer to using script to figure it out(tank DLC and GM DLC mission, also some 3rd party mission in Workshop), and I don't know about scripting, sad.:steamsad:
KorboKommando  [author] 6 May, 2020 @ 4:11pm 
@Foxtrot:
Glad you enjoyed my mission! Thank you for your feedback.
The mission is currently set up so that a variable amount of tanks will spawn at the beginning. At a minimum, 10 will spawn. At a maximum, 19. The mission will end itself when all of the spawned tanks are destroyed. Some may find you before you find them.

I considered having more, but the thought that 20 enemy tanks (T-100s no less) would spawn in an 5x5 km area is slim, and I wanted players to have some freedom without the feeling of being 'boxed in'. This is not a test of 'how many kills' but rather a test of tactical assessments, after all.
I'm still a very new scenario creator, so I'm learning more coding along the way.
Foxtrot 6 May, 2020 @ 12:31pm 
Great mission, it was really fun to finally have something tank focused. Had a lot of fun and had plenty of those "Arma moments" too. I did have a question, are there a limited amount of enemy tanks set each game or do they continuously spawn? I managed to down 10 enemy tanks and couldn't find any more. Still, thank you for making this!
KorboKommando  [author] 5 May, 2020 @ 10:29pm 
Agreed, I just wish for more attention to Tanks and armored vehicles in Arma 3, for instance, an animation modification which would switch the 'high turnout' with the 'head turnout' position, so players would have more of an incentive to turn out to see around their tanks, rather than risk their entire bodies.
Aztxz 5 May, 2020 @ 10:03pm 
Eventually, a SB type of mission in arma3 workshop, cheer!