Thea 2: The Shattering

Thea 2: The Shattering

Healing Kits of Thea
34 Comments
XenoReaver  [author] 24 May, 2022 @ 9:37pm 
Yes you've got it right, so basically as long as you load Healing Kits of Thea (or any mod adding new resources) after Resources Revamped you will be fine and they will otherwise work fine together.
At worst you'll notice a few hexes with the wrong resources on it if the herbs or insects fail to spawn but it won't be anything weird or abnormal.
Tomahawk 24 May, 2022 @ 2:38pm 
Thanks for the quick reply! I dont understand entirely I'm afraid but I am getting that the features from both mods will be in game and functional, which is all I needed to know to get playing.

Just to put my mind at ease; when using both, the terrains/biomes in which the new resources can be found will revert back to vanilla (+ added resources), and all other terrain will be according to resources revamped? If so, does this mean the mods that add resources should be lower in the list than resources revamped or does it really not matter what the order is?

I honestly cannot comment on your suggested changes, I have yet to play the game and I cant speak for anyone else!
XenoReaver  [author] 24 May, 2022 @ 10:06am 
In terms of adding resource it doesn't conflict with most of the changes in Resources Revamped and that includes the use of the 2D Icons Fix.
The only conflict you'll find is the spawning location of resources as Resources Revamped changes the location and percentage of spawning for all the different terrains and resources associated with them. Basically some of the terrains use the old vanilla spawning rate with my herbs and insects patched onto them.

I can look at the differences between terrain in the vanilla game and Resources Revamped and make changes to the terrain in this mod to something that is between both vanilla game and Resource Revamped so it is something that appeals to all players.
Tomahawk 24 May, 2022 @ 9:56am 
I have a follow up question on the previous discussion I hope you have an answer for. How do your mods that add resources (like this one) and the 2d icons fix play together with the resources revamped mod from lorska? Thanks so much!
qinlongfei 5 Dec, 2021 @ 7:33am 
Thanks for the reassurance! Great work as always! Now I wonder if you can actually bring some additional food source/cooking recipe with your Arathor mod... like maybe some kind of medieval European cooking.

XDDD

Just kidding. Thank you for all your hard work to bring content to Thea 2!
XenoReaver  [author] 5 Dec, 2021 @ 7:24am 
If you're using both mods then their order doesn't matter as you'll need to use my other mod the 2D Icons Library Fix and that should be loaded after all the mods listed in its mod description.
qinlongfei 5 Dec, 2021 @ 7:15am 
I for one actually like the added complexity. Gathering different food sources and make all food for my characters is something fun I do, even if there's no real incentive after a certain point.

Just for clarification, this mood need to go below 'Yarr be pirate'? Since I remember the different food came from that mod first.
XenoReaver  [author] 14 Oct, 2021 @ 1:20am 
Yes but I thought it would be a nice touch for each island to have their own herb that only grows there, plus I have thousands of unused icons and was thinking of ways to make use of some of them.
Yaddah 14 Oct, 2021 @ 12:59am 
Ah ok. They're still a nice addition, thx. Though I don't understand why we need the extra herb types. Doesn't that just make the already complex game even more complex?
XenoReaver  [author] 12 Oct, 2021 @ 7:14pm 
Healing kits only help the characters who have one equipped
Yaddah 12 Oct, 2021 @ 2:20pm 
Does the healing kit reduce the chance of dying for the character who wears it, or is the character who wears it able to help other characters survive?
Kvasir 26 May, 2021 @ 7:06pm 
Idea: Considering not every character can wear jewlery (looking at you Mokosh) but every character can wear a tool/kit, maybe have a powerful healing kit crafting receipe that uses the cosmic seed and adds a group healing skill.
XenoReaver  [author] 5 May, 2021 @ 1:38am 
Ah gotcha, unfortunately the Russian version is quite a bit outdated.
Samar 5 May, 2021 @ 12:07am 
@XenoReaver
I found the problem. It is "Healing Kits of Thea (RUS)" localization mod. So excuse for troubling. :)
XenoReaver  [author] 4 May, 2021 @ 11:43pm 
The top isn't what you want, Healing Kits of Thea can be anywhere in the load order. 2D Icons Library Fix needs to be at the very bottom of the load list so it should be on the last page after everything else.
Samar 4 May, 2021 @ 11:32pm 
@XenoReaver
I lifted up to top the Healing Kits mod and the AD Icons mod, but nothing happened. :( Maybe some types of mods may conflict with the Healing Kit?
The game log has such warning, but I don't know is it about your mod or not.

"[Warning]5/4/2021 9:52:09 PM
[DB]Type DBDef.ItemRecipe and db name: ITEM_REC, with instance named: ITEM_REC-STAFF cannot be found

[Warning]5/4/2021 9:52:09 PM
[DB]Variable (DBDef.ItemRecipe) ItemRecipe(DATABASE_2D_ICONS_AND_DES ln:3211) couldn't be set to: ITEM_REC-STAFF because its provided as attribute, and its advanced object, and couldn't be found already created"
XenoReaver  [author] 4 May, 2021 @ 7:35am 
Does the GameLog.txt file located at: Thea 2 The Shattering\Thea2_Data\StreamingAssets
say anything, errors/warnings?
Because everything is working fine on my end.

Also please check out another mod I made called '2D Icon Library Fix' and read through its description. It lists a bunch of mods with item libraries. You may need that mod depending on other mods.
Samar 4 May, 2021 @ 7:20am 
Hi! It seems the picture of Healing Kit is missed in the game. The white square only.
XenoReaver  [author] 16 Apr, 2021 @ 11:38am 
Makes sense as resources revamped changes where a lot of resources spawn and as a result isn't compatible
Atlantahammy 16 Apr, 2021 @ 7:04am 
So quick update, I figured out why they where not spawning for me, ResourcesRevamped wasn't spawning them, turning the mod off, it allowed them to spawn.
XenoReaver  [author] 12 Apr, 2021 @ 10:37pm 
Mod updated, chance of them spawning has been doubled.
Atlantahammy 12 Apr, 2021 @ 7:21pm 
Yeaah I've not yet had a game where they spawn as actual resource bubbles, so i think that maybe a good idea to up the chances.
XenoReaver  [author] 12 Apr, 2021 @ 6:56pm 
I'm just going to copy and paste this from the mod description:

Each island now has its own unique herb that grows there with the vanilla herbs being only on the starting island.
Violet shrooms - goblin island. Holly leaves - ice demon island. Fire grass - orc island. Lavender flowers - elf island. Thorn root - dwarf island.


Their percentage chance to appear seems to be a little low (just had a game where holly leaves didn't spawn at all) so I'll be buffing their chances a little.
Atlantahammy 12 Apr, 2021 @ 6:41pm 
heey how do you get the new herbs? I only can get them as rewards.
camelotcrusade 4 Apr, 2021 @ 5:30pm 
Great mod, really enjoying using this one. Would be cool if they also dropped as loot, too!
XenoReaver  [author] 12 Feb, 2021 @ 8:04am 
Hi liinaruu
That's a reference to the old healing kit icons that I forgot to remove. It won't impact your game in any way. I will release an update soon to remove those references if nothing else.
liinaruu 12 Feb, 2021 @ 7:20am 
Hi XenoReaver,

\Thea 2 The Shattering\Thea2_Data\StreamingAssets\GameLog.txt
show following warnings:

[Warning]2/12/2021 4:15:58 PM
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/FaithKit.png
...
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/HealthKit.png
...
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/SanityKit.png

I have no clue if these PNG are in use.
XenoReaver  [author] 11 Oct, 2020 @ 4:12am 
Fixed. Thanks for pointing out my mistakes Dexit86, I'd never have a flawless mod with you :steamhappy:
Dexit86 11 Oct, 2020 @ 3:37am 
In connection with the change of recipe, the screenshots are out of date.
Dexit86 11 Oct, 2020 @ 3:16am 
File "DATABASE_2D_ICONS_AND_DES_XENO_KT", line 97, "Mionster Bone Healing Kit" - extra letter "i"
那年那日那女孩 19 Jun, 2020 @ 4:42am 
好mod,点赞
XenoReaver  [author] 17 May, 2020 @ 10:48pm 
Hi Dexit86
No I'm not against you translating Healing Kits of Thea so don't worry about it.
Dexit86 17 May, 2020 @ 10:38pm 
Hi @XenoReaver
I forgot to ask you whether it is possible to post a translation of this mod and have already posted it :lunar2019shockedpig:
Aren't you against it? :lunar2019grinningpig:
HeqpuJIuM 7 May, 2020 @ 11:13pm 
nice mod, thanks!