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At worst you'll notice a few hexes with the wrong resources on it if the herbs or insects fail to spawn but it won't be anything weird or abnormal.
Just to put my mind at ease; when using both, the terrains/biomes in which the new resources can be found will revert back to vanilla (+ added resources), and all other terrain will be according to resources revamped? If so, does this mean the mods that add resources should be lower in the list than resources revamped or does it really not matter what the order is?
I honestly cannot comment on your suggested changes, I have yet to play the game and I cant speak for anyone else!
The only conflict you'll find is the spawning location of resources as Resources Revamped changes the location and percentage of spawning for all the different terrains and resources associated with them. Basically some of the terrains use the old vanilla spawning rate with my herbs and insects patched onto them.
I can look at the differences between terrain in the vanilla game and Resources Revamped and make changes to the terrain in this mod to something that is between both vanilla game and Resource Revamped so it is something that appeals to all players.
XDDD
Just kidding. Thank you for all your hard work to bring content to Thea 2!
Just for clarification, this mood need to go below 'Yarr be pirate'? Since I remember the different food came from that mod first.
I found the problem. It is "Healing Kits of Thea (RUS)" localization mod. So excuse for troubling. :)
I lifted up to top the Healing Kits mod and the AD Icons mod, but nothing happened. :( Maybe some types of mods may conflict with the Healing Kit?
The game log has such warning, but I don't know is it about your mod or not.
"[Warning]5/4/2021 9:52:09 PM
[DB]Type DBDef.ItemRecipe and db name: ITEM_REC, with instance named: ITEM_REC-STAFF cannot be found
[Warning]5/4/2021 9:52:09 PM
[DB]Variable (DBDef.ItemRecipe) ItemRecipe(DATABASE_2D_ICONS_AND_DES ln:3211) couldn't be set to: ITEM_REC-STAFF because its provided as attribute, and its advanced object, and couldn't be found already created"
say anything, errors/warnings?
Because everything is working fine on my end.
Also please check out another mod I made called '2D Icon Library Fix' and read through its description. It lists a bunch of mods with item libraries. You may need that mod depending on other mods.
Each island now has its own unique herb that grows there with the vanilla herbs being only on the starting island.
Violet shrooms - goblin island. Holly leaves - ice demon island. Fire grass - orc island. Lavender flowers - elf island. Thorn root - dwarf island.
Their percentage chance to appear seems to be a little low (just had a game where holly leaves didn't spawn at all) so I'll be buffing their chances a little.
That's a reference to the old healing kit icons that I forgot to remove. It won't impact your game in any way. I will release an update soon to remove those references if nothing else.
\Thea 2 The Shattering\Thea2_Data\StreamingAssets\GameLog.txt
show following warnings:
[Warning]2/12/2021 4:15:58 PM
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/FaithKit.png
...
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/HealthKit.png
...
Mod file does not exists at: E:\Steam\steamapps\workshop\content\606230\2083102134\Images/SanityKit.png
I have no clue if these PNG are in use.
No I'm not against you translating Healing Kits of Thea so don't worry about it.
I forgot to ask you whether it is possible to post a translation of this mod and have already posted it
Aren't you against it?