XCOM: Chimera Squad

XCOM: Chimera Squad

Epic Gauntlets
33 Comments
5 Apr @ 6:07am 
谢谢,我打算汉化一下这个!
KT Chong 16 Feb, 2023 @ 7:20am 
Instead of a research, it should be acquired from a mission reward or the Scavenger Market, so it stays consistent with how other epic weapons are acquired and fits in with the rest of the game.
Brain_is_Back 13 Dec, 2021 @ 3:06am 
Hey, i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1rb2SisehlXunRGP2VmO0w8ywHyXdEnxL/view?usp=sharing
CarlosCostaCox 15 Aug, 2020 @ 9:57am 
Maybe Shadowstrike instead of "Fleet footed" could work too?
LordLancelot 22 May, 2020 @ 8:41am 
You have 2 buttons Enhanced parry and Parry. I will now use the regular Parry, it only block 1 attack instead of the broken enhanced 4++ parry.
LordLancelot 22 May, 2020 @ 8:10am 
I also just tested enhanced parry, parried the 3 attacks done that turn.
Taschentusche 19 May, 2020 @ 1:06pm 
I'm pretty sure that the enhanced parry isn't working properly, I managed to parry 4 attacks in one turn, and now that I know it exists, it's very broken. I'm going to assume this is caused by this mod since nothing else I have effects the parry.
Shitdivers 16 May, 2020 @ 8:16am 
Or have them be Scavenger exclusive like the rest of the epic weapons, and only give them the damage buff with mastercrafts.
LordLancelot 15 May, 2020 @ 6:07am 
I would also like a prerequisite for the research.
The gauntlet is very powerful, it should be unlocked with a masterwork weapon research.
Jacke 15 May, 2020 @ 2:22am 
Started a new campaign and found the "Sucker Punch gauntlets" Assembly available from the start. Wondering if it should have a prerequisite, like maybe Modular Weapons, same as the other weapon improvement Assemblies. Also, maybe capitalise all the words, "Sucker Punch Gauntlets".
Joe Marotta 11 May, 2020 @ 4:56pm 
My game crashed with this mod. Removed and worked fine. Turned back on after troublesome mission (first atlas mission). However, since the mod was disabled the new gauntlets are gone and cannot be repurchased. Any way to get gauntlets back?
rocterius 8 May, 2020 @ 2:00am 
Pls, make a version without Fleet Footed and without Enhanced Parry.
Nega Prophet Adult Warhead 7 May, 2020 @ 5:00am 
I think it's the game, I have this mod and it works fine, but another mod that buffs Zephyr and Axiom's melee attacks causes me to crash when it worked fine for everyone else so go figures.
SkacikPL  [author] 5 May, 2020 @ 4:58am 
To be honest, until core game stability is fixed, it's hard to tell whether it's the game or the mod.
Technically only thing it does is defining new item, skill and effect which if anyhing - should crash instantly as either of those is created and not during actual tactical gameplay.

I think that overall the game loses a lot of stability when any mods are enabled at this point.
Hyosen 5 May, 2020 @ 4:42am 
not sure whats going on but I went into a mission with this mod active and it crashed every turn. Tried it thrice. I then removed the mod and no issues with my game after that.
Steve The Bandit 5 May, 2020 @ 4:33am 
@Rythology I am using both, finished 2 playthroughs with no issues.
Rythology 5 May, 2020 @ 3:46am 
is this mod compatible with the " Zephyr & axiom melee buff " mod?
Steve The Bandit 3 May, 2020 @ 6:23pm 
update works on my existing gauntlets ... thanks :)
Player 3 May, 2020 @ 5:45pm 
nice, i wondered why she doesnt get upgraded weapons, there is a another mod that upgrades her damage via armor research too
SkacikPL  [author] 3 May, 2020 @ 4:34pm 
I have updated the package, the gauntlets now have a red icon and there should be a proper working 2-charge "Enhanced Parry" ability.

Although i'm quite sure it won't apply retroactively to already existing gloves.
elderiii 3 May, 2020 @ 3:46pm 
I had finished all the available research options prior to installing this mod. I was not able to research it until after I unlocked new research items (by defeating a faction). I was then able to start research for the Sucker Punch.
Steve The Bandit 3 May, 2020 @ 3:30pm 
I didnt mean the actual gloves themselves ... no idea if it is possible but i meant the blue effect when zephyr punches or kicks something or when she activates reaper ...
SkacikPL  [author] 3 May, 2020 @ 3:26pm 
Also the actual look of the gloves cannot be changed really, Firaxis went the cheap way and gloves are part of Zephyrs model and actual weapon has no mesh.
Rev 3 May, 2020 @ 3:08pm 
"unmet prerequisites" disappeared for me after the running project was completed.
Steve The Bandit 3 May, 2020 @ 2:38pm 
or even red as the signature skirmisher color since zeph was a skirmisher according to her bio ...
Steve The Bandit 3 May, 2020 @ 2:23pm 
awesome mod ! just what i was looking for !!! gameplay-wise its perfect ... any chance you will add a visual effect to the gauntlets ? like instead of the blue efx maybe change to another color like green (plasma) or purple (psi) .... just an idea ... thanks for the work
SkacikPL  [author] 3 May, 2020 @ 1:48pm 
Not sure why this is the case, it might be some meta tied to fact that it's a 4 turn long research.
King0fHeart 3 May, 2020 @ 1:39pm 
Hello, Same issue here. Project has unmet prereq.
Jettidia Strange 3 May, 2020 @ 1:38pm 
so after i finished a mission it still didn't work but i tried a few other things since i had the intel i tired to upgrade the other types of field teams to see if that had an effect after saving and reloading because i only had enough to do it once i found that when i got a rank 3 tech field team the project unlocked for me.
SkacikPL  [author] 3 May, 2020 @ 1:18pm 
Ultimately if nothing works out for you, you can upload your save file somewhere and link it up here, i'll check it later.
Jettidia Strange 3 May, 2020 @ 1:16pm 
only mod i have on is yours. only difference i can find in my game and the pictures is that you have two people in your assembly. i could try finishing a mission to see if when i get back to the home base it fixes itself.
SkacikPL  [author] 3 May, 2020 @ 12:52pm 
It actually has no set prerequisites and from my testing it worked fine both in fresh and existing campaign so i'm not sure what's the problem here unless it conflicts with some mother mod.
Jettidia Strange 3 May, 2020 @ 12:41pm 
The research is grayed out and says at the bottom THIS PROJECT HAS UNMET PREREQUISITES. is there more needed to start the research because it says i only need 40 elerium and i have 239.