Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So long as you are using RimPy to sort your mod list then it will flag any mods missing dependencies for you anyway.
I am using your medieval, music, pawn, and texture mod packs. As medieval was intended to be standalone a lot of mods are redundant due to the tech limit, but unless I encounter any bugs I will endure the load times.
But if anyone is curious the only mods I am not using from this playlist is:
VE Psycasts, VE Nutrient Paste, Auto Cleaner, Vanilla Expanded Extra Embrasures, RimFridge, Power Tab 2, Choice of First Psycasters
Thank you for the modlist and your assistance.
That said, RimPy should be smart enough to detect the conflict. I would recommend:
1) Unsubscribe everything. Delete your local appdata cache for Rimworld.
2) Load into pure vanilla, regenerating the regular cache.
3) Sub the Medieval list elements you want + anything extra mods not on my lists. Run Rimpy sort, check you can load in.
4) Apply UI mods from this collection you want. Run RimPy, check you can load in.
5) Apply gameplay mods in small groups until you hit the load crash.
RIP / Dead: GiddyUp series, Yayo's Caravan
I have switched to using RimPy instead of Mod Manager and highly endorse it.
Can you test your collection before upload?
There is a fan-made 1.3 version which I would be very wary of, test it well before committing to it.
~ All mods in testing have now been moved to the holding pool.
~ This leaves only mods I endorse after a playthrough on this page.
Added:
+ Research Pal: Forked
+ Improved Infestation (does not affect VFE: Insectoids)
+ Refined Floors
+ Quality Colors
+ Grains & Brewing
Removed:
- Holsters & Scabbards (mod abandoned)
- Semi Random Research
Added:
+ Better Pawn Control
+ Numbers
+ Vanilla Social Interactions Expanded
+ Hunt For Me
In-Testing:
+ Semi Random Research (makes the game much harder)
+ Expanded Materials: Metals
+ Medicines
+ Joint Battles
Removed:
- Rimsec Security (way too powerful)
- Alpha Animals (annoyed me)
- Humanoid Alien Races + Nyaron Cat Girls (performance gains)
- Fluffy Tabs (replaced with Numbers)
- Vanilla Books Expanded (Wealth control, each book is 1.5k silver)
- RimHeli
Moved to Holding Pool: (Unsubbed for now)
~ ResearchPal Forked
@Eldarock np, will do next time I’m online properly
- Made a Holding Pool linked collection for mods on 'swap'
- Removed Altered Carbon, since it made no difference to my last 60hr colony.
- Swapped VGP mods for Vanilla Cooking/Plants series. Still can't decide between them.
- Removed Yayo Combat 3, too much feature bloat
- Swapped Androids Tiers for a new, smaller Robo mod.
- Testing out VFE Mechanoids faction.