RimWorld

RimWorld

Gameplay & UI [1.6]
33 Comments
Cato  [author] 30 Jul, 2024 @ 1:40pm 
Vast majority of the list I imagine should work. Two items I can spot to remove would be: True Unnatural Darkness + [FSF] Better Anomaly Loot

So long as you are using RimPy to sort your mod list then it will flag any mods missing dependencies for you anyway.
Gehrman Sparrow 29 Jul, 2024 @ 2:28pm 
Does it work without anomaly?
Cato  [author] 15 Apr, 2024 @ 10:32pm 
Stripped down list for 1.5 Anomaly and play tested for a dozen hours.
Diblyn 22 May, 2023 @ 12:24am 
I have gotten it working. I am unsure what it issue was, but after adding and removing mods in small groups to pinpoint it for the last few hours I have an itch to play.

I am using your medieval, music, pawn, and texture mod packs. As medieval was intended to be standalone a lot of mods are redundant due to the tech limit, but unless I encounter any bugs I will endure the load times.

But if anyone is curious the only mods I am not using from this playlist is:
VE Psycasts, VE Nutrient Paste, Auto Cleaner, Vanilla Expanded Extra Embrasures, RimFridge, Power Tab 2, Choice of First Psycasters

Thank you for the modlist and your assistance. :Gifting:
Cato  [author] 21 May, 2023 @ 9:12am 
Also, check your harmony log (found in the appdata folder). It rewrites every load session. Open it in notepad (or notepad++), scroll to the bottom and see what the last ten mods were attempting to load when the crash occurs. Temporarily remove those mods from the load order as a test.
Cato  [author] 21 May, 2023 @ 9:05am 
Interesting, yeah I can see a few things which could conflict. The Medieval list is intended as a standalone list - due to Medieval Overhaul being so heavy - whereas all the other collections work together.

That said, RimPy should be smart enough to detect the conflict. I would recommend:

1) Unsubscribe everything. Delete your local appdata cache for Rimworld.
2) Load into pure vanilla, regenerating the regular cache.
3) Sub the Medieval list elements you want + anything extra mods not on my lists. Run Rimpy sort, check you can load in.
4) Apply UI mods from this collection you want. Run RimPy, check you can load in.
5) Apply gameplay mods in small groups until you hit the load crash.
Diblyn 21 May, 2023 @ 4:34am 
I've been trying to run this modlist alongside your medieval and other lists, but been unable to load into the game. I'm unsure if it is a conflict with mods in the medieval list or this list, I plan to test that later when I have more time. But, I believe it is a issue with the load order (Rimply Autosort), would you have an idea of some common mod conflicts in the order I should check for?
Cato  [author] 28 Oct, 2022 @ 9:27pm 
Mods currently moved to quarantine: Deep Storage, Weapon Audio, Expanded Materials Metals, EPOE, Hospitality, Pick Up N Haul, Proxy heat

RIP / Dead: GiddyUp series, Yayo's Caravan
Cato  [author] 28 Oct, 2022 @ 9:25pm 
Now that it has been a week most modders will have updated. I started checking list items today, moving 1.3 mods or mods with issues out into my testing collection.
germfire 28 Oct, 2022 @ 6:10pm 
Thank you for continuing to update this mod list.
Comton 27 Oct, 2022 @ 6:32am 
Very cool modlist ! I find some little ones that are really great !
Cato  [author] 31 Aug, 2022 @ 8:29pm 
Been tidying up the list after a 200hr genetics play through.

I have switched to using RimPy instead of Mod Manager and highly endorse it.
Cato  [author] 2 Apr, 2022 @ 1:07pm 
They work fine for me! I have Dubs loaded before SRR. There will be conflicts for SRR if you have another research mod, like ResearchPal.
germfire 2 Apr, 2022 @ 10:38am 
semi random research and dubs mint menu dont seem to like each other, unless i'm using them wrong.
Cato  [author] 29 Nov, 2021 @ 5:47am 
I am sorry I do not understand what 'zone' mod conflict you are referring to. I've been playing this current exact list on a stable game for 50hrs so far, over 1,000hrs for most the list.
Eldoween 28 Nov, 2021 @ 1:31am 
There is a problem with the storage. Impossible with zone and with LWM's Deep Storage.
Can you test your collection before upload?
Eldoween 27 Nov, 2021 @ 8:10am 
Why do you let removed mod in your xml?
BlargenSniper 23 Sep, 2021 @ 7:30pm 
Jesus... I don't know what I thought scythers looked like but I didn't think it was that. Horrifying.
Cato  [author] 2 Aug, 2021 @ 5:05pm 
It has not been updated for 1.3, so no, I would steer clear.

There is a fan-made 1.3 version which I would be very wary of, test it well before committing to it.
TÜRKOPARATOR 2 Aug, 2021 @ 4:58pm 
is it ok to I add yayo combat mod ?
Cato  [author] 2 Aug, 2021 @ 11:28am 
Rejoice. The rework is completed and a new Load Order XML file is available for download. This time it comes with my color-coding settings!
Cato  [author] 7 Jul, 2021 @ 9:00am 
This collection will be reworked to Rimworld 1.3 a few weeks after it's release. This will allow modders time to troubleshoot & update new issues.
Cato  [author] 9 May, 2021 @ 4:20pm 
Collection Version 5 (revised) after another 60hrs in Rimworld.

~ All mods in testing have now been moved to the holding pool.
~ This leaves only mods I endorse after a playthrough on this page.

Added:
+ Research Pal: Forked
+ Improved Infestation (does not affect VFE: Insectoids)
+ Refined Floors
+ Quality Colors
+ Grains & Brewing

Removed:
- Holsters & Scabbards (mod abandoned)
- Semi Random Research
Cato  [author] 1 May, 2021 @ 11:44pm 
Mod Manager pre-sorted XML file updated. Link in main description.
Cato  [author] 20 Apr, 2021 @ 5:54pm 
Collection Version 4 (revised) after another 200hrs in Rimworld.

Added:
+ Better Pawn Control
+ Numbers
+ Vanilla Social Interactions Expanded
+ Hunt For Me

In-Testing:
+ Semi Random Research (makes the game much harder)
+ Expanded Materials: Metals
+ Medicines
+ Joint Battles

Removed:
- Rimsec Security (way too powerful)
- Alpha Animals (annoyed me)
- Humanoid Alien Races + Nyaron Cat Girls (performance gains)
- Fluffy Tabs (replaced with Numbers)
- Vanilla Books Expanded (Wealth control, each book is 1.5k silver)
- RimHeli

Moved to Holding Pool: (Unsubbed for now)
~ ResearchPal Forked
Cato  [author] 26 Feb, 2021 @ 6:40pm 
I have added a fresh Mod List XML link to the main description.
Cato  [author] 26 Feb, 2021 @ 3:05pm 
@Lenmaz - Check your load order. Organise your mods into groups and see what world mods could be interfering with each other. Remove 1.1 or 1.0 mods.

@Eldarock np, will do next time I’m online properly
Eldarock 26 Feb, 2021 @ 8:16am 
A "ready-to-go" modlist file to import will be so much perfect :)
Lenmaz 25 Feb, 2021 @ 1:33pm 
I am getting errors towards the end of loading that prevent map generation
Cato  [author] 1 Feb, 2021 @ 5:43am 
Collection Version 3 released!

- Made a Holding Pool linked collection for mods on 'swap'
- Removed Altered Carbon, since it made no difference to my last 60hr colony.
- Swapped VGP mods for Vanilla Cooking/Plants series. Still can't decide between them.
- Removed Yayo Combat 3, too much feature bloat
- Swapped Androids Tiers for a new, smaller Robo mod.
- Testing out VFE Mechanoids faction.
Zorzak 11 Oct, 2020 @ 9:33pm 
Thanks for your modsconfig.xml I hate setting up the load order trying out your pack now i will let you know what i think. Thanks for the pack.
Homie 8 Sep, 2020 @ 12:05pm 
Hey nice collection. Could you please share your modsconfig.xml ?
Cato  [author] 26 Aug, 2020 @ 9:41am 
Large rework to the collection layout. I hope people find it useful :p2cube: