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Would it be possible for this to also be translated into French?
I tried to do it on my side by changing the German part but it doesn't work.
A language switcher, perhaps!
1 English
2 German
3 Spanish
4 French
I wrote the scipts to learn how coding works, but i never expected such a resonance.
Question though, have you added an ability yet to distinguish between the grid the program block is attached to vs connected ships? Right now I can see the reactors of every vessel currently docked to our station which makes things a bit difficult!
I really appreciate the work you've done. I think the easiest way would be to upload the individual translations to my Discord. You probably only translated the upper "Settings" area. The script code itself remains unchanged. So you can make this top section available there as .txt for everyone.
What do you think about the idea?
Hello and thanks for your great work, I wanted to tell you that I am not very good at languages and with the help of translators, plus a little work I have translated the script into Spanish, I wanted to ask if you give me your permission to publish your script in Spanish or pass you the script and you publish it I have no problem in these issues, the decision I leave it to you, I hope to receive a response thanks again, att vthor.
I'm also unsure about the "selection=" values to use? 1 to select -1 to deselect ?
I really love you power control program, it was a bit hard to get into, but once I figured out how to use it it worked like a charm!
I do have one issue though, I sometimes play with some friends, and they can not see the screen updating if they themselves are using the control station. For example, if they want to change from the solarscreen tot the batteryscreen, they can do it, but they will only be able to see it has changed once they leave the control seat. Meanwhile I can see everything fine.
Anyways, mayby you are aware fo this issue and are working around it. (I believe you were rewriting this script based on your experience with you H2O2 program) Or perhaps it can not be fixed.
I hope you are well and am looking forward to your answer!
The line should be ignored by the script, but have you tested the script without the cockpit line?
I made a small test right now. Loaded a world without scitps, build a control seat, loaded the script to a programmable block, entered "@PowerControl" to the custom date field of the control seat, opened the G-menu, entered "changeStatus=manualControl" to abutton and it works.
Thanks for the great script, I do have a question, I am unable to get the "G" menu arguments to run from the control seat, I think this has to do with the control screens not updating as you suggested on 19 apr, I want to make the suggested change however I can not seem to figure out where to put the control seats name (power control seat) in the custom data fields. This is what I have put in and it does not seem to work:
@PowerControl
Large Display=mainScreen
Top Left Screen=instructionsScreen
Top Right Screen=windTurbineScreen
Bottom Left Screen=NONE
Bottom Right Screen=h2EngineScreen
cockpit=power control seat
Can you point me in the right direction ?
To increase the performance of the script its only updates the screens if a player is near the screens. The detect the players the script uses sensors. If you are inside a sensor detection area and you enter a cockpit or control seat the game doesn't detect the player anymore. It's the same behavior as you would leave the sensor area.
To fix this the settings at the Coustom Field of any screen have an entry for sensors to detect the player and update the screens and an entry for cockpits.
So if you are inside a cockpit or control seat any display you can see from this position needs to have the seats name entered at the entry "cockpit" of the Custom Data Field.
Then the screens would get updated even if you are inside a cockpit or control seat and the sensor of the room doesn't detect you anymore.
I have just set up the script according to your instructions.
Now I found out that the buttons I assign with the commands work but the visual effect only changes when I get out of the cockpit.
as an example:
* selection=1 - select next object
the marker around the selected battery changes only when I get out of the cockpit, as long as I don't get out of the cockpit nothing happens.
Is this a known problem? is it perhaps because I play on a dedicated server?
a made a littel test rick whit the 360 baterys i shal rebuilt it whit venila baterys and solar cels ant post it when im back to morow avning :)
The error message "To complex" is the common error message after this behaivior.
I've started developing a complete new version of this with some improvements. A suggestion at one of the other script was to include groups. I'm going to try to handle group of blocks as one block. Then I can imagine only showing one symbol summerizing a whole group of blocks.
For the current version: What is a lot? :D And do you get an exception shown at the programmable blocks info box?