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[2561620.031] [Gameplay] ERROR: Invalid Reference on Building_GreatWorks.BuildingType - "BUILDING_TLACHTLI" does not exist in Buildings
[2561620.031] [Gameplay] ERROR: Invalid Reference on BuildingModifiers.BuildingType - "BUILDING_TLACHTLI" does not exist in Buildings[|/spoiler]
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
https://i.imgur.com/Dri2PqW.jpg
It might be related to Civilizations Expanded mod.
Also here is my mod list:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337796922
literally needed to check 1 more.
https://pastebin.com/1qPBEkt8
Here is my mod list:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337796922
Here is my log files:
Lua.log
https://pastebin.com/4ZNd1hgN
Modding.log
https://pastebin.com/ppK83SHu
So appears civ vi has a gastric attack with the light mod.
Took this out and started a new game ... able to play. Reactivated this mod and tried start a new game and it failed. Have not tried it alone as it was all working with all the other mods before the update so pretty sure something went wrong fer me in the change. I will try it by itself but really hoping just made a simple whoopsie error here.
Can this be fixed? or this is a mod conflict? Let me know if you need more info.
This mod looks great. I was thinking of making something similar to make the boring +X buildings more interesting, but then found your mod. I have a couple ideas and was wondering if you would consider adding them...
Market: include the gold to bonus resource tiles I see you put in "District Expansion: Commerce" and add +1 housing plus another +1 housing if a trading post is present. This will make it more on par with lighthouse.
Factory: +1 Production to specialists in this district, maybe an additional specialist slot on top of the normal one. I want this district to require specialists working it to get the most out of it.
How would it be to improve specialists when building a university.
If a city has a university all specialists would get +1 more of their special yield type.
For me it sounds good and more like in reality. You educate or train people to be better in their job and get more out of someones work.
For sure, just if it is possible.