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I remember the hard thing for you was to make the AI check toward the target country that the player is at war with . it was hard modding it.
This mod is great, but I was hoping you could add some spelling fixes?
I also think this mod may have broken my news somehow. Before the mod, it was fine, but I downloaded it and now the news says code things (example: news.reel.23)
But if you want to change it with AI you can always do it in the files
Please notify me regarding the peace mod when ready.
Really looking forward to it. Appreciate it and Thanks again
ROOT = {any_enemy_country}
value >1
well 1 your not even doing it right
Root = {
any_enemy_country = {
has_opinion = {
target = (scope)
value > 1
}
}
}
I am still trying to figure out the opinion toward the enemy lol
I am trying to write different lines to maybe make it work.
like
has_opinion = {
ROOT = {any_enemy_country}
value >1
I am so bad at modding.
when you typed
coalition_relation = {
modifier = { has_opinion = {
target = var:ninehour
value > 0
}
add = 10
I think the AI shows relation toward me and not toward the enemy like it should
I change the var:ninehour to 'any_enemy_country'
maybe it will work..
2 yea your welcome,
3 it shouldent be too hard to make a global news letter stating that someone joined a coalition
4 the decisions folder i just put there... i dont know why ive forgotten but ive put it there prob by accident as i was also trying to mod the other mod while fixing this mod (wow im such a mess lol)
Thanks again for the fix and the update.
I hope I am not asking for too much. Is it possible to have a notification of when nations join coalitions so in case 2 AI join coalition I will be notified?
(the same notifications of countries declaring war on another)
I would appreciate it
Btw there is a decision folder which is empty. However the mod is working great