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If I understand correctly: The (only) difference between the old values and patch 1.1.2618 was that rewards for the things listed removed all components and plasteel - meaning that the only reward now is just... steel?
May I suggest that the description also include the post-nerf rewards (new patch 1.1.2618 values)? Just a suggestion, but it would help emphasize the significance of what the mod does.
Turning all the insect meat to chemfuel usually gives me WAY more then I need in general on average, so its not that hard. Just labor.
TL;DR: Thanks for this!
Good job on the mod!
that change also made no sense realism wise, for obvious reasons. risk/reward and all that stuff. i mean thanks for the mod, dude.
@Baal Firenze. Actually not. Since fighting the endless spam of mech clusters in 1.1 requires you to use uncountable amount of turrets and moratar shells (since mortar accuarity is random and not actually set by pawns being able to use it) you have to at least ust 75% of all you get to counteract the loss you make.
Tynan removing all the shit just made the game impossible late game without organ harvesting to pay for unlimited amount fo componments and steel
sometime after 1.0 went live, not later, to fix a poorly implemented DLC addition.