XCOM: Chimera Squad

XCOM: Chimera Squad

FreePlay
43 Comments
Ruffles 4 Nov, 2024 @ 2:01am 
wawa
Eutyches 2 Nov, 2023 @ 2:28pm 
Can I install the mod during the campaign or start from the beginning?
RMCora 22 Mar, 2022 @ 3:48pm 
I'm only finding this now, because I wrote off Chimera Squad as a game that "is fun, but not attention grabbing in anticipation of its forced end." This is a game changer, and truly makes me want to come back and give this game another go. Thank you! =D
lechkingofdead 13 Nov, 2020 @ 5:30pm 
the missing agents thing is a good idea for its like shure you moped up the issue but now chimara has to finshed the clean up as like with most big ass shit stains like this your gonna ahve hold outs.
nzguzzi 29 Aug, 2020 @ 10:41am 
Great mod, thank you.
Exactly what i wanted to finish leveling my team and special skill training at base.
Can we get extra agents? The ones we missed out on or not?
CarlosCostaCox 21 Aug, 2020 @ 1:59am 
@Shadow_Volkamon that's great, thanks. I had vaguely remembered seeing Chimera Squad as an option on AML but didn't find it when I started playing, now that you mentioned I realized I had to make a separate installation, as you said. It now shows where the conflict is but I can't figure out how to edit the files. I'll just keep FreePlay deactivated until I get to the end, and will switch off the other mods once it's time to use it.
Shadow_Volkamon 21 Aug, 2020 @ 12:23am 
@KKDragonLord there is an Alternative Mod Launcher. The XCOM 2 Alternative Mod Launcher had been updated a while ago to support both - you just pick which game it needs to launch when you first run it. I don't know how to switch after you picked one, so I downloaded the AML twice; one for XCOM 2 and one for Chimera Squad.
CarlosCostaCox 13 Aug, 2020 @ 12:33am 
I am using the mod Give Intel on Every Capture and it seems this mod overrides it. Since there is no Alternate Mod Launcher for this game yet, would it be possible to make this mod more compatible with other mods, not overriding things it doesn't have to? Or at least just that one setting. I would change it myself on the file if I knew how.
Game Over 30 Jul, 2020 @ 3:34am 
And just like that, another XCOM game for people to put HUNDREDS of hours into. EXCELLENT.
Subtactrics 26 May, 2020 @ 1:03am 
Such a great idea, nice one
Omega0306 24 May, 2020 @ 9:21pm 
thank you i was looking for something like this
Squizza 24 May, 2020 @ 9:18pm 
Thats so cool. is there any way to add on getting the 3 agents you havent used?
byere254 17 May, 2020 @ 2:35pm 
I've just completed the campaign, so this is EXACTLY what I was hoping to find!
Online Addict 8 May, 2020 @ 5:40am 
Cool!
Tr4cker0 8 May, 2020 @ 3:17am 
So cool now each factions will be mixed, you are a god !
Agosaxv1.22474487139 7 May, 2020 @ 9:01pm 
Hey this look amazing but l'm wondering , can you just disable the timer on the story mission that force the "last day of critical mission"? So you can prolong the game forever at any point in the game instead of just the end game?
Paul 7 May, 2020 @ 8:14pm 
@Online Addict

Update: 7 May @ 1:44am
Changed faction spawning behavior to mix all faction units in freeplay missions.
Online Addict 7 May, 2020 @ 4:30pm 
So if I end with the progeny, I won't get progeny missions forever?
Player 7 May, 2020 @ 2:12pm 
perfect fit with the mod called Roster Size Workaround that lets you get more agents
scat1620 7 May, 2020 @ 1:04am 
This is exactly the mod I hoped someone would build for Chimera Squad, and it works really well. Now I can keep playing fun dangerous missions with my high-level late game team forever: perfect!
Atur_Koss 6 May, 2020 @ 11:37pm 
Is there any way to get all the missing companions into the squad? It seems to me that this mod makes sense precisely for collecting a full squad in one campaign.
Agent Nahman Jayden 6 May, 2020 @ 8:33pm 
Bit of a dumb question but can you insert this mod mid-campaign? Just want to be sure.
BlueRaptor Goldwings 6 May, 2020 @ 4:47pm 
Thank you ^^
SkacikPL  [author] 6 May, 2020 @ 3:29pm 
And now missions can roll dark events, making it more on-par for endgame play.
SkacikPL  [author] 6 May, 2020 @ 10:46am 
With that said, i just pushed a new update which makes all faction units possible to spawn in each given encounter (equal 25% chances to spawn per faction).

To facilitate end-game type of experience all of them are also forced to be at highest Force Level.
SkacikPL  [author] 6 May, 2020 @ 10:29am 
Well, it just makes the ending not end the game.
Either way you would not get a save directly on the end screen but the game does make a tactical autosaves on each turn so unless they were overwritten (as it seems to only rotate about 3-5 saves for those) you can just load most recent one, finish the game from that and move on into freeplay.
Player 6 May, 2020 @ 9:32am 
awesome been waiting for this, i assume i need to replay through the ending to get this to trigger?
johansporeg 6 May, 2020 @ 3:44am 
YOU ARE A GOD!!!
Magda 6 May, 2020 @ 1:16am 
Oh my, just what i needed!
teh1archon 5 May, 2020 @ 11:58pm 
This is probably the clostest thing we have for a Long War for this (at least in the regard of postponing the last mission in LW2 to keep kicking ayyn asses).
Kitschy 5 May, 2020 @ 10:14pm 
Fucking excellent. Thanks babe, this is just what I was hoping for!
Cahos Rahne Veloza 5 May, 2020 @ 9:57pm 
@Liquor:

There is already such a mod on the workshop from RealityMachinima and was actually one of the first mods that was uploaded for the game.
Frog 5 May, 2020 @ 7:40pm 
now if only I can recruit all the agents.
Archangel 5 May, 2020 @ 7:38pm 
Years into XCom 2 and no mod like this.
2 weeks into chimera squad and we've got a freeplay mod.
I'm so proud.
0422 5 May, 2020 @ 7:26pm 
my man. much appreciates.

side question - is there any way to edit the the difficulties of end game missions so they are all max anarchy type of scaling?
LordLancelot 5 May, 2020 @ 7:21pm 
Nice
Beagle 5 May, 2020 @ 6:27pm 
Nice! Thank you! This is just the direction I hope to see Chimera Squad go in.
Deckape964 5 May, 2020 @ 5:57pm 
Im in giving it a try!
Duchess 5 May, 2020 @ 5:32pm 
This is exactly what I wanted from this game. An endless mode.
RustyDios 5 May, 2020 @ 3:34pm 
Cool !
I can't really see why this wasn't part of the main game for the post-credits savefile tbh.
Rozowy Oraz Zly 5 May, 2020 @ 3:34pm 
Skacik... Ty just ty :)
Facenor 5 May, 2020 @ 3:11pm 
Exactly what I was waiting for ! Thank you !