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Exactly what i wanted to finish leveling my team and special skill training at base.
Can we get extra agents? The ones we missed out on or not?
Update: 7 May @ 1:44am
Changed faction spawning behavior to mix all faction units in freeplay missions.
To facilitate end-game type of experience all of them are also forced to be at highest Force Level.
Either way you would not get a save directly on the end screen but the game does make a tactical autosaves on each turn so unless they were overwritten (as it seems to only rotate about 3-5 saves for those) you can just load most recent one, finish the game from that and move on into freeplay.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073317720
There is already such a mod on the workshop from RealityMachinima and was actually one of the first mods that was uploaded for the game.
2 weeks into chimera squad and we've got a freeplay mod.
I'm so proud.
side question - is there any way to edit the the difficulties of end game missions so they are all max anarchy type of scaling?
I can't really see why this wasn't part of the main game for the post-credits savefile tbh.