RimWorld

RimWorld

Job In Bar
251 Comments
人森 14 hours ago 
can it add an option show current task permanent? :steamhappy:
jim_0 11 Jul @ 2:18pm 
kinda bummed out this isnt a bartending mod, haha!
Dark  [author] 10 Jul @ 10:27pm 
Not likely. That mod completely replaces the entire Colonist Bar, so I would have to start almost from scratch with the Harmony patches.
人森 10 Jul @ 9:15pm 
Dark  [author] 1 Jul @ 8:23pm 
Just put up another update that includes 1 new feature and some significant performance improvements. In my testing the performance footprint of this mod went down to 25% of what it was before.

You can also now reorder the labels using the new label options dialog from a few updates ago.
Dark  [author] 26 Jun @ 8:41pm 
And another small update that adds some more settings to conditionally hide pawn labels (Like for ghouls, guests, only when drafted, etc.)
Dark  [author] 26 Jun @ 6:18pm 
You can also now change the color of a pawn's name, not just their job title. This is an experimental new feature, but it's working perfectly in all my testing. Please let me know if you have issues with it, and you can now disable the patch for it if you just don't want it.
Dark  [author] 26 Jun @ 6:16pm 
Update is up! I also added a new settings tab that lets you disable specific Harmony patches in this mod for advanced users. Be careful with it, but if you're having issues with part of the mod or you just know that you don't want certain features, you can control just how much (or little) the mod is patching.
carni 26 Jun @ 12:50am 
Thank you for your work, eagerly waiting!
HJZ2333 25 Jun @ 10:29pm 
I changed to the latest Job In Bar and it works fine, thank you
Dark  [author] 25 Jun @ 8:45pm 
I've got a compatibility patch for [AV] Show Utility Apparel ready for the next update.
Dark  [author] 25 Jun @ 1:21pm 
Okay, I'll look into it, thanks for the heads up
carni 25 Jun @ 11:08am 
Seems to have slight incompatibility with [AV] Show Utility Apparel
Weapon bar offset doesn't work with both mods enabled.
HJZ2333 24 Jun @ 10:10pm 
Thanks for your hard work, I backed up an old version of Job In Bar and am now using this one
Dark  [author] 24 Jun @ 9:29pm 
I just put up an update that might(?) have fixed the Colony Groups compatibility for this version. I don't use that mod personally but it should at least mostly work now. There might be some weirdness with labels being drawn in the wrong spot, I recommend resetting this mod's settings if so.
Dark  [author] 19 Jun @ 10:28pm 
Yep, the patch in Colony Groups will need updating to work with this version
HJZ2333 19 Jun @ 9:56pm 
[LTO] Colony Groups will invalidate Job In Bar
Dark  [author] 19 Jun @ 7:38pm 
I also recommend resetting your configs for this mod after the update if you have any issues like labels being drawn in the wrong place.
Dark  [author] 19 Jun @ 7:36pm 
Big new update is up with the aforementioned settings overhaul and new color picker. The code in general has been significantly improved and hopefully should be MUCH less error-prone.

This is a breaking change. Any mods with compatibility patches will need to have their patches updated. Any translations will need to be updated.
Evenstar 18 Jun @ 5:21pm 
Amazing thank you! :)
Dark  [author] 18 Jun @ 12:06pm 
Yep! I've been working on some of my other mods for 1.6 but I have plans to add a better way to pick colors and do a general overhaul of the mod settings.
Evenstar 18 Jun @ 6:20am 
Thank you for sorting out the colour picker issue, it's great to be able to choose colours now. Do you think there will be more colour options added eventually or a return to the old colour picker? I find some of them too dark to read properly, and it's always great to have more variety :)

Could you make the new show/hide button on the bottom right an option to toggle off please? I already have a lot of buttons there and seeing as I want the labels on all the time I'd rather an option to remove this button :)

Thanks for a great mod and thank you for updating!
vindeggo 13 Jun @ 1:21pm 
так же вчера проверял целостность, и ничего подозрительного оно не нашло
vindeggo 13 Jun @ 1:21pm 
проблема в том, что кроме хармони официальных дополнений у меня больше ничего не включено
Dark  [author] 13 Jun @ 1:05pm 
@vindeggo I don't know what exactly is wrong with your game but I don't think this mod is the cause. Several of those errors are completely unrelated, like failing to load a texture from the vanilla game. You might want to verify the integrity of your game files in steam and check the rest of your mod list. If you verify your game and run it with JUST this mod (and Harmony of course) and these errors still persist, let me know.
In the future, if you need to post a bunch of errors from your log, please use a website like pastebin or something instead of putting them all in separate comments. I'm going to delete most of the comments so it doesn't clutter the page so much.
vindeggo 13 Jun @ 12:29pm 
RimWorld 1.5.4409 rev1120
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
vindeggo 13 Jun @ 12:29pm 
<color=cyan>[Dark.JobInBar]</color> Patching complete
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DarkLog.LogPrefixed:Message (string)
JobInBar.JobInBarMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
vindeggo 13 Jun @ 12:23pm 
Translation data for language Russian / Русский has 42 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()


тут у меня включены только core ,royalty,ideology,harmony and job in bar
vindeggo 13 Jun @ 12:10pm 
на счет лога не знаю, много модов, некоторые красные текста выдает помимо этого мода, на текущей версии 1.5, если нужно могу включить только этот мод, посмотреть, что пишет в логе и спровоцировать баг и закриншотить его
Leathergnome 13 Jun @ 6:43am 
Wonderfull, great to hear that, cheers.
Have a good one Author.
MAKIMA 13 Jun @ 4:35am 
Thanks for the fix, great job!
StinkyMonkey 13 Jun @ 2:09am 
Thanks for getting this issue :medicon:sorted so quickly Dark, always appreciated.
Dark  [author] 12 Jun @ 4:31pm 
Okay, should be fixed for 1.5 now. Apologies. I also added some more error handling so hopefully if similar issues arise in the future it won't break the UI, just this mod.
MAKIMA 12 Jun @ 2:17pm 
Oops, I was stupid, remap my keybinds and forget about it.
Anyway, Here's my logs, hope they will help.It seems it's the function get_CanCast() is missing.

Root level exception in OnGUI(): System.MissingMethodException: Verse.AcceptanceReport RimWorld.Ability.get_CanCast()
[Ref 6E026A58]
at JobInBar.LabelDrawer.DrawLabels (Verse.Pawn colonist, UnityEngine.Vector2 pos, RimWorld.ColonistBar bar, UnityEngine.Rect rect, System.Single truncateToWidth) [0x00096] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at JobInBar.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00047] in <fbf21b3ea50b45d5a6a17f5d60663381>:0
at RimWorld.ColonistBarColonistDrawer.DrawColonist (UnityEngine.Rect rect, Verse.Pawn colonist, Verse.Map pawnMap, System.Boolean highlight, System.Boolean reordering) [0x00400] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Dark  [author] 12 Jun @ 2:07pm 
If you can't see the log in-game, open up your Player.log file. The "part of the UI disappeared" bug can be caused by literally any error, so I unfortunately can't begin to fix it until I have more details.
MAKIMA 12 Jun @ 2:06pm 
I seems to have the same issue like others, But there's no log. Cuz seems the consle UI is also get banned when we load the new 1.6 version mod...Sorry cant help you more but it was a great mod, will try to put it back as soon as it works again.
Dark  [author] 12 Jun @ 1:34pm 
What game version is this bug occurring on? What are the errors in the log?
Leathergnome 12 Jun @ 12:42pm 
Hey, when you updated for version 1.6, it has caused another UI bug causing only one colonist to be seen on the bar, aswell as removing my task bar visually, as they can still be clicked.
vindeggo 12 Jun @ 10:46am 
при смене роли идеологии частично пропадает интерфейс, показывает панель только одного колониста, а нижняя полностью пропадает
The Memphis 12 Jun @ 10:21am 
I concur
StinkyMonkey 12 Jun @ 8:06am 
I have the same issue, no GUI except colonist portraits. I am testing to confirm as I have 5-6 mods updated at once.
МЫШ 12 Jun @ 5:37am 
Hi, today's update broke the entire UI. All active icons have disappeared, including the main panel, warehouse inventory lists, map filters, and the character panel.
JinxLuckless 12 Apr @ 11:55am 
Thanks!
SanguinarcAQL 11 Apr @ 9:04am 
Hey people! I commissioned a fork / fix of this mod to Nalzurin, he did an amazing job, you can download it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461978784
123caboom 9 Apr @ 1:04am 
I mean without hovering
123caboom 9 Apr @ 1:03am 
I‘d like to switch on to see all current performance (simple like : crafting, hauling,…) in the bar at the same time, is that possible?
Fedx 19 Mar @ 6:11pm 
Why am i getting "chosen name is invalid" ?
zloi_krendel 9 Mar @ 10:57pm 
Does this work with Combat Extended?
steafish 25 Jan @ 6:31pm 
I notice that now the sorting rule in RimPy is right.
BladeofSharpness 18 Dec, 2024 @ 1:30pm 
Same here, deinstalled as the mod author is AWOL.