Pavlov VR

Pavlov VR

[Zombies] Thames Treasure
30 Comments
SomeBee 13 Sep, 2021 @ 12:59pm 
Does this work?
LORDHOKAGE 23 Mar, 2021 @ 10:31am 
Great work. Thank you
N0X_QC 15 Nov, 2020 @ 11:57am 
where do i donate
Cornholio  [author] 1 Jun, 2020 @ 11:09am 
All i require is the SteamID
Metrocop 42 1 Jun, 2020 @ 11:07am 
Even if my steam account isn't the same mail adress than my Paypal ?
Cornholio  [author] 1 Jun, 2020 @ 11:03am 
Yes, once the security lever is toggled, you can now open the door.
If you decide to donate (that will help me make the future map Time Warp better) Once the game starts you will be spawned with the money, the deagle and have access to the NightFall phase rifle that is still in prototype mode.
Metrocop 42 1 Jun, 2020 @ 10:45am 
I can buy the door then ?

If i donate to you, how can i have the contributor bonus ?
Cornholio  [author] 1 Jun, 2020 @ 10:29am 
I'm working on an automated fix for that part but once you activate the security lever you can unlock the door by just opening it.
Metrocop 42 1 Jun, 2020 @ 10:18am 
When i activate the lever in security room i'm still locked in the first room !
Cornholio  [author] 28 May, 2020 @ 7:49am 
Light issue is slowly getting patched, somehow while rendering the map it caused some corruption to it and i'm slowly adding some light substitutions to fix this.
Tau ⦿ 27 May, 2020 @ 2:28pm 
Map's new lighting has made some of the buyables unreadable.
Cornholio  [author] 25 May, 2020 @ 1:37am 
I have just placed the paypal link in the description and placed instructions in the discussions tab.
MikeE 24 May, 2020 @ 8:51pm 
how do i contribute
Cornholio  [author] 24 May, 2020 @ 1:23pm 
Thanks VolterBolt :)
The map still has a lot of bugs but will be patched in due time.
Tau ⦿ 24 May, 2020 @ 12:44pm 
Dam lol, This map sure grew.
Congrats Author on making a successfully popular map
Cornholio  [author] 16 May, 2020 @ 4:55pm 
Patched a zombie fix, they were getting stuck at spawn
Cornholio  [author] 15 May, 2020 @ 8:31am 
Uploaded bug fixes
Cornholio  [author] 14 May, 2020 @ 11:01am 
Thanks man, it was fun :)
Amish Robot 14 May, 2020 @ 10:33am 
ok cool, also I had fun playing with you :steamhappy:
Cornholio  [author] 14 May, 2020 @ 10:30am 
I do have a border for the door, corners and bottom skirts but it's not implemented yet (will be soon when i develop more of the cave update
Cornholio  [author] 14 May, 2020 @ 8:20am 
I knew i was forgetting something... I'll patch that up in a bit with the sound fix
Ghostly 14 May, 2020 @ 8:15am 
I imagine you have noticed this but the first sliding door in the basement pops out through the floor in the main hallway with the m4 buy and armory
Cornholio  [author] 14 May, 2020 @ 7:30am 
A bug was found in the laboratory where a teleporter will dump all zombies and cause lag.
A patch will be dispatched momentarily.
Cornholio  [author] 14 May, 2020 @ 5:29am 
All bugs reported from Lettuce, bugs from previous hunts and the 20k door have been fixed.
I have also started to work on the cave update so you can see part of the entrance of it (texture will probably change in the near future.)
Ghostly 14 May, 2020 @ 5:27am 
ever fix the bug with that 20k door teleporter? i wonder if either A. I was lagging when you bought it or B. the distance between us was to great that the door didnt sync, or your input to buy the door was culled out for me since you were so far. either way if the issue cant be solved you could always put a lever in that room that turns on a teleporter that is closer to people.
Shepard 14 May, 2020 @ 4:45am 
Bug hunt: Kitchen Table can have Zeds stuck on the table. Awp Bed can be used to hide, Plant pot in bathroom can stop zed tracking, PP19 Bizon cannot be bought from wall. Stair case banister in the outhouse can be hidden behind to prevent zeds from attacking, Facing the Uzi in the outhouse the left hand side can prevent zeds from attacking, M4A1 purchase box on the crate below stairs in the laboratory can be stood on to prevent zeds from attacking, Standing between the white desks next to the zed teleporters prevents tracking.
Cornholio  [author] 13 May, 2020 @ 4:45am 
Found it, fixed it
Cornholio  [author] 13 May, 2020 @ 4:20am 
Hey VolterBolt, which window would that be? The one close to the barrels or the one close to the box?
Tau ⦿ 13 May, 2020 @ 4:02am 
As a result we couldn't finish the round and it was perpetually stuck.
Tau ⦿ 13 May, 2020 @ 4:02am 
I found a bug, at around wave 20~
one of the zombies got stuck and couldnt move into the windows near the room with the giant metal spools. this room is very close to the laboratory