Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1362931045
https://github.com/CivLeague/Better-Balanced-Game/blob/master/sql/nfp_vietnam_kublai_khan.sql
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185917191
could you help?
이 모드는 크메르를 다시 작동시키는 두 번째 방법인데, 크메르를 다시 작동시키는 것을 목표로 하며, 그들을 좀 더 흥미롭게 만드는 것을 목표로 하고 있다. 주요 시민은 새로운 바레이만의 독특한 구역과 함께 원더스와 성장 쪽으로 다시 집중된다. 자야바르만 7세는 이제 더 신앙을 지향한다.
프라사트와 도므리는 대체로 변함이 없지만, 지금은 프라사트가 시민 고유의 것이 아닌 자야바르만의 UB가 되어 도므리가 이름을 바꾼다.
I do think it needs some finer tuning though. The production percentages likely need to be a dropped a bit. With the internal trade routes, strong holy sites (with policy cards), and the percentages, it makes even the Hansa and look weak. Plus the percentages stack (with both abilities) as the city grows. In a nutshell: it's OP.
I really like the Baray. Its unique in that you have to use farms to increase its housing. But I am finding housing to be an issue in my cities. Perhaps be being able to build multiple if you lower the amenities? Or just increase its base housing?
Also the second unique unit that gets added with the Steel & Thunder mod(I think its this one) is missing. This has not happened with any of the other rewrites that you have done. Any chance of it coming back?
Do you have any tips and what sorts of mods that could be causing a conflict? For example, I already disabled p0ekhiels better aquaducts, but still cannot get Barays. Thanks!
[417870.570] [Gameplay] ERROR: UNIQUE constraint failed: UnitReplaces.CivUniqueUnitType
In Modding.log :
[417870.564] UpdateDatabase - Loading Core/Suk_Sumer_Rework_Core.sql
[417870.570] Warning: UpdateDatabase - Error Loading SQL.
A little bit overpowered since I had +9 production in medieval era domestic routes.....
Thanks so much