Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Khmer Rework (Baray)
62 Comments
H.Humpel 25 Jul, 2022 @ 8:25am 
Hi sukritact,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
claudemac24hrs 11 Jun, 2022 @ 8:05am 
Could you please add War Canoe (Galley replacement) as the secondary unique unit in this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1362931045
Castellan of sea 30 Dec, 2021 @ 8:32am 
so you cant do steam achievement with this mod cause they dont have aqueduct
General Profit 5 Sep, 2021 @ 4:29am 
after going through all my mods this was the one causing my game not to load (hope this helps someone in the future, sukritact makes amazing mods though)
Jay 2 Sep, 2021 @ 8:29pm 
I noticed an issue. Since the Baray district is not indicated as an aqueduct in the district.sql of the mod, I could not build the Angkor Wat wonder in the city since there is technically no aqueduct. Anyone else having this problem?
Shadow 26 Jul, 2021 @ 10:28pm 
วังนาคราชรึเนี่ย !!!
VincentW914 17 Jul, 2021 @ 12:11pm 
does baray has normal aqueduct ability(acess to freshwater)? and what about adjacency bonus for industry zone?
codenaugh 9 Jul, 2021 @ 4:37pm 
FYI, the yields per wonder happen once a wonder is placed instead of completed. Can be exploited.
Arcadian 12 May, 2021 @ 7:32am 
Did you remove the other Khmer rework? It would be balanced now compared to the Firaxis version.
Gonk 4 May, 2021 @ 6:52am 
Do prasats still give the Martyr promotion? Khmer and relics is like peanut better and jelly.
mattmmclain 28 Apr, 2021 @ 2:44am 
Okay, it must be getting the Food adjacency with the Improved Aqueduct district mod I have, then.
sukritact  [author] 27 Apr, 2021 @ 11:28pm 
The Baray UD never had a Food adjacency. The only thing I changed with the district from before April is I nerfed the initial housing bonus to +1.
mattmmclain 27 Apr, 2021 @ 8:00pm 
There is a thing where placing the district only shows the Housing, and not the Food adjacency anymore. Do you think you could change it back to food, so we don't have to guess the Food adjacency??? Besides, the Housing is always going to be +2 anyways.
TrappedSettler 24 Apr, 2021 @ 9:16pm 
thank you
Moda 26 Feb, 2021 @ 2:40pm 
Is it possible to get the visual change to the aqueduct without the gameplay changes? This was exactly what I was looking for in terms of aesthetic but I am not sold on the khmer civ changes.
The Kakuzato 9 Feb, 2021 @ 3:55pm 
So I've encountered a really odd incompatibility. When loaded with TheCrazyScotsman's Jerusalem civilization, this mod's Civ ability, Barays, and the Unique Unit don't seem to load in at all. Would this just be a load order issue, or something more than that? I'll be posting over on his mod about this as well.
superiorsteelheader 6 Feb, 2021 @ 1:18pm 
Thank you for fixing one o f the worst civs.
Arcadian 13 Jan, 2021 @ 11:53pm 
The Baray doesn't give +2 Housing and amenities like it says. It's OP already, but food bonus isn't worth much without housing and amenities to support it.
Jay 24 Dec, 2020 @ 12:12am 
I did not know that the Baray need not be built adjacent to the city center. Fantastic!
MarsEco 20 Nov, 2020 @ 4:12pm 
@sukritact Question for you, not exactly about this mod: Would you make a little mod that, as long as the city had an Aqueduct connecting the City to a river, that the city could then build a watermill or the new pelgum in that city? (I know the the physical graphics of having a watermill or pelgum an extra tile awhile might be tricky.) If it's possible, because I feel like if you can get the Aqueduct District over there, that you could then put a watermill over there too (though the watermill isnt a building within the Aqueduct District._
sukritact  [author] 18 Aug, 2020 @ 8:57pm 
P0khiel incorporated a version of this in his mod. This is the original.
TieJäi (Argues big fan) 17 Aug, 2020 @ 6:40pm 
Is this just the Khmer out of "civilizations expanded" ?
eightroomsofelixir 28 Jul, 2020 @ 9:30pm 
The Baray is the most amazing part of this rework. The DLC just apply baray to the aqueducts...I mean aqueduct isn't a Baray, and it's not like every civilization can build aqueducts. Even the Romans have a unique replacement of aqueducts.
Dante.Enoshima 21 Jun, 2020 @ 10:07am 
@blackjack95 why are you asking it here? you asked the wrong modder for that. Ask p0kiehl for that, as they're the one who made the CX mod.
Bluesky95 19 Jun, 2020 @ 4:21pm 
hi having compatibilty issue with khmer in civilizations expanded with civ specific wonders mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1185917191
could you help?
vs2001 17 Jun, 2020 @ 11:39pm 
크메르는 Civ VI의 레퍼토리에서 항상 더 약한 시민들 중 한 명이었다. 대도시를 가질 실질적인 이유 없이 성장을 향한 보너스. 대신 문화 승리를 얻는 데 도움이 되는 믿음의 보너스. 그리고 앙코르 와트의 유명한 건축가들에게는 실망스러운 불가사의의 부족.

이 모드는 크메르를 다시 작동시키는 두 번째 방법인데, 크메르를 다시 작동시키는 것을 목표로 하며, 그들을 좀 더 흥미롭게 만드는 것을 목표로 하고 있다. 주요 시민은 새로운 바레이만의 독특한 구역과 함께 원더스와 성장 쪽으로 다시 집중된다. 자야바르만 7세는 이제 더 신앙을 지향한다.

프라사트와 도므리는 대체로 변함이 없지만, 지금은 프라사트가 시민 고유의 것이 아닌 자야바르만의 UB가 되어 도므리가 이름을 바꾼다.
bhavikatharun 1 Jun, 2020 @ 2:26am 
Hi, i cannot get the baray even though it appears in the civilopedia. can you plese help?
illios 27 May, 2020 @ 3:16pm 
So far I have been really enjoying your reworks for these civs. It really helps bring some of these under-performing civs up. Or makes good ones even better. This one is no different.

I do think it needs some finer tuning though. The production percentages likely need to be a dropped a bit. With the internal trade routes, strong holy sites (with policy cards), and the percentages, it makes even the Hansa and look weak. Plus the percentages stack (with both abilities) as the city grows. In a nutshell: it's OP.

I really like the Baray. Its unique in that you have to use farms to increase its housing. But I am finding housing to be an issue in my cities. Perhaps be being able to build multiple if you lower the amenities? Or just increase its base housing?

Also the second unique unit that gets added with the Steel & Thunder mod(I think its this one) is missing. This has not happened with any of the other rewrites that you have done. Any chance of it coming back?
SSS47t 23 May, 2020 @ 10:34am 
Hi, mod looks amazing I really want to get it working. However, the Baray district is not available for me to build in my games (it appears in the civilopedia though). I have LOTS of mods installed and am trying to troubleshoot.

Do you have any tips and what sorts of mods that could be causing a conflict? For example, I already disabled p0ekhiels better aquaducts, but still cannot get Barays. Thanks!
Pulcoco 17 May, 2020 @ 2:18pm 
Hello, tried the mod and indeed the bonus towards wonder is not THAT strong because you lack production with farms. But main problem comes from loyalty, when i have 30 citizens cities while my neighbours have like 8/10 citizens. Maybe there could be a tweak reducing a bit loyalty from cities? dunno =) Great mod tho as always Sukritact ;) !
sukritact  [author] 17 May, 2020 @ 1:06am 
Nah, they won't; mainly because Barays are exclusively Khmer, there isn't a Thai equivalent.
jemalomlcs 16 May, 2020 @ 8:02am 
I bet my a** that Firaxis will add Siam in the next expansion with this exact same unique district :p
sukritact  [author] 15 May, 2020 @ 3:02pm 
It literally says the error is from my Sumer rework. That error is from a conflict between that mod and another mod, probably Steel and Thunder.
Nizou 15 May, 2020 @ 8:23am 
Got a bug. I'm not using the previous Khmer rework, only this one. In Database.log :
[417870.570] [Gameplay] ERROR: UNIQUE constraint failed: UnitReplaces.CivUniqueUnitType
In Modding.log :
[417870.564] UpdateDatabase - Loading Core/Suk_Sumer_Rework_Core.sql
[417870.570] Warning: UpdateDatabase - Error Loading SQL.
24hrs=1d 14 May, 2020 @ 3:43pm 
Exactly not that OP as a big city more than 10/20 people is usually lacking of production and trees which mean you cannot really built a wonder economically and BEFORE it is completed by other AI players, while France is happy to do so. However the later the game goes, the more powerful Khmer is at building wonders although it seems useless...as most wonders are just to expensive.
Te 13 May, 2020 @ 9:50pm 
Oooh. Your first rework was already incredibly fun to play, but this looks really, really awesome. Thanks for this!
Hoshi 13 May, 2020 @ 6:02am 
Its very good visualy but isn't the bonus toward Wonders too high? France has only 20%. Or you could limit this bonus to Renascence and before era wonders like China workers which would include most relgious wonders.
Wiinwiin 12 May, 2020 @ 10:42am 
...
Lucifer 12 May, 2020 @ 5:50am 
nice
GroBoiD 12 May, 2020 @ 1:17am 
Can you make a little bit more balanced version ?
Abd121 11 May, 2020 @ 4:19am 
Great mod, if you could nerf it a little bit so it feels better to play with or against in deity
Cocodrigo 10 May, 2020 @ 11:02am 
I edited the code ever so slightly such that the trade routes don't give bonus food and production, but culture (gold and faith too), for each Palace, Wonder, Baray and Holy Site in the destination city (not dam). Still crazy good (may tune down +4 adjecency HS production bonus to affect only wonders), but I love the mod!
chicocavalca 10 May, 2020 @ 9:45am 
I really love you work, it is so detailed and polished. Could you do more unique districts???? A unique holy site for Japan, inspired in Shinto temples, with its own exclusive buildings, like the Cothon district. Asian and Middle eastern civs really needs more flavour
chicocavalca 10 May, 2020 @ 9:35am 
Excellent MOD as usual!!!
A little bit overpowered since I had +9 production in medieval era domestic routes.....
PUNK'S NOT DEAD 10 May, 2020 @ 5:59am 
Nice Ideas but maybe a bit too much and overtuned. You can easily get 35% production to buildings, wonders and districts. As well as the other bonues
masamuna 9 May, 2020 @ 7:16pm 
Amazing design for the district, looks even better than an official one.
Thanks so much
Sapphire Bullets 9 May, 2020 @ 11:57am 
Does the Baray still need to be adjacent to a city and a mountain/fresh water source? Does it still provide fresh water to cities?
Alekznamia 9 May, 2020 @ 6:40am 
Great work, I hope you will make more districts for other civilizations. The Plaza Mayor (Government plaza) for Spain, special economic zone for China, Shinto Sanctuary for Japan... will be great
Wikypippo 9 May, 2020 @ 2:53am 
good mod