Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for example there's another mod that seems to specifically focus on 1 type of forced weather event (thunderstorm or blizzard), kind of like this one. rain'll kick in on next-day start (12am), but blizzard seems to always happen a few days later, even if the temp the entire time is like -50.
I'm gonna try this mod out cus I really want constant snow/snowfall etc during our groups challenge run atm.
If anyone wants to take my work and update it for B42 you're welcome to do so, just please credit me.
I'm not really sure how Cryogenic Winter works but the weather scenarios are weird and kinda janky and I suspect that any mod that tries to make additional changes to the weather behavior will not work as you would expect.
Cryo Winter has a snow mod as an additional add-on, but blizzards are practically daily. A bit less intense would be awesome.
If it doesn't work on multiplayer, I dunno, that's kinda out of scope for me.
Out of curiosity, why are you running 41 instead of 41.77? Are there other mods you want to use?
My question is, in the server .lua file, will changing these values allow me to do that?
AStormIsComingOGSN.OnInitWorld = function()
SandboxVars.Temperature = 3;
SandboxVars.Rain = 3;
Events.EveryTenMinutes.Add(AStormIsComingOGSN.EveryTenMinutes);
Events.OnInitSeasons.Add(AStormIsComingOGSN.OnInitSeasons);
end
If I change the SandboxVars.Rain = 3 to a 1, does that affect the rain intensity? If not, how could I achieve this?
Thanks!
Unfortunately they don't work together. If you enable two or more, only one of them will be active, but might not work properly.