Portal 2

Portal 2

GLaD Tests - Part 3
21 Comments
Mrallix 14 Feb, 2021 @ 4:58am 
Man, there are the best usage of standart voice records, which i had seen
FuJiy  [author] 30 Oct, 2020 @ 3:16am 
Thank you very much! :steamhappy:
kwinten 29 Oct, 2020 @ 10:44am 
good beginning with the bts !
Careful to the lighting (too many dark areas)
I did a portal under the ladder , and saw the "under-the-world"
The bts needs more details to be convincing, good luck for the next ! :)
marknrobbins 14 Jun, 2020 @ 6:57am 
hi, its defo called Glad Tests - Part 3.. with the fire in the office room that you get killed if you go into, there is a door with a switch on the wall but no fuse/switch hnadle..
FuJiy  [author] 14 Jun, 2020 @ 3:44am 
You mean GLaD part 4? Yes, I know about this. I forgot pack models. Now I'm making map with normal switch. No Bee mod. Thanks for comment!
marknrobbins 14 Jun, 2020 @ 1:18am 
where is the missing fuse/handle for the switch.. I cant get through the first stage with the burning room.. looks like a really interesting map but I cant get started..
Semi-nobody 28 May, 2020 @ 5:51pm 
welcome back
valya.shilov.05 24 May, 2020 @ 7:11am 
You make very cool tests.
FuJiy  [author] 22 May, 2020 @ 4:43am 
Thanks!
Barny600 21 May, 2020 @ 8:45am 
Despite their flaws, I do believe you have great potential as a mapper, you just need more experience with Hammer and more effort in puzzles and maps designs. I hope you the best of luck!
FuJiy  [author] 13 May, 2020 @ 7:23am 
It helps me a lot!:p2cube:
FuJiy  [author] 13 May, 2020 @ 7:19am 
Thanks! I heard you ;)
bhoun 13 May, 2020 @ 6:59am 
It seems you did it with FULL HDR/LDR option, Sorry for misunderstood
If you have some problem on ambient lighting, this boxling-light helps you :
https://developer.valvesoftware.com/wiki/File:Light_box.JPG
bhoun 13 May, 2020 @ 6:50am 
It's too bad that this major chamber has some errors on, and a few Intuition when player looking around and go forward.
Did you compiled it with FULL HDR option? if you haven't did it, it would be help
Skairul 11 May, 2020 @ 6:39am 
Textures and geometry do have their issues, but they aren't too bad in this map, maybe choose more appropriate textures, fix the fizzlers (don't stretch side fizzler textures), add a proper start and end (elevators are the most common). Lighting is the biggest issue for me here, your map starts out way too dark, then gets way too bright during the puzzle.
FuJiy  [author] 10 May, 2020 @ 4:14am 
Thanks. Fizzlers are nonsensical design part. I tested glow.
Panca 10 May, 2020 @ 1:34am 
Definitely high potential here! The test itself wasn't that challenging but you're a great artist. @Aleskei has good advice for improvement. Is there a point to the fizzler at the exit? As you can still stand there without loosing your portals. Anyway, thanks for making
FuJiy  [author] 7 May, 2020 @ 9:10am 
Thanks!
ThatAlienBoi 7 May, 2020 @ 5:07am 
The lighting is a bit too bright but other than that i like the map : )
FuJiy  [author] 7 May, 2020 @ 12:49am 
Thank you very much!:p2cube:
Aleskei 6 May, 2020 @ 4:50pm 
This map have a lot of potencial... but there are somes horribles errors that you might want to fix.

1-Missing textures
2-Errors loading models
3- (btw I generally love light effect and all that stuff) but the brightness is way to high, you put too many sprites..

Basicly to fix your first 2 problems that I just say on the top, you will need this software to ''pack'' your custom content (textures,models, scripts eventually). There is a link to the tutorial ! : https://www.tophattwaffle.com/packing-custom-content-using-vide-in-steampipe/

Otherwise, i'm gonna stay tuned on what's coming next from you ;)