RimWorld

RimWorld

Laser Weapons
12 Comments
MiguelRPG 23 Jul, 2021 @ 10:50pm 
update 1.3 pls
Mr. Anonymous 4 May, 2021 @ 4:11am 
These are fantastic. Thank you!
lilwhitemouse 30 Jun, 2020 @ 8:17am 
Your mod is broken in Linux: you need to rename "about.xml" to "About.xml". Otherwise, your mod shows up at the very bottom of the list, in the "broken/not for 1.1" section, with several deleted mods and a few others who have the wrong cases.

Now that I've found it again, I look forward to playing with it!
Clippy  [author] 27 May, 2020 @ 3:07pm 
because of my laser turret mod i remade this a little and its harder to research the weapons now.
Clippy  [author] 25 May, 2020 @ 5:07pm 
woops the damage were way to high, dont know how i calculated that... :D droped to 32 now.
DoctorKrieg 25 May, 2020 @ 4:36pm 
ill let you know how it feels, thank you!
Clippy  [author] 25 May, 2020 @ 4:08pm 
this mod builds on my other mod rail weapons. If you have 3 pawns with this sniper you are already in end game and there will be no more challanges in the game even if i make the sniper a bit weaker. Vanilla charge lance have 45% armor pen and this is one step further weapons. But you are not wrong i calculated the dps for the sniper because i made little changes and the dps is quite high...
i nerv it a little bit thank you for your comment.
DoctorKrieg 25 May, 2020 @ 10:05am 
thank you for this neat mod, if i may have a small suggestion, i think the laser sniper may be a little tiny bit too OP on the armor pen and basically 3 pawns with these destroy centipedes almost effortless, would you consider changing it just a bit for vanilla balancing?
Clippy  [author] 12 May, 2020 @ 6:56am 
i dont know, maybe if you put CE above this mod. Depends on how CE is coded. When it only effects vanilla weapons and is not written generally it will not support.
Berser163 11 May, 2020 @ 10:37am 
your mod supports combat extended ?
Clippy  [author] 11 May, 2020 @ 7:08am 
full sentences please
Berser163 11 May, 2020 @ 4:22am 
CE ?