RimWorld

RimWorld

[Ry]Rimcraft Weaponry
20 Comments
Mlie 12 May, 2023 @ 10:40am 
Nekrotik 15 Dec, 2022 @ 4:49pm 
was downloading the rimcraft mod series, added some custom ogres and was about to start a warcrafty rimworld playthrough, does this mod works on 1.4 ?
Rose Noel Thorne 3 Oct, 2022 @ 10:52am 
Where would I find or make bows?
NotSoNinjaJoe 13 Jul, 2022 @ 8:45am 
Is there a hidden tier 3 for the weapons? Cause I can't find the research to make, for example, the Stormwind Great Hammer. I found one in the world, and I'd like to outfit my army with more. Are it, and other similar hidden weapons, reward items to get that "dungeon loot" kind of feel?
Smugglero 1 Jan, 2022 @ 8:07pm 
Wonderful mod, Looking forward to the ranged weapons!
Trigger 22 Aug, 2021 @ 8:59pm 
Sorry I was a little crazy earlier with my kids, I wanted to know if it was still being updated, I know its not been long since the last update. However, I can't craft bows, or a hammer that I found out in the world. Can you help?
Ryflamer  [author] 22 Aug, 2021 @ 6:53pm 
@Trig It's on 1,3.
Trigger 22 Aug, 2021 @ 11:09am 
Yo is this mod dead??? Where is the Author? Please respond, I am wanting to do a medieval style playthrough and this is a must for high fantasy!
jamesdewolf 4 Jul, 2021 @ 3:56pm 
where do i find bows?
test 14 Jun, 2021 @ 3:09am 
is it balanced can you please add screenshots and decrption of what it adds!!!
ZurgOtter 12 Feb, 2021 @ 6:58pm 
Am I missing something or are the bows not craftable? I am able to spawn them in, but that isnt how I care to play.
Blessed Empire 15 Dec, 2020 @ 1:26am 
May I suggest adding some type of firarms or have the factions use the pistol and musket from the VFE mod? At least for the dwarves because they like guns.
Ryflamer  [author] 16 Oct, 2020 @ 2:01pm 
@Iskander This sub-mod adds Rimcraft weapons. I have patches in place that inject them into Rimcraft factions if they're present. This mod can be used with or without Rimcraft. If you were to play the other Rimcraft mods they'd have normal vanilla, vanilla expanded, and medieval madness weapons/armor if you have those present. But if this is installed it'll overwrite normal weapon spawning for them, and instead spawn faction specific weapons.
Iskander 16 Oct, 2020 @ 6:47am 
Do I need both Rimcraft and this mod for most content? Or is this submod only intended for those who don't want the rimcraft races, just the rimcraft weapons?
veni vidi vici 22 May, 2020 @ 9:20pm 
Will ranged weapons be craftable later?
Ryflamer  [author] 9 May, 2020 @ 3:09pm 
@Boolyman Likely not coming anytime soon as it'd require a bunch of new textures. Though the code aspect would likely not be a hassle.
Jay 9 May, 2020 @ 2:47pm 
Who's gooch do I have to tickle to get a patch for Rimcraft Animals to use Animal Gear?
Silent Service 9 May, 2020 @ 2:06am 
Ryflamer, can you give us some screenshots please?
Ryflamer  [author] 7 May, 2020 @ 4:14pm 
Will have previews of the weapons in the same format I did for Rimcraft Animals whenever I get the chance to do so.
Baracouto 7 May, 2020 @ 6:40am 
I really enjoy these rimcraft mods, the sprites for both the new weapons and races are awesome and add some good variety to the game. Thank you for all the work you have put towards them!