Starbound

Starbound

[FFS] Momo Gun Shop [Fixed]
23 Comments
General Granger 20 Apr, 2023 @ 6:37am 
a few of the guns seems to have a point missing in their damage calculations so for example the Sten is supposed to deal 3 damage per shot but it deals 30
McKillington 21 Aug, 2021 @ 1:37pm 
It doesn't seem to have fixed on my end, however I have quite a few mods so I think it might just be a compatibility issue on my end. since it seems to only affect the AA-12 and everything else seems fine I will just not worry about it.
bmkoo05  [author] 20 Aug, 2021 @ 1:39am 
@McKillington Alright, I integrated bullet related files into the mod now. Can you check if the problem is still there? Thanks, and sorry for the inconvenience.
McKillington 19 Aug, 2021 @ 10:06am 
I seem to be a problem with the AA-12. Whenever I fire it the game boots me back to the title screen with the message "Unknown projectile with typeName ffs_bullet_buckshot". I have checked other shotgun type weapons from other mods and FFS base, and it only has issues with the AA-12 from this mod. Should be something to look into.
DomHSK 29 Dec, 2020 @ 9:19am 
maybe it was just a 0.1 ocurrense thing, I only had the protogen mod an that was pretty much it,
bmkoo05  [author] 29 Dec, 2020 @ 6:06am 
@}{y I tried to reproduce the glitch, but the glitch didn't happen to me. Can you give me your list of mods if you can? Thanks.
DomHSK 25 Dec, 2020 @ 3:49pm 
so I dunno whats going on, but I got the vector, put it in storage, an when I grabbed it, it crashed, an has now locked my world, so I have to make a new one, idk whats going on but, maybe look into it.
Ribbons0121R121 18 Oct, 2020 @ 3:20pm 
@Azure [laughs in Protectarite LNRS]
Azure 15 Jul, 2020 @ 9:52pm 
Excuse me, the guns are too OP in the FFS latest version mod.
Karleigh 13 Jun, 2020 @ 5:58pm 
@bmkoo05 Thanks for the reply i really just used this mod for the AA-12 but the fire rate was decreased and one shot everything but luckily FFS has its own AA-12 now and it does more reasonable dps and has a faster fire rate
bmkoo05  [author] 13 Jun, 2020 @ 7:28am 
@SuperNiceGuy Sorry for the late answer. Empty magazine when you select a gun is actually FFS's game design. also, There's no script for MG/AR/RF type guns having a full magazine when choosed. Only SMG type weapons can have full magazine when choosed. It's an unfixable problem. Sorry that i can't help you.
bmkoo05  [author] 13 Jun, 2020 @ 7:27am 
@Karleigh Bullet damage for AA-12 is quite OP now because this mod was made before the balance update. and yeah, i noticed that flashlight problem. probably a typo by an original modder. also, different damage despite having a same caliber is probably a balance choice by an original modder, momo.
SuperNiceGuy 6 Jun, 2020 @ 1:15am 
Only Tactical Sten and TDI Vector have full magazine as default. All other weapon have empty magazine and have to reload everytime I select that weapon. Please change it to full magazine as default please.

Because when I use teleport dash or slide jump, the weapon will back to reload animation and it's annoying when I'm fighting with the enemy. :steamsad:
Karleigh 31 May, 2020 @ 7:12pm 
Why does the AA-12 do 45x15 its so op and it says it has a tactical flashlight but it doesnt, also some weapons that use the same ammo size do 3.4 damage but another one of the same caliber does 34
Aries 25 May, 2020 @ 8:01pm 
Those eyes... Is this MOMO from Xenosaga selling us guns?
Raf-raf♀ 14 May, 2020 @ 10:37am 
Nice fix indeed
Toxi.certified 11 May, 2020 @ 6:58am 
nice fix
AbyssHyper 10 May, 2020 @ 6:53pm 
Hello momo, it is good to see that you reuploaded the mod, please keep the damage of the weapons since the original mod do very little damage (until I update it).
P o w e r 10 May, 2020 @ 10:23am 
HURRA¡¡¡
Bad to the Bone 9 May, 2020 @ 11:15am 
Thank you so much.
Tri-Enclave President CEO 8 May, 2020 @ 5:14pm 
Bless
Pog 7 May, 2020 @ 9:21pm 
Yeet and THAX
Bad Horse 7 May, 2020 @ 7:12pm 
Thank you!