Arma 3
Flycatcher (SP/COOP 16)
44 Comments
Varanon  [author] 18 Feb, 2019 @ 12:09pm 
Right, I need to QC my missions... I'll hire some additional people... geez...

FYI, it does end, or used to, but maybe something happend in the last 5 years this mission is on the workshop that prevents it
robbyhippo1st 17 Feb, 2019 @ 1:11pm 
Problems, arrive the final destination but can not finish the mission, everybody just stand there nothing happen, you really need QC them before upload.
Bluegills 21 Jan, 2019 @ 7:54am 
Does not contain group respawn, once you're dead you're dead. Also the squad leader starts deaf and blind.
Varanon  [author] 23 Oct, 2018 @ 11:23am 
Ok, I'll check the mission again. Thanks for the pointers
varus 23 Oct, 2018 @ 7:47am 
Sorry Varanon but all team players were alive. (Heisenberg units = that's a funny declaration! I like it)
Varanon  [author] 23 Oct, 2018 @ 4:03am 
@varus The ending is basically a trigger that checks if all living players (and AI players) are within the area of the trigger.

Sadly, the engine has a strange notion of people being "alive": if you check for "alive XXX", and XXX is a team member that is actually dead but hasn't been reported as dead by any one of the others (i.e. died out of visual range), then the unit is still counted as being alive (That's why I usually call them Heisenberg units).

Sometimes, it helps to "clear the command bar", i.e. if you are the leader, just select everyone and report them as dead (5-8)... if they are dead, they will be removed from the command bar, and the engine should be able to notice they are dead.

Either that, or I messed up the trigger. I'll check in any case and hope the conversion to EDEN will not kill the mission completely
varus 22 Oct, 2018 @ 5:07pm 
@Liberty_Valance: I've played this mission in SP mode and it wasn't as difficult as you say (besides of the fireplace - LOL - (Thanks to Alwarren for clearing that))

But what's with: "- no ending after I reached the retreat point"?
Liberty_Valance 22 Oct, 2018 @ 7:53am 
Thanks for all your effort to build mission but they cannot be played in SP mode because they are impossibly diffcult.
Alwarren 22 Oct, 2018 @ 4:59am 
@Varus the fireplace is probably because of an older version of Psycho's revive, that had an issue with damage dealing.
Varanon  [author] 22 Oct, 2018 @ 2:09am 
For your information, all of my missions are made for our group to play, and most of them, while being possible to play in SP, are geared towards a full contingent of human players. If you prefer, I'll remove the SP tag from all my missions and be done with it.

So, if you have something to say, to it constructive, but constantly calling my missions "waste of time" or gems like "I think you never tried it solo" will not get you anywhere.

I hope I made myself clear
Varanon  [author] 22 Oct, 2018 @ 2:09am 
Liberty_Valance, let's make one thing perfectly clear: I make missions, and you are free to play them, or not. If you think they are too difficult, or generally you don't like my missions, I respectfully ask you to stay out of my workshop and try somebody else's missions.

I'm under no obligation to make missions FOR YOU. I provide them here for free, and you are free to play them or not.

I appreciate constructive criticism, but yours is usually bordering on insulting with no constructive element to it. If that's all you can do, stay away from my workshop and just don't play my missions anymore.
Liberty_Valance 21 Oct, 2018 @ 3:12pm 
I think you never tried to play it solo
Liberty_Valance 21 Oct, 2018 @ 3:11pm 
tried it again, as bad as before. Why make it imposssible to play in SP mode !
varus 19 Jun, 2018 @ 12:13pm 
Good mission, but:
- no ending after I reached the retreat point
- the fire place there is absolutely deadly
and btw the enemies are not endless
Varanon  [author] 15 Apr, 2018 @ 2:33am 
What a nice and constructive piece of criticism! Yeah, I played it and beat it. Yeah, it's hard, so yeah, might be too much for you.

Send me the receipt and you'll get your money back.
Kirgiz 14 Apr, 2018 @ 7:03pm 
Tell me, why a mission with endless enemies? You yourself tried to play it? This mission is a complete stupid shit! Why should I waste time on this stupid mission? You can not write in the description of the truth that the mission is useless? It can not be played in a single game in the veteran's settings. And tactics and cunning will not help you, because enemies always run on you endlessly.
Liberty_Valance 10 Dec, 2016 @ 1:45pm 
thanks
Varanon  [author] 10 Dec, 2016 @ 12:07pm 
I could make "easy" the default for single player (it's normal now, which is probably too hard when playing alone). I'll see that I can update the mission ASAP
Liberty_Valance 9 Dec, 2016 @ 5:33am 
well, make it a bit easier, it will become real fun .
Varanon  [author] 8 Dec, 2016 @ 3:50pm 
Yeah, I agree, it's very difficult and not really playble single player. We played it with a full crew and failed several times before we made it.
Liberty_Valance 8 Dec, 2016 @ 1:31pm 
I tried again will all the team fully equiped. To no avail. ennemies nearly invisible when far, need a lot of bullets to be killed, my team decimated even lying behind walls. It really cannot be played.
Too bad
Liberty_Valance 8 Dec, 2016 @ 10:52am 
I will try again with VAS
Liberty_Valance 8 Dec, 2016 @ 10:51am 
Much too difficult when not using VAS and precision weapons; otherwise its a good scenario
ultra_wrongway 18 Feb, 2016 @ 12:10pm 
Thats a hard one, very well made :)
Stagwine 18 Feb, 2016 @ 12:10pm 
This was good old classic! Thank you! Brutal, certified FHQ.
Evans 18 Feb, 2016 @ 12:10pm 
Nice mission, god damn steam overlay got me killed
McGregor 18 Feb, 2016 @ 12:10pm 
Many moons later and I got to die in a different field this time. 10/10 Would die again
Suchy 18 Feb, 2016 @ 12:09pm 
Ok, that was a slaughter.
Varanon  [author] 9 Oct, 2014 @ 8:46am 
Update:
- Added possibility for the mission to fail if the pane escapes
- Added Psycho's revive script
Stick 5 Jun, 2014 @ 1:05pm 
It's going to be a tuff one to crack!
McGregor 5 Jun, 2014 @ 1:03pm 
Died twice on this mission now. Need to finish it!!!
sandb0x 5 Jun, 2014 @ 1:01pm 
Very good. Sehr gut. Muy bueno.
doveman007 5 Jun, 2014 @ 12:43pm 
We shall overcome, some day! Great mission.
ALIAScartoons 19 May, 2014 @ 8:36pm 
I'd like to play this again soon. I loved the hardcore factor, the chosen location and settings.
ck-claw 15 May, 2014 @ 1:36pm 
Hard mission but i can see us trying again and again :)
Gwynbleidd 15 May, 2014 @ 1:35pm 
Great mission, a bit hard, but that's how I like them :)
McGregor 15 May, 2014 @ 1:34pm 
Nice mission. Bloody hard!
デニス 15 May, 2014 @ 1:34pm 
Great mission, very fun and challenging. Would recommend playing :Pappas:
Variable 15 May, 2014 @ 1:34pm 
This mission provides some of the best firefights I had. Great mission.
Varanon  [author] 14 Feb, 2014 @ 12:15pm 
New version fixes the end of mission problem
Varanon  [author] 6 Jan, 2014 @ 4:30am 
It should end with only one team. I'll check. Thanks for the feedback
panzer948 4 Jan, 2014 @ 11:10pm 
i plaed as SP. Had to switch to the 2nd team after I lost all of my first team in the firefight, but with a little ingenuity was able to get the AA gun and shoot down the plan. Very tough though. One problem, after fighting my way back to the retreat point the game wouldnt end or accept I had reached my last waypoint. Was it because I used the 2nd team?? I had 3 troops left when I arrived.
RUSSO 31 Dec, 2013 @ 2:23pm 
hey CIA like the pr CIA?

Douglas Quaid 27 Dec, 2013 @ 9:35pm 
With one of their camps exposed, a bunch of FIA fighters buy their comrades more time to evacuate and disappear by launching a desperate attempt to destroy the bomber that is sent to destroy the camp.