Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Zimbabwe
28 kommentarer
Gedemo  [ophavsmand] 12. jan. 2023 kl. 0:55 
Update:
-now it should not interfere with units re-scaling mods.
-reduce mod size
Georador 19. mar. 2021 kl. 22:38 
Hey Gedemo! TY for your works. You made Zimbabwe mod, but what about Rhodesia? With Ian Smith as a leader, of course =)
There is no works about Rhodesia, Transvaal or South Africa Republic in Steam workshop, you can be first:steamthumbsup:
CyberGamer15 17. dec. 2020 kl. 10:08 
Sure thing, here is the link. : )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294719765&searchtext=red

As of writing this, I found that some of your full civ mods like Zimbabwe and Morocco do indeed work with R.E.D as intended. The only thing to note is that their unique units are not yet rescaled to match the other units in the game, so the Uajero for example still looks as it always does, while the basic Warrior unit is rescaled, along with the units from your Lincoln and Wu mods.

Gedemo  [ophavsmand] 17. dec. 2020 kl. 9:39 
Do you have a link to this add on ?
CyberGamer15 17. dec. 2020 kl. 4:34 
Good news, Wu seems to work fine too. : )
CyberGamer15 17. dec. 2020 kl. 4:08 
Quick update, your Lincoln mod seems to work fine with R.E.D now!

There is an add-on to the R.E.D mod which adds in rescaling for the two units in the Lincoln mod, and it seems to all work fine, with those units and the regular units all being rescaled.

I'll try and see if Wu is also ok with R.E.D, as her unit should be rescaled according to the description of the add-on mod.
CyberGamer15 17. dec. 2020 kl. 1:07 
Ah ok, I think I understand now.

Thanks for getting back to me about the situation. : )
Gedemo  [ophavsmand] 16. dec. 2020 kl. 23:34 
That is what I said: you will have this problem whith the mods that add a unit (Lincoln adds the monitor and the usace iirc). The others are ok
CyberGamer15 16. dec. 2020 kl. 13:51 
Also, I've tried out your Morocco civ with the R.E.D mods, and it seems to work fine at first, until I enabled another mod such as Linclon or Zimbabwe, which then reverted the units back to their normal size.
CyberGamer15 16. dec. 2020 kl. 13:50 
I think this error message I got had something to do with Resourceful 2 at the time, which I have since unsubscribed from.
Gedemo  [ophavsmand] 16. dec. 2020 kl. 13:22 
I suppose that you have problems with the mods that have custom units added (that is not the case of Napoleon or Bismark, like most of my alt leaders (except a few like Hannibal or Wu Zetian). My morocco civ does not have units too maybe you should try it to see what happens. I suppose it is because of the use of the unit.artdef file, when units are added. do you have this problem with other modders's mods?
CyberGamer15 16. dec. 2020 kl. 12:43 
Hey there, I think this mod is really good, but I've found an odd issue with it that also happens with a few of your other mods.

I've tried using your mods with a mod called R.E.D Total War Modpack Unified, and while some of the mods work with it perfectly fine, such as Bismark and Napoleon, others seem to disable the effects of R.E.D when they are enabled.

It mostly seems to be your full civ mods that cause the issue, although alt leaders like Hannibal and Wu Zetian have the same problem.

I'm not sure what the cause of the issue is exactly, but I thought to mention it here. Hopefully it's something that can be fixed in future.
Gedemo  [ophavsmand] 7. okt. 2020 kl. 0:03 
Thanks for your feedback
Online Addict 26. maj 2020 kl. 13:39 
Hey G. First off, great mods! I love all your City States.
Second, I've tried to follow you but when I hit refresh it goes away.
Changa 18. maj 2020 kl. 17:13 
I have looked so long for a Great Zimbabwe civ, and now I have found it.

Also, I wonder, is it possible to make a Wonder a capital city? If so, maybe you could do it with the Great Zimbabwe Wonder.
alikirodgers 17. maj 2020 kl. 2:38 
Thank you both! :)
Gedemo  [ophavsmand] 15. maj 2020 kl. 7:12 
Thanks for your feedback! It is fixed now: I set Mutota's ability to apply only to Mutota units.
dreadanddespair 14. maj 2020 kl. 13:56 
I've encountered the same occurrence as @alikirodgers. A city with walls was defeated by a barbarian scout in 2 turns. The city was on a river. I looked through your code and changed the value of this modifier to 0 in Ability.xml.
<Row>
<ModifierId>MUTOTA_STRONGER_IN_RIVER_MODIFIER</ModifierId>
<Name>Amount</Name>
<Value>0</Value>
</Row>
I reloaded the same game to an earlier save and that city's defence of the barbarian scout was as normal.
Te 13. maj 2020 kl. 21:45 
Oh, fun! Thank you so much for this, Gedemo!
Gedemo  [ophavsmand] 13. maj 2020 kl. 12:09 
There is nothing related to walls or defense in the code...this is surely another mod that do this.
alikirodgers 13. maj 2020 kl. 8:24 
Fantastic concept and mod! I am however running into the below issue at the moment.

I'm finding something in this mod is causing City Walls to become extremely weak. e.g. approx turn 100 an embarked horseman was able to take a city with medieval walls in a single attack. I also noticed early on that barbarians were doing far higher damage to cities than I would expect.

Running on OS X, only other mod running is CQUI.
Gedemo  [ophavsmand] 12. maj 2020 kl. 12:51 
Thanks I fixed it!
Cave Johnson 12. maj 2020 kl. 8:20 
Just wanted to say, there is a little oversight in the xml for the city-state, with the French description also having the us_US as its language tag, which makes the game use it in English.
Darth Modus - God of Richards 9. maj 2020 kl. 16:28 
Love the outfit! Just give him shoulder length hair and you've got Barry White. xD
Cave Johnson 9. maj 2020 kl. 15:09 
Nice work and cool idea as always!
Btw, I've sent you the translation for Charlemagne on civfanatics. :)
Dirty Joe's Taco Shack 8. maj 2020 kl. 16:08 
The whole left shoulder is a different color to the left arm, while the face looks like it doesn't belong on the head.
Gedemo  [ophavsmand] 8. maj 2020 kl. 15:15 
can you develop a little more?
Dirty Joe's Taco Shack 8. maj 2020 kl. 15:05 
Something looks very... off about the leader portrait. May want to rework it.