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Comunicar un error de traducción
-now it should not interfere with units re-scaling mods.
-reduce mod size
There is no works about Rhodesia, Transvaal or South Africa Republic in Steam workshop, you can be first
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294719765&searchtext=red
As of writing this, I found that some of your full civ mods like Zimbabwe and Morocco do indeed work with R.E.D as intended. The only thing to note is that their unique units are not yet rescaled to match the other units in the game, so the Uajero for example still looks as it always does, while the basic Warrior unit is rescaled, along with the units from your Lincoln and Wu mods.
There is an add-on to the R.E.D mod which adds in rescaling for the two units in the Lincoln mod, and it seems to all work fine, with those units and the regular units all being rescaled.
I'll try and see if Wu is also ok with R.E.D, as her unit should be rescaled according to the description of the add-on mod.
Thanks for getting back to me about the situation. : )
I've tried using your mods with a mod called R.E.D Total War Modpack Unified, and while some of the mods work with it perfectly fine, such as Bismark and Napoleon, others seem to disable the effects of R.E.D when they are enabled.
It mostly seems to be your full civ mods that cause the issue, although alt leaders like Hannibal and Wu Zetian have the same problem.
I'm not sure what the cause of the issue is exactly, but I thought to mention it here. Hopefully it's something that can be fixed in future.
Second, I've tried to follow you but when I hit refresh it goes away.
Also, I wonder, is it possible to make a Wonder a capital city? If so, maybe you could do it with the Great Zimbabwe Wonder.
<Row>
<ModifierId>MUTOTA_STRONGER_IN_RIVER_MODIFIER</ModifierId>
<Name>Amount</Name>
<Value>0</Value>
</Row>
I reloaded the same game to an earlier save and that city's defence of the barbarian scout was as normal.
I'm finding something in this mod is causing City Walls to become extremely weak. e.g. approx turn 100 an embarked horseman was able to take a city with medieval walls in a single attack. I also noticed early on that barbarians were doing far higher damage to cities than I would expect.
Running on OS X, only other mod running is CQUI.
Btw, I've sent you the translation for Charlemagne on civfanatics. :)