Caves of Qud

Caves of Qud

Appearance Change Wish
109 Comments
Null_Error  [author] 24 Jul @ 4:49pm 
@Sokkxx After that, you can just use looklikeCustom to change to your new sprite by typing in itws name.

But in your case, you don't even need to add a tile, you can just look up where in the Astartes mod's 'Textures' folder the sprite you want is, and input the part of its path starting from that folder to looklikeCustom.
Null_Error  [author] 24 Jul @ 4:46pm 
@Sokkxx Yes. Just make a folder in your Mods folder (on Windows, this is \AppData\LocalLow\Freehold Games\Caves of Qud\Mods by default) with whatever name you want, make a folder called 'Textures' inside of that, and put whatever sprites you want to use in there. They do have to be the standard 16x24 size and in .png format, though.
Sokkxx 20 Jul @ 10:01am 
Is there any way to add your own tile? I've been trying to figure it out for a bit. I made a Space Marine tile I want to play as with the Astartes mod and I have all the CYF mods.
Null_Error  [author] 18 Jul @ 6:20am 
I'll have to see if anything changed recently. Could you please give an example of what input you tried to give it? Did you try it with the testaloe sprite included in this mod?
Nullcapella 17 Jul @ 4:09pm 
I try and use the looklikeCustom wish and no matter what I do, it just turns my character into a white box
Null_Error  [author] 9 Feb @ 6:29am 
I haven't experienced that one myself, so barring more information on when exactly that happens (including what other mods you may have active), I'll have a hard time fixing that.
Zanna 9 Feb @ 1:02am 
Great mod but for some reason when i use the charge skill my character color revert back to the original during the charge, is there a way around that ?
Null_Error  [author] 23 Jan @ 12:05pm 
@Bormac Yeah, unfortunately creatures aren't defined as "level 1 stats + level ups", they're made with manually-defined stats the devs consider appropriate for their intended threat type and area, and assigned a level with the same thought process.
Bormac 23 Jan @ 10:36am 
Thank you, that does work. I was hoping it would reduce their stats as well, would be kind of a curb stomp with 500 HP and 30+ in most stats alas. >..> I can reduce those too but not sure what a level one should have. But thank you this does work for me at least insofar as body swapping
Null_Error  [author] 23 Jan @ 1:27am 
@Bormac: You can just wish for the cherub's name, wish to swap with it, and then use the wish for stat modification (as described on the wiki: https://wiki.cavesofqud.com/wiki/Wishes) to de-level it and reduce your XP back to 0 ("stat:Level:-39" and "stat:XP:-960100" should be right, but I don't know the exact XP amount off the top of my head). That would make you exactly a cherub but at level 1.

Alternatively, you could use either the "rebuildbody" wish to change to a general body plan, or Limbsmith to change your body's anatomy to your exact liking, although that won't duplicate a cherub's heating or reflection abilities.
Bormac 23 Jan @ 12:33am 
Is it possible to get something like this but also to get the anatomy of what you take the appearance of? I've been trying to figure out how to play as a cherub of some kind from level 1 but they are all level 40+ and I cannot figure out how to de-level things if its even possible, or to spawn in things that are lower than their current levels. So just inheriting the creatures anatomy would be just as good.
Null_Error  [author] 13 Oct, 2024 @ 9:06pm 
@Red Machina: Open your keybindings in the options, and bind "Wish". Then press that keybind.
Red Machina 12 Oct, 2024 @ 11:42pm 
I'm sorry but how do i use those "commands" on a textbox in Caves of Qud , from what i aware of there's only Logs, i'm a beginner btw.
Null_Error  [author] 4 Aug, 2024 @ 12:47am 
@Kinasin: Yes. Molting introduced no changes that affected this, from what I can tell.
Kinasin 3 Aug, 2024 @ 5:25pm 
is this working fine with molting?
Space_Void 28 Oct, 2023 @ 10:07am 
Just found the mark of death wish so hopefully resolved.
Space_Void 28 Oct, 2023 @ 9:53am 
I think looklikeColor breaks the tattoo for the Mark of Death, I can't ENTOMB myself now. Not sure how to solve it.
Vaarelsauce 8 Oct, 2023 @ 11:53am 
Oop never mind it's fixed by putting my Textures folder inside another folder. Works great! (minus the sprite being recolored by a green shade)
Vaarelsauce 8 Oct, 2023 @ 11:48am 
I've tried looklikeCustom -> sprite.png, but it's not working for me.
The sprite is properly located under Mods/Textures/sprite.png as instructed :(
double craig morbid 28 Sep, 2023 @ 9:05am 
does this work with the latest version? when I enter the "looklike" wish command it just spawns a block of oolite XD
Lyva 17 Jul, 2023 @ 2:47am 
@Javenchi I know some of your mods might break if you do, but try updating to the latest version: 2.0.4…/2.0.5… The reason it got updated is because the looklikeColor wish stopped working on one of the latest updates. Personally I am not using any other mods except this one, so this must be a versioning issue.
Javenchi 16 Jul, 2023 @ 11:13pm 
Excellent mod and the perfect addition to my axe-wielding crab build for full immersion. However, after the recent update it's giving me an error:

=== Appearance Change Wish Errors ===
<...>\steamapps\workshop\content\333640\2087888547\AppearanceChangePersistentColor.cs(74,7): error CS1061: 'RenderEvent' does not contain a definition for 'ApplyColors' and no accessible extension method 'ApplyColors' accepting a first argument of type 'RenderEvent' could be found (are you missing a using directive or an assembly reference?)
== Warnings ==
None

Currently I'm on v2.0.204.83. I use other mods as well, including Colors of Qud, Of a Feather, and Color Name Wish to name a few (the only ones I have that affect colors of sprites iirc). I figured I should let you know
Lyva 16 Jul, 2023 @ 10:40am 
It works now, thank you!
Null_Error  [author] 16 Jul, 2023 @ 10:22am 
@Lyva The fix should be uploaded now. Hope it works for you!
Lyva 16 Jul, 2023 @ 8:19am 
I tried a few combinations of the color-codes presented in the box that popped up after inputting the wish. (b, B, m) etc. However whenever I got the message "your colors have been changed", nothing actually changed.
Null_Error  [author] 16 Jul, 2023 @ 7:26am 
@Lyva What did you give as inputs (to the looklikeColor wish)? I don't play Qud much these days anymore, but if the latest update broke the color-changing functionality, I'll look into updating the mod again.
Lyva 16 Jul, 2023 @ 5:23am 
Everything works perfectly, other than the looklikeColor command. It opens the window to put in primary and secondary color, but it doesn't change anything. Thank you for the tip with the tattoo gun though
Explosiv 'n' Eskort 2 May, 2023 @ 1:50am 
Thanks m8 and I know the modding the sprite in but still thanks.
Null_Error  [author] 30 Apr, 2023 @ 9:34am 
@Explosive 'n' Escort: As with all sprites in the game, dimensions for sprites are 16x24, and must consist of at most three colors: 0% opacity black, 100% opacity black, and 100% opacity white.

Apart from that, the mod's description mentions where you need to put it (a folder called Textures inside a folder with whatever name you want, which in turn needs to be inside your game's Mods folder (which on Windows will be at "C:\Users\YOURUSERNAMEHERE\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\" (obviously replacing "YOURUSERNAMEHERE" with your actual user name on your computer)). You can, theoretically, look at "C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\2087888547" to see this mod's contents and find the "testaloe.png" I included (and put inside an extra but unnecessary subfolder within "Textures"), but I'm not sure what information you're actually wanting.
Explosiv 'n' Eskort 29 Apr, 2023 @ 9:17pm 
Is there a custom sprite file example ?
Traitor to the Sesh 21 Apr, 2023 @ 1:56am 
oh my god that did it thank you. :)
Null_Error  [author] 20 Apr, 2023 @ 11:04pm 
@mid being Like I said, the part you want to input is only the part of the path after Textures. So, in your case, just "sprite.png" should work as your input, although I'd suggest renaming your sprite in case it conflicts with some base game thing.
Traitor to the Sesh 20 Apr, 2023 @ 10:54pm 
im imputing "mods/bonussprites/textures/sprite.png" i just turns the tile blank, like blank background colour, but the sprite up in the left corner is a white box
Null_Error  [author] 20 Apr, 2023 @ 10:52pm 
@mid being Okay, what is the name of your sprite, and what are you inputting to looklikeCustom?
Traitor to the Sesh 20 Apr, 2023 @ 10:51pm 
C:\Users\me\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\BonusSprites\Textures

is where my sprite is rn
Null_Error  [author] 20 Apr, 2023 @ 10:44pm 
@mid being, the only way to include a sprite so the game can access it is by making it part of a mod.
As for your second comment, where is the sprite you want to change it to currently?
Traitor to the Sesh 20 Apr, 2023 @ 7:14pm 
it changes my sprite but it becomes just a blank space, is it becuse the png isnt working. its pure black and white 16x24
Traitor to the Sesh 20 Apr, 2023 @ 7:01pm 
i dont wanna make a mod i want to just change my character sprite???
Null_Error  [author] 20 Apr, 2023 @ 6:09pm 
@mid being
1: If you're making a mod, and you're on Windows, you usually put it in "C:\Users\[yourusernamehere]\AppData\LocalLow\Freehold Games\CavesOfQud\Mods" (obviously replace the [yourusernamehere] bit with, well, your username).
2: Then you make a folder in there, named whatever your mod is; e.g. "Bonus Sprites".
3: That's where you put your "Textures" folder.
4: In there you can put whatever sprites you want (subfolders optional); e.g. "midbeingtestsprite.png".

So, at this point, the place this sprite is is in "C:\Users\[yourusernamehere]\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\Bonus Sprites\Textures\midbeingtestsprite.png". Which means that simply inputting "midbeingtestsprite.png" to looklikeCustom would cause you to look like this sprite.

That being said, this really isn't the place to ask how to make mods. If you don't know the basics of how to do that, in the future please just refer to https://wiki.cavesofqud.com/wiki/Modding:Overview instead.
Traitor to the Sesh 20 Apr, 2023 @ 5:35pm 
there are like two places generates mod folders, but there is also a place where it actually saves workshop mods. which one of theese folders should i put them please describe the whole location string would help.
Null_Error  [author] 20 Apr, 2023 @ 9:17am 
@mid being Odds are something about the path you're giving it is wrong somehow.

Notable things about the path include that:
1: your sprite needs to be inside of a folder (which is in turn inside of your mod's folder) named "Textures", but the input should not mention that folder;
2: The input should use "/" where your file explorer uses "\".
Hence why the example custom sprite, which inside of the mod folder is in "Textures\testtextures\testaloe.png", needs to be input to the wish as "testtextures/testaloe.png".

The other problem I could see is that perhaps there's something else wrong with the mod you're including your custom sprite in. Check (by clicking "Installed Mod Configuration" in the main menu) to see if the game is properly loading your mod.
Traitor to the Sesh 20 Apr, 2023 @ 4:26am 
im trying to get it to work using looklikecustom, and it says i changed the tile but its not using anything, its eiter uses no tile or the object underneath. what might be going wrong?
Traitor to the Sesh 20 Apr, 2023 @ 1:21am 
i dont seem to be able to get the custom sprites i made to work. i just transform in to a sign when i write the custom names i have, and they arent even close to what i become, which is a sign.
Radical Rat 23 Mar, 2023 @ 2:50pm 
:praisesun: :VolgarrChalice::praisesun:
Null_Error  [author] 23 Mar, 2023 @ 2:06pm 
A new update arrives!
Now you can, as many have requested, flip your tile to match the vanilla player sprite's direction (and, though I never expected this, you can even flip your tile vertically if you want. Have fun RP-ing experiencing anti-gravity).
You can also now change your color, although adding this functionality has required some additions to the code that may now make this mod unsafe to remove from existing games.
Radical Rat 9 Mar, 2023 @ 9:45am 
I tried, and it worked :dotecrystal:

I tested .png and .bmp formats and for that Indrix tile both work ok

https://www.dropbox.com/s/yy4814vzt7fvz8p/Indrix.jpg?dl=0
Radical Rat 9 Mar, 2023 @ 12:43am 
@Null_Error thanks for help, i'll try :praisesun:
Null_Error  [author] 9 Mar, 2023 @ 12:08am 
@Radical Rat: The path to Indrix's tile is "Creatures/sw_warden_goatfolk.bmp", but as far as it being flipped, giving the player the ability to flip tiles is functionality I haven't implemented yet. You'd probably need to:
1: unpack the textures using Brinedump (see my previous comment)
2: copy Indrix's tile to make a custom, flipped one (which should be a .png, apparently .bmps don't work right)
3: and then put that custom tile in a Textures folder inside another folder in the mod directory for your installation of Qud
if you don't like the direction Indrix's tile faces.
Radical Rat 8 Mar, 2023 @ 3:00pm 
Can anyone tell me the path to custom .bmp tile of Indrix? I want to cosplay as a mutant goatfolk, but simply putting Warden Indrix makes it reversed like non party characters
EVIL WIZARD CAT 27 Dec, 2022 @ 11:00am 
ignore me i figured out how stupid i am