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But in your case, you don't even need to add a tile, you can just look up where in the Astartes mod's 'Textures' folder the sprite you want is, and input the part of its path starting from that folder to looklikeCustom.
Alternatively, you could use either the "rebuildbody" wish to change to a general body plan, or Limbsmith to change your body's anatomy to your exact liking, although that won't duplicate a cherub's heating or reflection abilities.
The sprite is properly located under Mods/Textures/sprite.png as instructed :(
=== Appearance Change Wish Errors ===
<...>\steamapps\workshop\content\333640\2087888547\AppearanceChangePersistentColor.cs(74,7): error CS1061: 'RenderEvent' does not contain a definition for 'ApplyColors' and no accessible extension method 'ApplyColors' accepting a first argument of type 'RenderEvent' could be found (are you missing a using directive or an assembly reference?)
== Warnings ==
None
Currently I'm on v2.0.204.83. I use other mods as well, including Colors of Qud, Of a Feather, and Color Name Wish to name a few (the only ones I have that affect colors of sprites iirc). I figured I should let you know
Apart from that, the mod's description mentions where you need to put it (a folder called Textures inside a folder with whatever name you want, which in turn needs to be inside your game's Mods folder (which on Windows will be at "C:\Users\YOURUSERNAMEHERE\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\" (obviously replacing "YOURUSERNAMEHERE" with your actual user name on your computer)). You can, theoretically, look at "C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\2087888547" to see this mod's contents and find the "testaloe.png" I included (and put inside an extra but unnecessary subfolder within "Textures"), but I'm not sure what information you're actually wanting.
is where my sprite is rn
As for your second comment, where is the sprite you want to change it to currently?
1: If you're making a mod, and you're on Windows, you usually put it in "C:\Users\[yourusernamehere]\AppData\LocalLow\Freehold Games\CavesOfQud\Mods" (obviously replace the [yourusernamehere] bit with, well, your username).
2: Then you make a folder in there, named whatever your mod is; e.g. "Bonus Sprites".
3: That's where you put your "Textures" folder.
4: In there you can put whatever sprites you want (subfolders optional); e.g. "midbeingtestsprite.png".
So, at this point, the place this sprite is is in "C:\Users\[yourusernamehere]\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\Bonus Sprites\Textures\midbeingtestsprite.png". Which means that simply inputting "midbeingtestsprite.png" to looklikeCustom would cause you to look like this sprite.
That being said, this really isn't the place to ask how to make mods. If you don't know the basics of how to do that, in the future please just refer to https://wiki.cavesofqud.com/wiki/Modding:Overview instead.
Notable things about the path include that:
1: your sprite needs to be inside of a folder (which is in turn inside of your mod's folder) named "Textures", but the input should not mention that folder;
2: The input should use "/" where your file explorer uses "\".
Hence why the example custom sprite, which inside of the mod folder is in "Textures\testtextures\testaloe.png", needs to be input to the wish as "testtextures/testaloe.png".
The other problem I could see is that perhaps there's something else wrong with the mod you're including your custom sprite in. Check (by clicking "Installed Mod Configuration" in the main menu) to see if the game is properly loading your mod.
Now you can, as many have requested, flip your tile to match the vanilla player sprite's direction (and, though I never expected this, you can even flip your tile vertically if you want. Have fun RP-ing experiencing anti-gravity).
You can also now change your color, although adding this functionality has required some additions to the code that may now make this mod unsafe to remove from existing games.
I tested .png and .bmp formats and for that Indrix tile both work ok
https://www.dropbox.com/s/yy4814vzt7fvz8p/Indrix.jpg?dl=0
1: unpack the textures using Brinedump (see my previous comment)
2: copy Indrix's tile to make a custom, flipped one (which should be a .png, apparently .bmps don't work right)
3: and then put that custom tile in a Textures folder inside another folder in the mod directory for your installation of Qud
if you don't like the direction Indrix's tile faces.