Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Panel house 4
19 Comments
vasil 12 Jan @ 12:08pm 
I read the comment section, A lot of panel buildings got painted in vivid colours during the communist regime in Bulgaria,
robs074  [author] 30 Mar, 2022 @ 4:34am 
Well, I guess that's because that Korean look is also controversial, white and grey/brown on buildings in simple patterns look way more elegant and tasteful to me.
Brisbane Socialist 30 Mar, 2022 @ 4:19am 
Painting prefab Socialist style apartments vivid colors makes them look significantly less depressing and the cost would be quite low if poor North Korea can do it well enough. I wonder why no eastern block states did similar things to make their cities look nicer
robs074  [author] 30 Mar, 2022 @ 4:08am 
Such colours weren't used in Poland that much. White, grey, brown, yellow and desaturated blue were used most.
Brisbane Socialist 30 Mar, 2022 @ 3:45am 
I wish there were skins for more colourful paint, so I could make my city look more like Pyongyang.
Kaiser Chopp 17 Feb, 2022 @ 4:37am 
Nevermind. I just figured its probably because that once the m3 is that small that it would have to be split into e.g. 1,5 m3 it cant use the , and therefore displays 150 L. Sorry for wasting your time. Once again - GREAT WORK! Keep it up.
robs074  [author] 17 Feb, 2022 @ 4:33am 
No, the units are correct. Litres are litres, cubic metres are cubic metres. The game displays litres for tiny buildings that are at about 1 m^3 or less. Your problems don't seem related to my buildings, because as I said, I have no control over it. You may be building too dense for example.
Kaiser Chopp 17 Feb, 2022 @ 4:29am 
Thank you for the reply. Its not the consumption but the size of the heat water tank. Actually you re right but i ve noticed something very wierd. As most houses, even some or most of yours, have their heat water tank capacity displayed in m3 some of your houses have it displayed in L. now i know that 1m3 of water equals 1000 L but i wonder if since it is beeing displayed in in e.g. 5000 L instead of 5m3 the game might mistake the L for m3 and therefor calculate 5000 m3. Im pretty experienced in the game yet i struggle very much to supply my current city with the necessary heat, even though heatplants and corrisponding pipe lenght and distribution, aswell as heat pumps and exchanger should be able to run a city of twice the size.
robs074  [author] 16 Feb, 2022 @ 10:20pm 
I don't have any control of it, it's calculated automatically based on the number of workers/inhabitants. 1000 L (1 m^3) sound like a very low consumption however, only tiny buildings like single-family houses need less than that.
Kaiser Chopp 16 Feb, 2022 @ 8:08pm 
Hey Robs, thank you for all your awesome work. You make the game much better for me.
I dont know if its because of the lst update but many of your buildings have a water usage of 1000 L and more per day. Could you please look into this issue. It would be greatly appreciated!
robs074  [author] 7 May, 2020 @ 1:00pm 
Yeah, something strange is going on with that tall building. It has more subscriptions than visits :P And both numbers are surprisingly small.
Comrade Joe 7 May, 2020 @ 12:56pm 
lol my bad i didn't realize those were also by you, that particular tall one I might have missed entirely, thanks for pointing it out, I think I could make them work :)

I guess I should try having a 2nd editor handy for whenever gimp fails at opening files..
So far I've been using online sites to convert them (into the same format) when I've encountered issues
robs074  [author] 7 May, 2020 @ 12:47pm 
Ah, yes, I also experience troubles when I use the ModelViewer to copy the texture to the mod folder. Have you tried Paint.net? It opens it fine for me.

And no, I don't plan on creating longer buildings. But do you know that you can combine my first two buildings? Their bounding box is so small that you can put them right next to each other if you start from the right side :)
Comrade Joe 7 May, 2020 @ 12:32pm 
Cool thanks for the ok and remarks.
Yes I suppose I would have noticed that aspect, but in any case my image editor had issues opening it to begin with, thankfully it's not the case for this one.
Other than that I love the mapping you do because it makes for a lot of possibilities.

I will definitely point to your mod if I do something with it and publish it, no problems :)

Do you have any long/slab concrete buildings in mind?
fjorkar 7 May, 2020 @ 10:15am 
Very Nice. Thank you
robs074  [author] 7 May, 2020 @ 10:03am 
Do whatever you want, but please give a link to the original mod. And beware, the UV mapping may not always be as nice as it looks :P This building should be fine, but in the previous one some floors are mixed to give the block a more mosaic-like appearance.
Comrade Joe 7 May, 2020 @ 9:39am 
Do you mind if I attempt to do a variant of your building ( just the texture), using decorative elements common in the USSR?
I can always send it to you to post it as extra skin for this building, if you want.
forged73 7 May, 2020 @ 8:55am 
:steamhappy: