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great map, but all the orcs & such just go really fast and have something like 20000 lifepoints even in easy mode ?
Is it on purpose or a bug ?
Thanks
Just completed the cinematic Intro for Moria. I think i havent set that up in the first version. I also think i will raise the DU to 105. Actually dont really had problems with only 90 DU, but my chars are already pretty strong so i think some additional DU woudnt be that bad. The unique battle and build-music is also almost finished. :)
And here is a little preview of the next Map. https://www.youtube.com/watch?v=-hQEWcJBLLs
This has real potential to become a great map but if the changes won't happen, the potential will drop quite alot. You seemed to be really proud of this creation, and we appreciate that, but please don't abandon something you've worked on for so long; it can become so much!
And also, note what 'The Wanderer' said into the description. It's quite important for some people ;)
But why not include that very very important piece of information in the description.
Lol.
A Map where a Lvl 74 character that has done up to Endless Spires on Insane by himself/herself can't make it past Wave 1 on this map on Easy? WTF
Nice idea but ultimately a waste of time.
And yeah i agree with what have been said, the summoner overlord can't reach one crystal, ogres are spawning under there spawn on one side, spiders are not attacking unless you're really close and some flying ennemies are stuck on spawns for around 30 sec trying to find there path. The map is really dark on some places, don't know if it's because we're not supposed to go there but that's strange ^^
And finally there is way too many ogres at the end of the last wave !
Except that this is an incredible map, you made a really good job mate ! :D
West Crystal:
1 Aura Stack
3 Proxy Mine South/North/West of Crystal
2 Gas Trap South-West/ North-West
1 Spike Trap North
1 5DU Buff (North, Archer/Mage/Spider/Archer)
1 5DU Buff (West, same Order)
1 5DU Buff (South, same Order)
3 1DU Reflect Beams in front of each Minion Wall
Northern Crystal (In front of Chamber):
1 Aura Stack
1 Gas-Trap (East, between Pillar and Rock)
1 Proxy (Place it a bit more to enemys spawnpoint than Gas)
1 4DU-Beam (Between Pillar and Rock, 2xArcher,Spider,Mage)
1 Reflect in front
South-Crystal
Same as North, Buff Beam between South-East Pillar and Rock
I hope that helps you. There is btw a hidden entrance in one of the pillars. It leads to an secret room. :)
I can add some more mana chests, thats not a Problem.
YOU!
SHALL NOT!
PASS!
Sorry, I just couldn't resist...thanks for the review. ^_^
Anyway, cool idea Sanghelios! I'll Favorite it for later. :-)
The gameplay is VERY difficult. I say this as I've got level 78 builders with over 2000 stats in all tower stats and I played on easy (Wanted to try nightmare as I usually can hold out on most maps) and I had quite a challenge with the ogres and djinns (The last wave was crazy, most of my defences fell due to the ammount and the strength they have). They have immense health. I'd suggest either decreasing the health dramatically, might aswell spawn more on waves to make it not too easy, OR add more defence units, 100 is not enough as the map is large and very hard to pass.
Next, the dim lighting in some areas makes it impossible to spot where you're going as well as if there's a drop somewhere. (I've dropped down the cliff many times due to this.)
Moreover, text saying 'wave (n)', 'Last wave', 'Proceeding to next level' didn't show up after a couple waves.
Last, on the North West entrance, ogres (I'm not sure if they're from Goblin copters) get stuck underneath the ground for some reason without being able to kill them. (You just have to wait out for them to die because of their spawn time limit.) There is also a spider that can get stuck on a stone piece on near the west spawn.
Overall, gameplay deserves a 5/10 so far due to the faulties.
Make the spiders and djinn spawn randomly around the map to make it a bit more challenging, as well as maybe some goblins as they, in the film and book, climbed down the support beams (If that is possible to create, it would be really awesome).
I was hoping for there to be a boss fight on the last wave (As you said that you wanted the Kraken and Balrog to be them); I saw that the entrance was sealed (Like in the movie), therfore maybe have the Kraken bash through the rocks to enter the mines. (Also don't make them be so overpowered like you made the ogres to be as it will make the bosses immpossible to kill.)