Left 4 Dead 2

Left 4 Dead 2

Spas MkII
34 Comments
Sheen Boah 21 Apr, 2017 @ 7:12pm 
cheezevich, like pack-a-punched weapons like this: https://www.youtube.com/watch?v=cxNcVZpRPcI in 11:58
cheezevich 9 Feb, 2015 @ 8:42pm 
RG_Predator, he makes your shotguns loaded with explodsive ammo shoot NUKES
Devilz Roger 23 Sep, 2014 @ 11:33pm 
hey RG_Predator how can u make 8 survivor mod :) i love ur mod the most :):tank:
ZD-2409-2222 11 Aug, 2014 @ 3:24am 
man i love these scritpts, the explosive ammo effect is so cool
The man who invented .webp 29 Jul, 2014 @ 10:10am 
*Accidently shoots Bill with this* INSTAKILL!
Grizzly  [author] 12 Jul, 2014 @ 3:08pm 
So.....don't.
Pvt Snafu 12 Jul, 2014 @ 3:04pm 
yes, but everytime i 'acidently' grab the ammo, it's gonna kill ME too
Grizzly  [author] 12 Jul, 2014 @ 12:02pm 
You don't need special ammo with any of my shotguns. They can cut through a horde with one shot.
Pvt Snafu 12 Jul, 2014 @ 7:07am 
i love this shotgun, just one problem. everytime i use EXPLOSIVE ammo, i down myself everyshot. and the bots keep yelling at me!!!!!!!!!!!! i knew it was powerful but not THIS powerful
Hot Shot 217 5 Jun, 2014 @ 9:49pm 
Now all I have to do is find the mod that's screwing with all of the recent ones. Joy.
Grizzly  [author] 5 Jun, 2014 @ 9:25pm 
You are probably not reaching the limit of mods in L4D2. More than likely you have a mod "pack" with multiple mods in it conflicting with another mod you may be trying to use. It may or may not display the red conflicting mod label in the add-ons directory depending on how poorly it may be constructed.
Hot Shot 217 5 Jun, 2014 @ 8:14pm 
Yeah, I guess it's just not working. A lot of mods seem to not be working for me currently. I must have too many active at once.
Grizzly  [author] 5 Jun, 2014 @ 7:40pm 
Relevant data for the Spas Mk II below:


// Terror-specific Data --------------------
"VerticalPunch" "1.5"
"SpreadPerShot" "22"
"MaxSpread" "5"
"SpreadDecay" "6"
"MinDuckingSpread" "0"
"MinStandingSpread" "0.75"
"MinInAirSpread" "2.5"
"MaxMovementSpread" "1.5"
"PelletScatterPitch" "3.5"
"PelletScatterYaw" "8.0"
"ReloadDuration" "0.196"
"AddonAttachment" "primary"
"team" "survivor"

"Damage" "500"
"Range" "3000"
"RangeModifier" "0.7"
"Bullets" "25"
"CycleTime" "0.05"

// Weapon characteristics:
"PenetrationNumLayers" "15"
"PenetrationPower" "3000"
"PenetrationMaxDistance" "5000"
"CharacterPenetrationMaxDistance" "3000"

"clip_size" "20"


"MaxAutoAimDeflection1" "20.0"
"MaxAutoAimRange1" "20"

Try disabling your other Spas mods in the add-on directory from the main menu. If this doesn't fix it, try unsubscribing and resubscribing then restarting L4D2.
Grizzly  [author] 5 Jun, 2014 @ 7:39pm 
Trust me, you would notice additional damage if this was operating properly. Also, don't use special ammo with this mod.
Hot Shot 217 4 Jun, 2014 @ 7:42pm 
So far the extended magazine portion of the mod isn't working. The mag is set at 10 rounds, just like always. Otherwise, I'm not sure I notice any extra damage. How much was its damage supposed to be increased by? Or the magazine for that matter?
Grizzly  [author] 24 Apr, 2014 @ 4:55am 
Are you freakin' serious?
Chet 23 Apr, 2014 @ 10:45pm 
WHAT MOD IS IT
Grizzly  [author] 3 Mar, 2014 @ 10:29pm 
Deconflict your mods in the add-ons menu.
ToatsMaGoats 3 Mar, 2014 @ 6:05pm 
it stopped working for some reason
Hannah Nevada 25 Feb, 2014 @ 8:06am 
Yeah you can't use explosive ammo with this. As a running joke we started calling explosive ammo "Teamkiller" rounds. No big deal, just stay away from the TK Ammo :)
Super 8 Feb, 2014 @ 5:28pm 
you should make a scoutrife you plz
Grizzly  [author] 26 Jan, 2014 @ 5:26pm 
Then the answer is simple, do not use explosive ammo. You shouldn't need it anyway with the amount of damage this thing puts out.
ChronoS 26 Jan, 2014 @ 5:02pm 
i'm just testing the firepower with explosive ammo.
I'll correct myself, when i use this mod, add explosive ammo using the frag rounds deployment, I kill myself when firing it once. Weapon mods i use is all from you, nothing else.
Grizzly  [author] 26 Jan, 2014 @ 10:28am 
You are incorrect. This does not "add" explosive anything. A little excerpt from the script reads:
AMMO_TYPE_AUTOSHOTGUN
If you have explosive rounds I suggest you disable the other mod that changes your ammo type but this one isn't it. Not to mention, you won't need explosive ammo with this gun.
ChronoS 26 Jan, 2014 @ 5:59am 
for some reason, when this mod is active, the weapon is added with explosive rounds, the damage is recoiled, so you'd go down after firing it once
Chandler 12 Jan, 2014 @ 3:07am 
i have to make a comment this does so much damage the only thing that sucks is that it 1 shots teammates on advanced
Chandler 11 Jan, 2014 @ 2:26pm 
this is awesome

Miki 5 Jan, 2014 @ 2:51am 
so nice
lynchedwards 31 Dec, 2013 @ 2:55pm 
nice
The Beast Wank 31 Dec, 2013 @ 1:27am 
thx man cool mod always loved the spas 12
MunkeyThrust 29 Dec, 2013 @ 12:34pm 
YES!!
Admiral Tuna 29 Dec, 2013 @ 7:25am 
this just made the spas my favourite gun. befor I never used it.
Grizzly  [author] 28 Dec, 2013 @ 12:38pm 
Glad you enjoy it.
Quake 27 Dec, 2013 @ 10:01pm 
yes awsome thanks dude