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I've attempted to add new factions and maps myself but can't get the mission to build for whatever reason.
I'm certain the helicopter isn't getting shot down, it hovers around and then deliberately flies into the ground, ignoring buildings and the like so that it ends up on its side half the time. This happens even if nobody is shooting at it. Once it's on the ground, someone usually ends up hitting it with an RPG.
Mods...well, as I said last time I found a bug, I have a lot of them. The ones which come to mind as likely culprits are:
- The RHS series
- HMDs + RHS HMDs
- LAMBS_Danger + Lambs Suppression
- ACE + RHS patches
- Enhanced Movement
- Advanced Helicopter Rappelling
- Advanced Sling Loading (?)
- Advanced Towing
Everything else is either new maps or things unrelated to AI or helicopters.
Can you please post which faction(s) this happens with? Also what mods you have loaded? I haven't seen this before so I need to try to reproduce this with your environment.
I've tried this mission on Takistan, Anizay and Autumn Chernarus, all with the same result. I tried disabling and enabling Advanced Sling Loading, which had no effect. Other than that I don't have anything that should be changing sling loading mechanics, unless ACE does this.
By the way, is there any setting in the current version which will allow you to fight APCs or other armoured vehicles? It seems the only type of vehicles we're ever up against are either UAZs or Humvees. I've tried increasing the difficulty to "Hard" but it doesn't seem to do much other than add more infantry.
https://github.com/dpottavio/CombatDen/issues/92
I added Chernarus Summer to the CUP terrain backlog:
https://github.com/dpottavio/CombatDen/issues/66
I was able to do it myself in a couple of minutes by changing a couple of lines in the actual mission files, but it would certainly be better and easier to just have an official release.
The lack of the Medic designation seems to prevent them from having ACE medical AI, as well as prevents them from using items which only a medic is allowed to use as set in the ACE options.
Of course, it would be better if ACE would script all AI units, Medic or not, to treat their wounded comrades once the area is clear...